Player Matchup

Guan Yu
Guan Yu
BruhMoment4342
Guan Yu
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 124L
1,417 Elo+
Party 2
Danzaburou
Danzaburou
DragonScrolle
Danzaburou
Level 46
God Stats
15W - 12L
1,551 SR
Queue Stats
31W - 42L
1,486 Elo+
Party 3
Bastet
Bastet
PhatAstronaut
Bastet
Level 29
God Stats
2W - 1L
1,748 SR
Queue Stats
32W - 48L
1,450 Elo+
Party 3
Ganesha
Ganesha
TalonMan
Ganesha
Level 102
God Stats
13W - 17L
1,545 SR
Queue Stats
86W - 92L
1,514 Elo+
Party 2
Sol
Sol
Tripzie
Sol
Level 40
God Stats
1W - 2L
1,329 SR
Queue Stats
36W - 45L
1,345 Elo+
Party 2
Team Averages
Level 60
1,535 SR
1,442 Elo+

VS

Team Averages
Level 94
1,500 SR
1,587 Elo+
Zeus
Zeus
CTnick
Zeus
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 17L
1,497 Elo+
Solo
Ymir
Ymir
DreaMzV
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
SilverTheGrand
Chaac
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 35L
1,737 Elo+
Party 1
Xbalanque
Xbalanque
TheReturnBegins
Xbalanque
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,573 Elo+
Party 1
Loki
Loki
terror31220
Loki
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 75L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,682
668
4,569
5,333
3,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
DragonScrolle
Danzaburou
11
5 / 0 / 0
6,720
672
4,162
3,757
1,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
5,954
595
2,770
5,973
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ganesha
TalonMan
Ganesha
9
0 / 0 / 4
5,961
596
2,040
6,333
3,176
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
10
0 / 0 / 1
5,608
561
2,879
4,219
1,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CTnick
Zeus
10
1 / 2 / 0
5,764
576
3,819
3,170
688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
DreaMzV
Ymir
8
0 / 2 / 0
4,892
489
346
5,409
2,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
0 / 2 / 0
5,296
530
3,858
8,057
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xbalanque
TheReturnBegins
Xbalanque
9
0 / 3 / 0
5,092
509
2,387
5,741
1,083
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
5,411
541
1,708
5,834
1,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Zeus
CTnick
Zeus
1
2
0
0.5
W
Danzaburou
DragonScrolle
Danzaburou
5
0
0
5
L
Ymir
DreaMzV
Ymir
0
2
0
0
W
2
1
3
3.5
L
0
2
0
0
W
Ganesha
TalonMan
Ganesha
0
0
4
2
L
Xbalanque
TheReturnBegins
Xbalanque
0
3
0
0
W
Sol
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,420
Damage
12,118
25,615
Taken
28,211
11,149
Mitigated
8,127
12,064
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,569
871
0
1,723
5,333
3,542
0
408
4,925
0
38,804
L
Zeus
CTnick
Zeus
3,819
228
0
778
3,170
688
0
959
2,211
35,666
0
W
Danzaburou
DragonScrolle
Danzaburou
4,162
1,442
0
1,485
3,757
1,254
504
36
3,721
0
36,442
L
Ymir
DreaMzV
Ymir
346
172
0
541
5,409
2,498
0
2,327
3,082
5,786
0
W
2,770
465
0
3,704
5,973
1,753
91
1,234
4,739
0
26,283
L
3,858
1,130
0
4,012
8,057
2,704
0
850
7,207
0
32,054
W
Ganesha
TalonMan
Ganesha
2,040
198
0
2,830
6,333
3,176
298
756
5,577
20,245
0
L
Xbalanque
TheReturnBegins
Xbalanque
2,387
1,249
0
1,530
5,741
1,083
0
488
5,253
0
32,490
W
Sol
2,879
742
0
2,322
4,219
1,424
680
1,731
2,488
27,527
4,644
L
1,708
152
0
1,260
5,834
1,154
0
0
5,834
0
30,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,925
Gold Earned
26,455
339
Minions Killed
333
0
Camps Cleared
0
1,067,786
Distance Traveled
1,026,840
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,682
668
84
8
0
229,568
5
L
Zeus
5,764
576
84
8
0
183,324
2
W
Danzaburou
6,720
672
106
11
0
195,575
4
L
Ymir
4,892
489
11
1
0
215,042
2
W
Bastet
5,954
595
58
6
0
231,004
0
L
Chaac
5,296
530
78
8
0
235,222
2
W
Ganesha
5,961
596
2
0
0
209,505
4
L
Xbalanque
5,092
509
75
8
0
194,761
3
W
Sol
5,608
561
89
9
0
202,134
1
L
Loki
5,411
541
85
9
0
198,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role