Player Matchup

Sun Wukong
Sun Wukong
IlyshkaYayams
Sun Wukong
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
805 Elo+
Party 2
Zhong Kui
Zhong Kui
Zhukinsan
Zhong Kui
Level 61
God Stats
0W - 3L
1,268 SR
Queue Stats
0W - 10L
805 Elo+
Party 2
Baron Samedi
Baron Samedi
asleeposprey
Baron Samedi
Level 116
God Stats
8W - 9L
1,694 SR
Queue Stats
31W - 51L
1,203 Elo+
Solo
Team Averages
Level 79
1,487 SR
937 Elo+

VS

Team Averages
Level 82
1,690 SR
1,744 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
CorndogSmuggler
Atlas
Level 22
God Stats
60W - 14L
1,903 SR
Queue Stats
100W - 26L
1,940 Elo+
Party 1
Da Ji
Da Ji
Factory Insult
Da Ji
Level 63
God Stats
7W - 0L
1,667 SR
Queue Stats
19W - 8L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IlyshkaYayams
Sun Wukong
13
3 / 7 / 0
9,618
687
9,507
18,612
15,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
Zhukinsan
Zhong Kui
11
1 / 14 / 0
8,344
596
6,549
16,473
6,474
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
asleeposprey
Baron Samedi
13
2 / 11 / 2
9,611
687
11,450
14,718
4,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 0 / 18
11,085
792
11,491
15,370
11,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
12 / 1 / 15
12,191
871
14,076
12,785
10,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
17 / 5 / 11
12,844
917
18,088
13,346
5,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
76
6
Kills
32
32
Deaths
6
2
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
18
12
W
12
1
15
19.5
W
17
5
11
4.5
L
Sun Wukong
IlyshkaYayams
Sun Wukong
3
7
0
0.43
L
Zhong Kui
Zhukinsan
Zhong Kui
1
14
0
0.07
L
Baron Samedi
asleeposprey
Baron Samedi
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,506
Damage
43,655
49,803
Taken
41,501
26,594
Mitigated
27,861
5,649
Healing
10,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,491
1,770
0
8,037
15,370
11,745
525
6,815
7,968
0
42,490
W
14,076
5,771
0
2,192
12,785
10,667
606
5,925
6,580
42,983
0
W
18,088
5,248
0
626
13,346
5,449
1,328
6,037
7,104
0
29,058
L
Sun Wukong
IlyshkaYayams
Sun Wukong
9,507
972
0
2,367
18,612
15,400
0
5,411
13,201
0
25,675
L
Zhong Kui
Zhukinsan
Zhong Kui
6,549
1,878
0
180
16,473
6,474
0
4,491
11,982
16,032
0
L
Baron Samedi
asleeposprey
Baron Samedi
11,450
442
943
2,159
14,718
4,720
0
4,480
10,238
33,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,573
Gold Earned
36,120
98
Minions Killed
129
5
Camps Cleared
7
611,985
Distance Traveled
812,438
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,085
792
73
5
4
310,906
1
W
Atlas
12,191
871
37
3
3
263,526
1
W
Da Ji
12,844
917
19
1
0
238,006
0
L
Sun Wukong
9,618
687
22
2
2
253,106
2
L
Zhong Kui
8,344
596
26
2
0
170,869
3
L
Baron Samedi
9,611
687
50
4
3
188,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role