Player Matchup

Rama
Rama
Echks
Rama
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 39L
1,727 Elo+
Party 1
Ravana
Ravana
HeavenForHell
Ravana
Level 156
God Stats
4W - 3L
1,715 SR
Queue Stats
151W - 135L
1,556 Elo+
Solo
Atlas
Atlas
JeyKruger
Atlas
Level 127
God Stats
7W - 12L
1,408 SR
Queue Stats
194W - 194L
1,586 Elo+
Solo
Nu Wa
Nu Wa
NovemberBravo12
Nu Wa
Level 140
God Stats
7W - 10L
1,730 SR
Queue Stats
264W - 280L
1,627 Elo+
Solo
Horus
Horus
zibbits
Horus
Level 123
God Stats
8W - 2L
1,664 SR
Queue Stats
31W - 37L
1,526 Elo+
Party 1
Team Averages
Level 139
1,603 SR
1,604 Elo+

VS

Team Averages
Level 127
1,585 SR
1,620 Elo+
Morgan Le Fay
Morgan Le Fay
DragonTamer1209
Morgan Le Fay
Level 153
God Stats
18W - 13L
1,773 SR
Queue Stats
549W - 447L
1,586 Elo+
Solo
Sol
Sol
KANG9321
Sol
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,621 Elo+
Solo
Bastet
Bastet
MarmotaLoca
Bastet
Level 159
God Stats
15W - 12L
1,804 SR
Queue Stats
158W - 143L
1,635 Elo+
Solo
Ymir
Ymir
ReYKaaZ
Ymir
Level 75
God Stats
4W - 8L
1,500 SR
Queue Stats
201W - 203L
1,706 Elo+
Solo
King Arthur
King Arthur
ThatboiChuy
King Arthur
Level 120
God Stats
11W - 14L
1,349 SR
Queue Stats
341W - 341L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Echks
Rama
20
6 / 3 / 5
12,864
643
10,507
17,973
6,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
6 / 8 / 9
12,583
629
15,255
17,182
6,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atlas
JeyKruger
Atlas
17
0 / 4 / 5
11,112
556
11,894
17,295
15,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
7 / 4 / 6
12,752
638
21,951
12,465
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
zibbits
Horus
16
5 / 3 / 10
11,507
575
11,160
23,791
14,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DragonTamer1209
Morgan Le Fay
15
2 / 4 / 5
9,415
471
9,698
11,950
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 6 / 4
9,912
496
10,945
17,302
9,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
19
12 / 4 / 4
12,355
618
21,505
22,967
9,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
ReYKaaZ
Ymir
12
1 / 5 / 9
8,715
436
5,667
19,588
12,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
ThatboiChuy
King Arthur
17
6 / 5 / 8
11,016
551
11,818
22,174
8,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
52
24
Kills
22
22
Deaths
24
35
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DragonTamer1209
Morgan Le Fay
2
4
5
1.13
W
Rama
Echks
Rama
6
3
5
2.83
W
6
8
9
1.31
W
Atlas
JeyKruger
Atlas
0
4
5
0.63
L
1
6
4
0.5
L
Bastet
12
4
4
3.5
W
7
4
6
2.5
L
Ymir
ReYKaaZ
Ymir
1
5
9
1.1
L
King Arthur
ThatboiChuy
King Arthur
6
5
8
2
W
Horus
zibbits
Horus
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,767
Damage
59,633
88,706
Taken
93,981
46,790
Mitigated
42,965
30,623
Healing
31,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DragonTamer1209
Morgan Le Fay
9,698
767
0
1,120
11,950
3,655
0
5,016
6,638
66,426
0
W
Rama
Echks
Rama
10,507
8,965
0
10,239
17,973
6,143
1,009
8,323
8,858
0
122,283
W
15,255
6,525
0
4,222
17,182
6,569
1,308
2,484
14,036
0
79,840
W
Atlas
JeyKruger
Atlas
11,894
3,901
215
2,638
17,295
15,488
0
2,357
13,956
64,166
0
L
10,945
4,758
0
6,686
17,302
9,249
844
2,264
14,841
87,105
0
L
Bastet
21,505
5,566
0
12,347
22,967
9,490
0
8,062
14,103
0
76,893
W
21,951
3,337
121
2,322
12,465
3,843
2,753
5,667
6,665
90,731
0
L
Ymir
ReYKaaZ
Ymir
5,667
1,540
330
3,340
19,588
12,176
13
6,157
13,146
25,017
0
L
King Arthur
ThatboiChuy
King Arthur
11,818
1,776
0
7,658
22,174
8,395
23
10,309
11,408
0
75,179
W
Horus
zibbits
Horus
11,160
4,808
4,380
6,486
23,791
14,747
130
7,479
16,183
0
34,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,818
Gold Earned
51,413
640
Minions Killed
556
0
Camps Cleared
0
1,878,052
Distance Traveled
1,726,312
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,415
471
112
6
0
286,372
9
W
Rama
12,864
643
190
10
0
353,162
10
W
Ravana
12,583
629
119
6
0
391,856
1
W
Atlas
11,112
556
124
6
0
373,057
5
L
Sol
9,912
496
149
7
0
341,953
3
L
Bastet
12,355
618
137
7
0
390,728
1
W
Nu Wa
12,752
638
175
9
0
346,390
2
L
Ymir
8,715
436
39
2
0
319,128
9
L
King Arthur
11,016
551
119
6
0
388,131
2
W
Horus
11,507
575
32
2
0
413,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role