Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Jharifasc
Horus
Level 85
God Stats
19W - 21L
1,500 SR
Queue Stats
269W - 273L
1,526 Elo+
Solo
Izanami
Izanami
KaylaLarissax3
Izanami
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
204W - 224L
1,510 Elo+
Solo
Odin
Odin
UnlawfulReaper
Odin
Level 87
God Stats
0W - 4L
1,500 SR
Queue Stats
37W - 44L
1,626 Elo+
Party 1
Zeus
Zeus
yadavid5
Zeus
Level 122
God Stats
14W - 4L
1,500 SR
Queue Stats
248W - 245L
1,621 Elo+
Solo
Team Averages
Level 83
1,500 SR
1,557 Elo+

VS

Team Averages
Level 106
1,412 SR
1,548 Elo+
Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CuzTheyHungry
Izanami
Level 101
God Stats
41W - 35L
1,750 SR
Queue Stats
113W - 118L
1,671 Elo+
Solo
Cliodhna
Cliodhna
GenuineSucc
Cliodhna
Level 109
God Stats
2W - 3L
1,093 SR
Queue Stats
24W - 25L
1,492 Elo+
Solo
Hera
Hera
IILemur
Hera
Level 157
God Stats
5W - 3L
1,442 SR
Queue Stats
801W - 740L
1,515 Elo+
Solo
Sylvanus
Sylvanus
Stewyrocks
Sylvanus
Level 63
God Stats
8W - 5L
1,273 SR
Queue Stats
103W - 103L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
5
0 / 3 / 0
3,179
636
700
3,268
1,405
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Jharifasc
Horus
1
0 / 0 / 0
948
190
0
0
0
5
0 / 3 / 0
3,227
645
1,269
3,299
463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 3 / 1
3,189
638
1,040
4,075
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
7
2 / 0 / 0
4,032
806
731
1,661
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
3 / 0 / 2
4,400
880
1,913
2,174
2,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
6
3 / 0 / 1
3,729
746
1,131
938
198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
GenuineSucc
Cliodhna
6
2 / 0 / 1
3,831
766
1,422
2,007
461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
IILemur
Hera
6
0 / 2 / 0
3,498
700
520
1,923
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Stewyrocks
Sylvanus
6
0 / 0 / 4
3,837
767
937
2,271
907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
Chaac
 
Chaac
3
0
2
4
W
Izanami
3
0
1
3.5
W
Cliodhna
GenuineSucc
Cliodhna
2
0
1
2.5
W
Hera
IILemur
Hera
0
2
0
0
L
Horus
Jharifasc
Horus
0
0
0
0
L
0
3
0
0
W
Sylvanus
Stewyrocks
Sylvanus
0
0
4
2
L
0
3
1
0.17
L
Zeus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,740
Damage
5,923
12,303
Taken
9,313
3,370
Mitigated
4,167
1,793
Healing
3,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
700
171
0
0
3,268
1,405
0
0
3,268
0
7,504
W
Chaac
 
Chaac
1,913
264
0
626
2,174
2,065
0
0
2,174
0
13,674
W
Izanami
1,131
678
0
376
938
198
0
0
938
0
17,009
W
Cliodhna
GenuineSucc
Cliodhna
1,422
506
0
424
2,007
461
0
0
2,007
0
14,623
W
Hera
IILemur
Hera
520
45
0
250
1,923
536
0
709
1,192
14,194
0
L
Horus
Jharifasc
Horus
0
0
0
0
0
0
0
0
0
0
0
L
1,269
918
0
655
3,299
463
0
811
2,488
0
11,844
W
Sylvanus
Stewyrocks
Sylvanus
937
392
274
1,172
2,271
907
0
0
2,271
6,972
0
L
1,040
340
0
678
4,075
1,145
0
275
3,792
0
7,366
L
Zeus
731
339
0
460
1,661
357
0
289
1,298
19,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,575
Gold Earned
19,295
115
Minions Killed
152
0
Camps Cleared
0
383,546
Distance Traveled
508,389
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,179
636
19
4
0
98,551
0
W
Chaac
4,400
880
33
7
0
98,863
0
W
Izanami
3,729
746
38
8
0
105,770
1
W
Cliodhna
3,831
766
37
7
0
120,298
2
W
Hera
3,498
700
34
7
0
93,785
1
L
Horus
948
190
0
0
0
0
0
L
Izanami
3,227
645
28
6
0
84,720
0
W
Sylvanus
3,837
767
10
2
0
89,673
1
L
Odin
3,189
638
21
4
0
104,394
0
L
Zeus
4,032
806
47
9
0
95,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role