Player Matchup

Nemesis
Nemesis
DeadCalmGiyu
Nemesis
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 42L
1,575 Elo+
Party 1
Sylvanus
Sylvanus
NecrophiliaUrDad
Sylvanus
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
81W - 95L
1,653 Elo+
Party 1
Olorun
Olorun
Readymade13
Olorun
Level 56
God Stats
8W - 7L
1,731 SR
Queue Stats
23W - 13L
1,614 Elo+
Party 1
Set
Set
Unscathed64
Set
Level 149
God Stats
11W - 3L
1,832 SR
Queue Stats
47W - 30L
1,589 Elo+
Party 1
Rama
Rama
ZP420EzClap
Rama
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,769 Elo+
Party 1
Team Averages
Level 103
1,613 SR
1,640 Elo+

VS

Team Averages
Level 27
1,571 SR
1,430 Elo+
Xbalanque
Xbalanque
AWDible
Xbalanque
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
Hydraposeidon1
Sun Wukong
Level 8
God Stats
1W - 1L
1,740 SR
Queue Stats
4W - 8L
1,632 Elo+
Solo
Sol
Sol
Isaidstopit
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,289 Elo+
Solo
Bastet
Bastet
Ryse UT
Bastet
Level 77
God Stats
29W - 24L
1,544 SR
Queue Stats
62W - 78L
1,418 Elo+
Party 2
Anubis
Anubis
tumadregordo
Anubis
Level 11
God Stats
2W - 3L
1,570 SR
Queue Stats
6W - 9L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DeadCalmGiyu
Nemesis
18
5 / 2 / 12
10,221
786
12,443
12,716
9,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
3 / 1 / 14
10,411
801
7,449
11,200
15,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
16
3 / 4 / 9
9,758
751
6,513
12,528
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
14 / 2 / 3
11,940
918
17,905
18,027
9,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
6 / 0 / 11
10,744
826
13,348
11,491
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AWDible
Xbalanque
15
0 / 4 / 3
8,698
669
9,086
10,609
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Hydraposeidon1
Sun Wukong
14
0 / 9 / 0
7,837
603
3,964
16,751
11,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
4 / 4 / 0
11,378
875
10,954
11,714
3,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Ryse UT
Bastet
17
2 / 6 / 3
9,473
729
12,976
13,119
4,981
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
17
2 / 8 / 3
9,651
742
10,625
14,924
7,321
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
17
31
Kills
8
9
Deaths
31
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AWDible
Xbalanque
0
4
3
0.38
W
Nemesis
DeadCalmGiyu
Nemesis
5
2
12
5.5
L
Sun Wukong
Hydraposeidon1
Sun Wukong
0
9
0
0
L
4
4
0
1
W
3
1
14
10
W
Olorun
3
4
9
1.88
L
Bastet
Ryse UT
Bastet
2
6
3
0.58
W
14
2
3
7.75
W
6
0
11
11.5
L
Anubis
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,658
Damage
47,605
65,962
Taken
67,117
42,541
Mitigated
31,205
26,232
Healing
11,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AWDible
Xbalanque
9,086
3,338
0
1,450
10,609
3,840
0
3,264
7,207
0
22,862
W
Nemesis
DeadCalmGiyu
Nemesis
12,443
4,421
0
3,966
12,716
9,441
266
4,562
7,984
0
36,056
L
Sun Wukong
Hydraposeidon1
Sun Wukong
3,964
698
0
2,091
16,751
11,275
0
1,384
15,183
0
6,589
L
10,954
3,777
30
3,700
11,714
3,788
1,544
3,010
8,604
56,474
0
W
7,449
2,067
3,408
4,122
11,200
15,017
237
4,076
6,946
23,944
0
W
Olorun
6,513
3,856
223
2,915
12,528
4,400
208
4,738
7,621
14,232
0
L
Bastet
Ryse UT
Bastet
12,976
2,216
0
1,604
13,119
4,981
0
2,140
10,639
0
36,630
W
17,905
6,187
0
6,520
18,027
9,689
1,591
6,373
11,511
0
48,662
W
13,348
11,766
0
5,078
11,491
3,994
614
1,830
9,522
0
58,943
L
Anubis
10,625
132
0
2,773
14,924
7,321
0
4,164
10,480
27,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,074
Gold Earned
47,037
290
Minions Killed
239
0
Camps Cleared
0
1,239,196
Distance Traveled
1,212,694
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,698
669
40
3
0
210,918
0
W
Nemesis
10,221
786
52
4
0
258,742
3
L
Sun Wukong
7,837
603
11
1
0
232,391
1
L
Sol
11,378
875
96
7
0
269,744
1
W
Sylvanus
10,411
801
32
2
0
237,067
0
W
Olorun
9,758
751
22
2
0
223,360
1
L
Bastet
9,473
729
54
4
0
285,709
3
W
Set
11,940
918
90
7
0
278,943
1
W
Rama
10,744
826
94
7
0
241,084
1
L
Anubis
9,651
742
38
3
0
213,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role