Player Matchup

Xbalanque
Xbalanque
EkteNorskBrunost
Xbalanque
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
330W - 352L
1,486 Elo+
Party 1
Chronos
Chronos
MrHappyKiller
Chronos
Level 67
God Stats
12W - 10L
1,444 SR
Queue Stats
109W - 120L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shinji789
Cu Chulainn
Level 98
God Stats
12W - 7L
1,718 SR
Queue Stats
20W - 16L
1,644 Elo+
Solo
Janus
Janus
ZagtmoyYT
Janus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,524 Elo+
Solo
Ymir
Ymir
zeldadarian
Ymir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 274L
1,486 Elo+
Party 1
Team Averages
Level 86
1,532 SR
1,519 Elo+

VS

Team Averages
Level 133
1,425 SR
1,516 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
I30unty
Cthulhu
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 65L
1,678 Elo+
Solo
Ne Zha
Ne Zha
TakaNe4
Ne Zha
Level 117
God Stats
9W - 6L
1,500 SR
Queue Stats
220W - 166L
1,451 Elo+
Solo
Ra
Ra
llTAURUSl
Ra
Level 146
God Stats
10W - 18L
1,127 SR
Queue Stats
592W - 615L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
10
0 / 4 / 0
5,933
456
3,793
8,691
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
13
1 / 3 / 0
7,135
549
6,494
12,135
8,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Shinji789
Cu Chulainn
11
1 / 4 / 1
6,615
509
4,098
10,224
3,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
ZagtmoyYT
Janus
10
0 / 4 / 2
6,013
463
3,753
8,242
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 1
5,902
454
2,904
12,112
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 0 / 4
8,613
663
9,837
5,965
1,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Discordia
 
Discordia
13
4 / 1 / 3
7,673
590
6,870
5,712
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
I30unty
Cthulhu
10
1 / 0 / 6
6,720
517
4,536
8,333
6,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
TakaNe4
Ne Zha
14
4 / 2 / 5
8,038
618
6,818
8,330
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
5 / 1 / 0
9,247
711
10,266
10,072
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
19
19
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
4
7
W
Discordia
 
Discordia
4
1
3
5.5
L
Xbalanque
0
4
0
0
W
Cthulhu
I30unty
Cthulhu
1
0
6
4
L
Chronos
1
3
0
0.33
L
Cu Chulainn
Shinji789
Cu Chulainn
1
4
1
0.38
W
Ne Zha
TakaNe4
Ne Zha
4
2
5
3.25
L
Janus
ZagtmoyYT
Janus
0
4
2
0.25
W
5
1
0
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,042
Damage
38,327
51,404
Taken
38,412
22,543
Mitigated
17,217
10,860
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,837
3,352
0
1,449
5,965
1,942
2,130
318
5,647
0
59,411
W
Discordia
 
Discordia
6,870
217
0
1,353
5,712
1,688
0
2,390
2,848
42,556
0
L
Xbalanque
3,793
1,363
0
1,390
8,691
2,076
0
1,479
7,170
0
36,555
W
Cthulhu
I30unty
Cthulhu
4,536
563
348
4,013
8,333
6,227
0
2,034
6,241
18,111
0
L
Chronos
6,494
3,153
0
2,014
12,135
8,377
48
8,286
3,273
42,889
4,862
L
Cu Chulainn
Shinji789
Cu Chulainn
4,098
572
0
3,572
10,224
3,286
0
3,372
6,618
0
33,551
W
Ne Zha
TakaNe4
Ne Zha
6,818
1,727
0
1,643
8,330
3,314
0
1,551
6,405
0
51,648
L
Janus
ZagtmoyYT
Janus
3,753
46
39
2,633
8,242
2,204
160
3,753
4,201
33,884
0
W
10,266
1,180
36
6,306
10,072
4,046
271
5,372
4,700
61,256
0
L
2,904
277
0
1,212
12,112
6,600
0
3,498
8,470
16,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,598
Gold Earned
40,291
331
Minions Killed
461
0
Camps Cleared
0
1,156,018
Distance Traveled
1,247,321
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,613
663
135
10
0
232,828
5
W
Discordia
7,673
590
90
7
0
246,641
6
L
Xbalanque
5,933
456
74
6
0
236,752
4
W
Cthulhu
6,720
517
18
1
0
233,163
5
L
Chronos
7,135
549
92
7
0
223,693
3
L
Cu Chulainn
6,615
509
77
6
0
242,021
3
W
Ne Zha
8,038
618
90
7
0
289,635
5
L
Janus
6,013
463
62
5
0
223,963
1
W
Ra
9,247
711
128
10
0
245,054
0
L
Ymir
5,902
454
26
2
0
229,589
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role