Player Matchup

Atlas
Atlas
HanBen02
Atlas
Level 65
God Stats
16W - 12L
1,461 SR
Queue Stats
82W - 72L
1,506 Elo+
Party 3
Fenrir
Fenrir
I-zGoDzZ-_-
Fenrir
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,715 Elo+
Party 1
Olorun
Olorun
MrxGreecee
Olorun
Level 70
God Stats
2W - 2L
1,500 SR
Queue Stats
440W - 343L
1,568 Elo+
Party 3
He Bo
He Bo
MrxRevan
He Bo
Level 128
God Stats
3W - 6L
1,500 SR
Queue Stats
699W - 577L
1,492 Elo+
Party 3
Amaterasu
Amaterasu
Yikazi-
Amaterasu
Level 69
God Stats
3W - 0L
1,758 SR
Queue Stats
40W - 34L
1,588 Elo+
Party 1
Team Averages
Level 79
1,544 SR
1,574 Elo+

VS

Team Averages
Level 114
1,568 SR
1,513 Elo+
Serqet
Serqet
Dx JUNIIOR Dx
Serqet
Level 144
God Stats
14W - 21L
1,484 SR
Queue Stats
41W - 45L
1,490 Elo+
Party 2
Horus
Horus
NPL-96
Horus
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo
Chronos
Chronos
SPQR-Thanatos
Chronos
Level 109
God Stats
4W - 4L
1,500 SR
Queue Stats
235W - 241L
1,451 Elo+
Solo
Mercury
Mercury
clantastic68
Mercury
Level 126
God Stats
1W - 1L
1,857 SR
Queue Stats
17W - 11L
1,493 Elo+
Party 2
He Bo
He Bo
ppPedroPaulo
He Bo
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 60L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HanBen02
Atlas
13
2 / 2 / 7
8,333
521
7,928
9,870
8,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
15
6 / 2 / 3
9,448
591
6,262
12,093
4,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
MrxGreecee
Olorun
13
3 / 2 / 5
8,190
512
4,277
7,952
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

He Bo
MrxRevan
He Bo
16
6 / 3 / 3
9,496
594
10,071
7,123
2,400
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Yikazi-
Amaterasu
16
4 / 3 / 2
9,661
604
6,329
14,354
11,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 7 / 2
8,891
556
9,606
12,380
5,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
NPL-96
Horus
12
1 / 4 / 5
7,519
470
4,195
12,765
10,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
14
2 / 5 / 3
8,081
505
6,451
11,196
3,795
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
clantastic68
Mercury
13
1 / 5 / 4
8,167
510
10,612
10,607
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

1
0 / 0 / 0
4,464
279
0
0
0

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
21
Kills
11
12
Deaths
21
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
7
7
2
1.14
W
Atlas
HanBen02
Atlas
2
2
7
2.75
W
Fenrir
6
2
3
3.75
W
Olorun
MrxGreecee
Olorun
3
2
5
2.75
W
He Bo
MrxRevan
He Bo
6
3
3
2.5
L
Horus
NPL-96
Horus
1
4
5
0.88
L
Chronos
2
5
3
0.7
W
Amaterasu
Yikazi-
Amaterasu
4
3
2
1.67
L
Mercury
clantastic68
Mercury
1
5
4
0.6
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,867
Damage
30,864
51,392
Taken
46,948
31,116
Mitigated
24,804
15,188
Healing
12,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,606
2,961
0
1,108
12,380
5,552
0
4,444
7,936
0
51,377
W
Atlas
HanBen02
Atlas
7,928
3,086
191
1,653
9,870
8,881
558
3,053
6,593
28,386
0
W
Fenrir
6,262
2,388
157
1,067
12,093
4,607
172
0
11,904
0
52,216
W
Olorun
MrxGreecee
Olorun
4,277
2,402
295
2,573
7,952
3,312
1,790
3,187
4,624
38,803
5,555
W
He Bo
MrxRevan
He Bo
10,071
985
0
1,460
7,123
2,400
1,716
460
6,051
61,180
0
L
Horus
NPL-96
Horus
4,195
2,299
1,005
5,342
12,765
10,411
0
8,129
4,636
0
22,540
L
Chronos
6,451
2,245
0
3,870
11,196
3,795
648
7,580
3,616
53,054
0
W
Amaterasu
Yikazi-
Amaterasu
6,329
3,646
0
7,792
14,354
11,916
1,410
0
14,126
0
58,307
L
Mercury
clantastic68
Mercury
10,612
7,183
0
1,250
10,607
5,046
0
1,569
9,038
0
47,743
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,128
Gold Earned
37,122
445
Minions Killed
334
0
Camps Cleared
0
1,583,802
Distance Traveled
1,164,565
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,891
556
94
6
0
300,429
4
W
Atlas
8,333
521
33
2
0
316,039
2
W
Fenrir
9,448
591
98
6
0
354,878
0
W
Olorun
8,190
512
91
6
0
282,187
4
W
He Bo
9,496
594
113
7
0
290,403
5
L
Horus
7,519
470
40
3
0
288,042
1
L
Chronos
8,081
505
110
7
0
262,188
0
W
Amaterasu
9,661
604
110
7
0
340,295
4
L
Mercury
8,167
510
90
6
0
313,906
3
L
He Bo
4,464
279
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role