Player Matchup

Rama
Rama
SoothingSquid18
Rama
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,293 Elo+
Party 1
Bacchus
Bacchus
XLPeoplesChamp
Bacchus
Level 65
God Stats
0W - 2L
1,280 SR
Queue Stats
4W - 3L
1,560 Elo+
Party 1
Janus
Janus
killlometer
Janus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,560 Elo+
Party 1
Team Averages
Level 100
1,427 SR
1,471 Elo+

VS

Team Averages
Level 103
1,723 SR
1,618 Elo+
Hercules
Hercules
Dmayo313
Hercules
Level 129
God Stats
3W - 0L
1,813 SR
Queue Stats
9W - 2L
1,748 Elo+
Party 2
Cernunnos
Cernunnos
IngloriousGrey
Cernunnos
Level 73
God Stats
1W - 1L
1,543 SR
Queue Stats
6W - 4L
1,479 Elo+
Party 2
Raijin
Raijin
PlainWhite
Raijin
Level 108
God Stats
3W - 1L
1,812 SR
Queue Stats
24W - 20L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 0
8,692
724
9,582
10,595
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 1
8,222
685
7,222
13,978
17,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 5 / 2
7,721
643
9,477
9,239
2,254
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dmayo313
Hercules
13
0 / 2 / 12
8,199
683
5,394
11,662
12,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
IngloriousGrey
Cernunnos
15
11 / 1 / 3
10,336
861
16,825
18,198
7,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
PlainWhite
Raijin
14
4 / 1 / 8
9,396
783
6,342
7,121
1,956
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
15
15
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
Dmayo313
Hercules
0
2
12
3
W
Cernunnos
IngloriousGrey
Cernunnos
11
1
3
12.5
W
Raijin
PlainWhite
Raijin
4
1
8
8
L
3
7
0
0.43
L
1
3
1
0.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,281
Damage
28,561
33,812
Taken
36,981
21,883
Mitigated
21,242
7,184
Healing
13,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Dmayo313
Hercules
5,394
1,253
1,144
3,471
11,662
12,223
239
5,241
6,421
0
10,021
W
Cernunnos
IngloriousGrey
Cernunnos
16,825
8,522
0
6,878
18,198
7,063
1,289
8,805
9,393
0
45,879
W
Raijin
PlainWhite
Raijin
6,342
260
93
2,335
7,121
1,956
735
3,257
3,864
30,970
0
L
9,582
6,386
0
794
10,595
2,607
36
2,199
8,396
0
24,072
L
7,222
681
426
5,254
13,978
17,022
0
2,381
11,597
18,609
0
L
9,477
878
0
710
9,239
2,254
64
2,001
7,238
35,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,635
Gold Earned
27,931
124
Minions Killed
134
5
Camps Cleared
5
656,111
Distance Traveled
708,768
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,199
683
6
1
0
252,181
1
W
Cernunnos
10,336
861
63
5
3
224,446
5
W
Raijin
9,396
783
65
5
2
232,141
4
L
Rama
8,692
724
50
4
2
191,881
2
L
Bacchus
8,222
685
13
1
1
249,673
0
L
Janus
7,721
643
61
5
2
214,557
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role