Player Matchup

Gilgamesh
Gilgamesh
Burtonverger
Gilgamesh
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,358 Elo+
Solo
Nu Wa
Nu Wa
MrG0AT13
Nu Wa
Level 60
God Stats
11W - 9L
1,545 SR
Queue Stats
22W - 17L
1,470 Elo+
Party 1
Ra
Ra
Xenostyx
Ra
Level 74
God Stats
1W - 2L
1,429 SR
Queue Stats
14W - 13L
1,486 Elo+
Party 1
Olorun
Olorun
calibrationz368
Olorun
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 14L
1,441 Elo+
Party 1
Fenrir
Fenrir
gibbym40
Fenrir
Level 64
God Stats
12W - 15L
1,586 SR
Queue Stats
14W - 19L
1,497 Elo+
Party 1
Team Averages
Level 76
1,512 SR
1,451 Elo+

VS

Team Averages
Level 61
1,510 SR
1,368 Elo+
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BurnF452
Hera
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,152 Elo+
Party 2
Bacchus
Bacchus
Hand2HandLuvr
Bacchus
Level 48
God Stats
17W - 15L
1,551 SR
Queue Stats
130W - 168L
1,454 Elo+
Solo
Cliodhna
Cliodhna
MidChungie
Cliodhna
Level 124
God Stats
15W - 13L
1,501 SR
Queue Stats
95W - 94L
1,580 Elo+
Solo
Agni
Agni
PaddyWhacker04
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Burtonverger
Gilgamesh
16
4 / 3 / 11
9,662
743
8,660
16,891
10,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
MrG0AT13
Nu Wa
18
2 / 0 / 7
10,234
787
11,206
3,871
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
4 / 0 / 5
9,932
764
8,583
8,449
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 1 / 7
8,554
658
4,260
4,421
1,538
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
gibbym40
Fenrir
18
10 / 5 / 6
10,759
828
12,549
14,361
6,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 2 / 6
9,023
694
10,240
9,218
3,110
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
14
1 / 7 / 5
8,433
649
3,185
10,278
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
15
2 / 3 / 2
8,711
670
5,991
11,743
7,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
MidChungie
Cliodhna
16
2 / 5 / 5
9,275
713
12,064
15,196
5,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 3 / 6
8,642
665
5,148
8,447
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
20
Kills
9
9
Deaths
20
36
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
6
3
L
Hera
1
7
5
0.5
W
Gilgamesh
Burtonverger
Gilgamesh
4
3
11
3.17
L
Bacchus
2
3
2
1
L
Cliodhna
MidChungie
Cliodhna
2
5
5
0.9
W
Nu Wa
MrG0AT13
Nu Wa
2
0
7
5.5
L
1
3
6
1.33
W
4
0
5
6.5
W
0
1
7
3.5
W
Fenrir
gibbym40
Fenrir
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,258
Damage
36,628
47,993
Taken
54,882
22,943
Mitigated
21,927
15,768
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,240
5,259
0
1,857
9,218
3,110
0
4,676
4,542
0
32,084
L
Hera
3,185
982
244
883
10,278
3,327
0
4,182
6,096
22,999
0
W
Gilgamesh
Burtonverger
Gilgamesh
8,660
1,229
267
3,453
16,891
10,482
96
4,485
12,266
899
17,623
L
Bacchus
5,991
833
0
930
11,743
7,312
0
5,989
5,754
22,458
0
L
Cliodhna
MidChungie
Cliodhna
12,064
1,498
0
4,715
15,196
5,606
36
5,058
10,138
0
41,495
W
Nu Wa
MrG0AT13
Nu Wa
11,206
1,249
99
863
3,871
1,365
206
542
3,225
51,389
0
L
5,148
236
0
0
8,447
2,572
174
4,448
3,999
22,032
0
W
8,583
710
819
4,978
8,449
2,802
332
3,324
5,095
42,727
0
W
4,260
969
309
1,333
4,421
1,538
1,115
1,004
3,353
20,929
0
W
Fenrir
gibbym40
Fenrir
12,549
4,250
128
3,519
14,361
6,756
0
4,563
9,730
0
33,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,141
Gold Earned
44,084
275
Minions Killed
222
0
Camps Cleared
0
1,409,071
Distance Traveled
1,300,444
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,023
694
39
3
0
254,350
3
L
Hera
8,433
649
33
3
0
240,176
1
W
Gilgamesh
9,662
743
22
2
0
268,807
3
L
Bacchus
8,711
670
37
3
0
261,414
0
L
Cliodhna
9,275
713
76
6
0
275,027
5
W
Nu Wa
10,234
787
94
7
0
269,795
3
L
Agni
8,642
665
37
3
0
269,477
0
W
Ra
9,932
764
75
6
0
281,170
0
W
Olorun
8,554
658
46
4
0
283,477
0
W
Fenrir
10,759
828
38
3
0
305,822
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role