Player Matchup

Hercules
Hercules
Fimbulvetr1401
Hercules
Level 13
God Stats
2W - 4L
1,254 SR
Queue Stats
31W - 44L
1,225 Elo+
Party 3
Hun Batz
Hun Batz
Hobojhonchicken
Hun Batz
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,277 Elo+
Party 2
Atlas
Atlas
Motapad
Atlas
Level 65
God Stats
0W - 2L
1,528 SR
Queue Stats
9W - 16L
1,426 Elo+
Solo
Set
Set
SilverChain07
Set
Level 86
God Stats
5W - 9L
1,448 SR
Queue Stats
134W - 151L
1,201 Elo+
Party 3
Sol
Sol
SoccerScare
Sol
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 65L
1,314 Elo+
Party 2
Team Averages
Level 53
1,446 SR
1,289 Elo+

VS

Team Averages
Level 69
1,562 SR
1,374 Elo+
Chaac
Chaac
DaWizOfOz
Chaac
Level 36
God Stats
5W - 8L
1,658 SR
Queue Stats
31W - 63L
1,176 Elo+
Solo
Ganesha
Ganesha
Fugi23
Ganesha
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 106L
1,469 Elo+
Solo
Sol
Sol
GandulesVerdes
Sol
Level 59
God Stats
22W - 10L
1,312 SR
Queue Stats
105W - 121L
1,362 Elo+
Party 1
Arachne
Arachne
TheRealBuddha
Arachne
Level 28
God Stats
24W - 11L
1,571 SR
Queue Stats
132W - 144L
1,382 Elo+
Party 1
Charybdis
Charybdis
edu1403
Charybdis
Level 155
God Stats
2W - 3L
1,770 SR
Queue Stats
150W - 162L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 4 / 1
6,892
363
4,307
12,183
10,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
11
1 / 7 / 0
7,108
374
6,991
13,977
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Motapad
Atlas
10
0 / 7 / 2
7,492
394
6,165
20,296
10,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
5 / 4 / 1
9,169
483
18,400
18,457
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 9 / 1
8,054
424
8,809
12,463
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaWizOfOz
Chaac
16
2 / 2 / 6
10,247
539
10,168
16,620
10,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Fugi23
Ganesha
15
1 / 1 / 20
10,651
561
7,623
12,231
13,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 3 / 8
10,705
563
12,103
13,282
5,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
17
14 / 1 / 6
11,853
624
16,211
20,327
8,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
edu1403
Charybdis
18
10 / 0 / 5
11,553
608
10,789
11,708
5,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
7
Kills
31
31
Deaths
7
5
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chaac
DaWizOfOz
Chaac
2
2
6
2.5
L
Hercules
0
4
1
0.13
W
Ganesha
Fugi23
Ganesha
1
1
20
11
W
4
3
8
2.67
L
Hun Batz
1
7
0
0.14
L
Atlas
Motapad
Atlas
0
7
2
0.14
L
5
4
1
1.38
L
1
9
1
0.17
W
Arachne
14
1
6
17
W
Charybdis
edu1403
Charybdis
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,672
Damage
56,894
77,376
Taken
74,168
34,407
Mitigated
44,058
13,451
Healing
24,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DaWizOfOz
Chaac
10,168
1,730
0
5,875
16,620
10,644
1,320
1,185
15,048
0
53,462
L
Hercules
4,307
1,292
0
1,418
12,183
10,061
0
1,428
10,755
0
20,892
W
Ganesha
Fugi23
Ganesha
7,623
838
0
2,532
12,231
13,285
269
3,460
8,729
25,236
6,734
W
12,103
3,636
0
5,311
13,282
5,508
6,492
4,153
9,129
57,715
0
L
Hun Batz
6,991
1,257
0
1,626
13,977
3,709
0
2,706
11,271
0
39,139
L
Atlas
Motapad
Atlas
6,165
2,584
2,275
3,127
20,296
10,216
0
4,903
15,393
27,533
0
L
18,400
8,508
0
3,094
18,457
6,576
0
6,089
12,368
0
76,016
L
8,809
1,294
0
1,911
12,463
3,845
0
3,605
8,858
42,772
0
W
Arachne
16,211
11,490
0
7,187
20,327
8,696
0
3,798
16,445
0
73,430
W
Charybdis
edu1403
Charybdis
10,789
5,044
636
3,132
11,708
5,925
4,367
2,378
9,288
0
76,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,715
Gold Earned
55,009
373
Minions Killed
487
0
Camps Cleared
0
1,573,040
Distance Traveled
1,793,418
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,247
539
97
5
0
320,464
5
L
Hercules
6,892
363
42
2
0
258,684
0
W
Ganesha
10,651
561
3
0
0
382,212
2
W
Sol
10,705
563
111
6
0
349,167
3
L
Hun Batz
7,108
374
75
4
0
331,465
4
L
Atlas
7,492
394
37
2
0
311,028
0
L
Set
9,169
483
121
6
0
408,172
1
L
Sol
8,054
424
98
5
0
263,691
1
W
Arachne
11,853
624
94
5
0
436,275
2
W
Charybdis
11,553
608
182
10
0
305,300
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role