Player Matchup

Cupid
Cupid
Gold IV
 
Cupid
Gold IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
FutaFix
Gilgamesh
Gold II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 81L
1,734 MMR
Party 2
Chaac
Chaac
Bronze III
Nitorxs
Chaac
Bronze III
Level 151
God Stats
0W - 1L
1,304 SR
Queue Stats
29W - 16L
1,500 MMR
Party 2
Scylla
Scylla
Gold II
Togα
Scylla
Gold II
Level 146
God Stats
19W - 14L
1,547 SR
Queue Stats
107W - 96L
1,671 MMR
Party 1
Geb
Geb
Gold V
jdpedrozas
Geb
Gold V
Level 148
God Stats
5W - 7L
1,738 SR
Queue Stats
168W - 161L
1,556 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,518 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,512 SR
1,578 MMR
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver I
 
Xing Tian
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
Visouveous
King Arthur
Gold IV
Level 102
God Stats
4W - 3L
1,742 SR
Queue Stats
19W - 16L
1,635 MMR
Solo
Thoth
Thoth
Gold II
nahhhte
Thoth
Gold II
Level 143
God Stats
1W - 3L
1,275 SR
Queue Stats
138W - 131L
1,628 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
wracks
Erlang Shen
Gold II
Level 145
God Stats
3W - 2L
1,541 SR
Queue Stats
102W - 101L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
0 / 6 / 6
10,132
441
8,634
16,547
3,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
FutaFix
Gilgamesh
18
8 / 8 / 6
11,326
492
20,958
27,900
14,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
Nitorxs
Chaac
17
4 / 4 / 6
10,895
474
16,151
31,327
20,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Togα
Scylla
16
3 / 7 / 5
10,519
457
13,721
12,142
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 6 / 8
9,798
426
6,467
21,528
21,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SolOdinOsiris

VS

Bans
CamazotzCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
9 / 3 / 10
13,390
582
18,922
22,554
9,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
 
Xing Tian
16
5 / 3 / 11
12,358
537
9,781
23,796
29,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Visouveous
King Arthur
19
3 / 5 / 12
13,457
585
16,238
31,679
28,879
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
nahhhte
Thoth
20
8 / 2 / 15
14,606
635
26,667
12,718
4,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
wracks
Erlang Shen
20
6 / 4 / 15
13,894
604
18,568
21,160
13,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
94
16
Kills
31
31
Deaths
17
31
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
6
6
0.5
W
Apollo
 
Apollo
9
3
10
4.67
W
Xing Tian
 
Xing Tian
5
3
11
3.5
L
Gilgamesh
FutaFix
Gilgamesh
8
8
6
1.38
L
Chaac
Nitorxs
Chaac
4
4
6
1.75
L
Scylla
Togα
Scylla
3
7
5
0.79
W
King Arthur
Visouveous
King Arthur
3
5
12
1.8
L
1
6
8
0.83
W
Thoth
nahhhte
Thoth
8
2
15
7.75
W
Erlang Shen
wracks
Erlang Shen
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,931
Damage
90,176
109,444
Taken
111,907
60,921
Mitigated
86,062
22,111
Healing
35,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,634
4,366
667
4,473
16,547
3,497
1,434
4,087
12,460
0
62,773
W
Apollo
 
Apollo
18,922
11,647
0
10,002
22,554
9,445
2,780
5,628
16,832
0
110,484
W
Xing Tian
 
Xing Tian
9,781
1,066
1,487
5,348
23,796
29,418
541
4,634
17,527
22,926
0
L
Gilgamesh
FutaFix
Gilgamesh
20,958
5,746
0
1,122
27,900
14,464
0
9,225
18,675
0
90,680
L
Chaac
Nitorxs
Chaac
16,151
2,632
0
9,849
31,327
20,066
0
8,930
22,397
0
66,812
L
Scylla
Togα
Scylla
13,721
1,305
0
292
12,142
1,862
280
6,028
6,114
64,174
0
W
King Arthur
Visouveous
King Arthur
16,238
2,607
1,229
6,803
31,679
28,879
929
4,295
26,406
0
86,066
L
6,467
717
1,122
4,586
21,528
21,032
0
8,442
13,086
15,779
0
W
Thoth
nahhhte
Thoth
26,667
929
0
3,336
12,718
4,343
4,397
4,649
7,883
120,980
0
W
Erlang Shen
wracks
Erlang Shen
18,568
8,576
0
7,676
21,160
13,977
3,395
4,679
15,351
0
114,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,670
Gold Earned
67,705
477
Minions Killed
640
0
Camps Cleared
0
2,106,106
Distance Traveled
2,274,240
27
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,132
441
118
5
0
403,570
6
W
Apollo
13,390
582
133
6
0
439,451
9
W
Xing Tian
12,358
537
14
1
0
453,970
7
L
Gilgamesh
11,326
492
103
4
0
439,277
5
L
Chaac
10,895
474
122
5
0
416,131
5
L
Scylla
10,519
457
126
5
0
434,391
6
W
King Arthur
13,457
585
161
7
0
414,547
5
L
Geb
9,798
426
8
0
0
412,737
5
W
Thoth
14,606
635
181
8
0
474,136
11
W
Erlang Shen
13,894
604
151
7
0
492,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role