Player Matchup

The Morrigan
The Morrigan
Silver I
APAMAPAM
The Morrigan
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,589 MMR
Solo
Ymir
Ymir
Gold IV
CampingMyLane
Ymir
Gold IV
Level 107
God Stats
2W - 2L
1,496 SR
Queue Stats
51W - 64L
1,563 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Chaaarlitos
Ao Kuang
Gold IV
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 108L
1,589 MMR
Solo
Horus
Horus
Gold IV
IBeardedBreauxI
Horus
Gold IV
Level 117
God Stats
1W - 4L
1,522 SR
Queue Stats
182W - 190L
1,555 MMR
Solo
Cernunnos
Cernunnos
Silver I
ImperfectFungi
Cernunnos
Silver I
Level 155
God Stats
0W - 3L
1,285 SR
Queue Stats
90W - 88L
1,547 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,460 SR
1,569 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,480 SR
1,555 MMR
Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
NateTheEdgelord
Cerberus
Silver I
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,591 MMR
Party 2
Sol
Sol
Silver I
OmgRonnie
Sol
Silver I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,591 MMR
Party 2
Nemesis
Nemesis
Platinum V
RenegadeAngel45
Nemesis
Platinum V
Level 144
God Stats
3W - 3L
1,505 SR
Queue Stats
140W - 149L
1,751 MMR
Party 1
Medusa
Medusa
Gold IV
lllonilll
Medusa
Gold IV
Level 159
God Stats
9W - 10L
1,396 SR
Queue Stats
294W - 305L
1,343 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
APAMAPAM
The Morrigan
10
1 / 7 / 1
5,928
539
3,143
5,073
1,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
1 / 3 / 3
5,503
500
3,306
10,201
4,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Chaaarlitos
Ao Kuang
11
1 / 3 / 2
6,162
560
4,638
7,545
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 2 / 0
6,351
577
3,568
8,869
3,662
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
ImperfectFungi
Cernunnos
10
1 / 1 / 1
5,945
540
5,733
6,531
1,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Chang'eKaliAchillesGeb

VS

Bans
ApolloAtlasGilgameshBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
1 / 3 / 2
6,245
568
4,144
7,353
4,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
10
3 / 1 / 4
6,251
568
2,572
5,935
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

13
6 / 2 / 4
7,418
674
6,094
7,687
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
6 / 0 / 4
6,885
626
6,554
5,639
1,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Medusa
lllonilll
Medusa
12
0 / 1 / 1
6,572
597
4,877
6,866
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
16
16
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
3
2
0.67
L
The Morrigan
APAMAPAM
The Morrigan
1
7
1
0.21
L
1
3
3
0.83
L
Ao Kuang
Chaaarlitos
Ao Kuang
1
3
2
0.67
L
3
2
0
1.5
L
Cernunnos
ImperfectFungi
Cernunnos
1
1
1
1.5
W
Cerberus
3
1
4
5
W
6
2
4
4
W
6
0
4
8
W
Medusa
lllonilll
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,388
Damage
24,241
38,219
Taken
33,480
14,282
Mitigated
12,784
9,532
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
4,144
1,339
0
1,513
7,353
4,032
0
2,171
5,182
4,260
32,046
L
The Morrigan
APAMAPAM
The Morrigan
3,143
982
0
791
5,073
1,842
0
2,536
2,373
24,969
4,898
L
3,306
437
0
2,062
10,201
4,918
0
2,373
7,828
17,793
0
L
Ao Kuang
Chaaarlitos
Ao Kuang
4,638
1,253
0
1,017
7,545
2,270
0
2,399
5,146
32,151
0
L
3,568
1,824
141
3,682
8,869
3,662
0
919
7,950
0
28,966
L
Cernunnos
ImperfectFungi
Cernunnos
5,733
2,668
0
1,839
6,531
1,590
0
470
6,061
0
38,988
W
Cerberus
2,572
267
575
1,809
5,935
3,027
0
944
4,991
16,707
0
W
6,094
2,491
0
3,869
7,687
2,578
1,194
3,931
3,756
45,233
4,784
W
6,554
2,760
0
972
5,639
1,482
0
1,915
3,724
0
32,949
W
Medusa
lllonilll
Medusa
4,877
2,026
0
3,281
6,866
1,665
0
284
6,582
0
48,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,889
Gold Earned
33,371
282
Minions Killed
390
0
Camps Cleared
0
1,009,708
Distance Traveled
1,084,392
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,245
568
83
8
0
201,467
3
L
The Morrigan
5,928
539
53
5
0
189,149
2
L
Ymir
5,503
500
31
3
0
210,945
3
L
Ao Kuang
6,162
560
71
6
0
222,007
2
L
Horus
6,351
577
55
5
0
174,194
2
L
Cernunnos
5,945
540
72
7
0
213,413
5
W
Cerberus
6,251
568
44
4
0
222,018
0
W
Sol
7,418
674
94
9
0
212,531
1
W
Nemesis
6,885
626
62
6
0
242,687
2
W
Medusa
6,572
597
107
10
0
205,689
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role