Player Matchup

Mercury
Mercury
Alvarogjt
Mercury
Level 157
God Stats
10W - 15L
1,199 SR
Queue Stats
155W - 172L
1,533 Elo+
Solo
Merlin
Merlin
dornk
Merlin
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 2
Tyr
Tyr
lowlandshark931
Tyr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 2
Team Averages
Level 76
1,400 SR
1,511 Elo+

VS

Team Averages
Level 97
1,596 SR
1,573 Elo+
Medusa
Medusa
AHSCORPII
Medusa
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 83L
1,334 Elo+
Party 1
Zeus
Zeus
Jo33pH
Zeus
Level 64
God Stats
1W - 2L
1,573 SR
Queue Stats
1W - 3L
1,693 Elo+
Party 1
Geb
Geb
safires
Geb
Level 69
God Stats
1W - 1L
1,714 SR
Queue Stats
1W - 3L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alvarogjt
Mercury
15
7 / 1 / 8
10,524
752
8,149
9,015
3,084
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
dornk
Merlin
15
3 / 3 / 9
9,942
710
15,502
8,634
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 4 / 10
10,442
746
12,221
20,445
9,426
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AHSCORPII
Medusa
14
4 / 6 / 3
10,236
731
7,639
17,020
6,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
Jo33pH
Zeus
12
1 / 5 / 3
8,634
617
10,817
11,565
4,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
13
2 / 5 / 3
9,336
667
5,294
15,267
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
16
Kills
7
8
Deaths
16
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
AHSCORPII
Medusa
4
6
3
0.92
W
Mercury
Alvarogjt
Mercury
7
1
8
11
L
Zeus
Jo33pH
Zeus
1
5
3
0.5
W
Merlin
dornk
Merlin
3
3
9
2.5
W
6
4
10
2.75
L
Geb
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,872
Damage
23,750
38,094
Taken
43,852
15,655
Mitigated
23,297
13,223
Healing
8,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AHSCORPII
Medusa
7,639
2,125
0
855
17,020
6,352
0
4,898
11,986
0
41,399
W
Mercury
Alvarogjt
Mercury
8,149
2,976
0
2,815
9,015
3,084
1,911
4,073
4,270
0
37,472
L
Zeus
Jo33pH
Zeus
10,817
1,319
674
3,833
11,565
4,303
0
5,364
6,125
24,475
0
W
Merlin
dornk
Merlin
15,502
931
158
704
8,634
3,145
853
4,219
4,415
45,517
0
W
12,221
2,019
0
9,546
20,445
9,426
433
8,290
10,921
0
24,432
L
Geb
5,294
534
395
2,708
15,267
12,642
0
5,663
9,117
14,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,908
Gold Earned
28,206
150
Minions Killed
110
10
Camps Cleared
1
786,857
Distance Traveled
650,372
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,236
731
53
4
1
242,218
3
W
Mercury
10,524
752
68
5
3
297,182
2
L
Zeus
8,634
617
34
2
0
179,446
1
W
Merlin
9,942
710
63
5
4
228,879
1
W
Tyr
10,442
746
19
1
3
260,796
5
L
Geb
9,336
667
23
2
0
228,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role