Player Matchup

Ymir
Ymir
 
Ymir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
AeterasJoker
Tiamat
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,547 Elo+
Party 1
Sol
Sol
FredZiPince
Sol
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Loki
Loki
StopHyperion918
Loki
Level 4
God Stats
1W - 1L
1,765 SR
Queue Stats
8W - 6L
1,665 Elo+
Party 1
Neith
Neith
Supporteur
Neith
Level 158
God Stats
2W - 4L
1,668 SR
Queue Stats
19W - 17L
1,835 Elo+
Party 2
Team Averages
Level 72
1,587 SR
1,609 Elo+

VS

Team Averages
Level 61
1,758 SR
1,532 Elo+
Thor
Thor
Altherit
Thor
Level 11
God Stats
14W - 10L
1,546 SR
Queue Stats
23W - 20L
1,581 Elo+
Party 3
Neith
Neith
Drewskyytv
Neith
Level 129
God Stats
10W - 5L
1,830 SR
Queue Stats
131W - 122L
1,543 Elo+
Party 3
Sylvanus
Sylvanus
JustBzrk1791
Sylvanus
Level 133
God Stats
3W - 3L
1,854 SR
Queue Stats
53W - 41L
1,606 Elo+
Party 3
Charybdis
Charybdis
Manthatguy
Charybdis
Level 26
God Stats
6W - 2L
1,842 SR
Queue Stats
94W - 76L
1,553 Elo+
Solo
Sol
Sol
Op-Syblus-
Sol
Level 4
God Stats
2W - 0L
1,718 SR
Queue Stats
3W - 3L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 2 / 3
7,760
776
4,699
9,752
7,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
11
0 / 2 / 2
6,276
628
4,086
6,106
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 2
6,721
672
1,680
5,400
1,238
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 3 / 4
7,238
724
6,420
7,194
1,885
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
15
2 / 1 / 3
7,944
794
11,151
6,646
1,732
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 2 / 4
6,697
670
2,100
6,847
2,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
14
2 / 1 / 4
7,787
779
8,375
6,754
2,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
JustBzrk1791
Sylvanus
14
3 / 2 / 5
7,699
770
8,745
9,762
4,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Manthatguy
Charybdis
15
4 / 1 / 2
8,313
831
4,795
4,378
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 1
7,279
728
5,236
7,429
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
8
Kills
10
10
Deaths
8
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
2
3
2.25
L
Tiamat
0
2
2
0.5
W
Thor
1
2
4
1.5
W
Neith
2
1
4
4
L
0
2
2
0.5
W
Sylvanus
JustBzrk1791
Sylvanus
3
2
5
2.75
W
Charybdis
Manthatguy
Charybdis
4
1
2
5
W
0
2
1
0.25
L
3
3
4
1.67
L
Neith
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,036
Damage
29,251
35,098
Taken
35,170
13,858
Mitigated
12,926
8,173
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,699
372
401
2,733
9,752
7,610
0
2,774
6,978
11,725
0
L
Tiamat
4,086
360
33
1,087
6,106
1,393
0
2,365
3,741
12,065
0
W
Thor
2,100
333
33
1,690
6,847
2,368
0
3,212
3,635
0
6,349
W
Neith
8,375
2,652
0
2,039
6,754
2,541
100
1,350
5,404
0
30,383
L
1,680
170
0
1,042
5,400
1,238
289
2,334
3,066
16,188
0
W
Sylvanus
JustBzrk1791
Sylvanus
8,745
1,706
554
3,207
9,762
4,328
0
4,062
5,700
20,173
0
W
Charybdis
Manthatguy
Charybdis
4,795
2,898
0
1,517
4,378
1,422
832
643
3,735
0
33,968
W
5,236
1,978
0
2,557
7,429
2,267
0
1,198
6,231
26,457
0
L
6,420
1,610
0
1,085
7,194
1,885
0
2,890
4,304
0
19,726
L
Neith
11,151
3,127
0
1,792
6,646
1,732
0
3,618
3,028
0
40,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,939
Gold Earned
37,775
198
Minions Killed
215
0
Camps Cleared
0
957,697
Distance Traveled
980,728
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,760
776
21
2
0
212,518
2
L
Tiamat
6,276
628
22
2
0
144,970
0
W
Thor
6,697
670
10
1
0
205,073
1
W
Neith
7,787
779
60
6
0
199,734
3
L
Sol
6,721
672
44
4
0
204,289
0
W
Sylvanus
7,699
770
23
2
0
186,833
2
W
Charybdis
8,313
831
67
7
0
202,941
2
W
Sol
7,279
728
55
6
0
186,147
2
L
Loki
7,238
724
29
3
0
195,925
3
L
Neith
7,944
794
82
8
0
199,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role