Player Matchup

Nemesis
Nemesis
AdoggTheBoss1
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,342 Elo+
Party 1
Zeus
Zeus
BedSheetMan
Zeus
Level 15
God Stats
1W - 3L
1,318 SR
Queue Stats
6W - 13L
1,303 Elo+
Party 1
Odin
Odin
ItsMicrowave583
Odin
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 18L
1,489 Elo+
Party 1
Team Averages
Level 20
1,439 SR
1,378 Elo+

VS

Team Averages
Level 63
1,640 SR
1,374 Elo+
Hades
Hades
XDtokeX
Hades
Level 99
God Stats
35W - 18L
1,563 SR
Queue Stats
96W - 90L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
boiloy
Gilgamesh
Level 62
God Stats
3W - 0L
1,857 SR
Queue Stats
14W - 15L
1,403 Elo+
Party 2
Sol
Sol
kn33growMancer
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
1 / 6 / 2
7,047
641
4,743
9,706
4,030
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 5 / 2
7,341
667
4,912
7,402
1,943
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 4 / 1
6,521
593
2,147
8,884
5,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
XDtokeX
Hades
14
4 / 0 / 11
8,629
784
10,305
8,477
4,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
boiloy
Gilgamesh
13
7 / 1 / 5
8,493
772
6,503
7,167
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
4 / 2 / 11
8,696
791
6,235
5,348
1,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
15
15
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
6
2
0.33
L
1
5
2
0.4
L
1
4
1
0.38
W
Hades
XDtokeX
Hades
4
0
11
9.5
W
Gilgamesh
boiloy
Gilgamesh
7
1
5
9.5
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,802
Damage
23,043
25,992
Taken
20,992
11,502
Mitigated
9,402
2,086
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,743
1,435
0
330
9,706
4,030
0
5,939
3,767
0
7,764
L
4,912
211
0
56
7,402
1,943
0
6,284
1,118
24,285
0
L
2,147
309
0
1,700
8,884
5,529
0
4,530
4,354
0
10,252
W
Hades
XDtokeX
Hades
10,305
864
618
4,212
8,477
4,229
235
1,830
6,647
31,222
0
W
Gilgamesh
boiloy
Gilgamesh
6,503
2,105
122
1,604
7,167
3,335
935
1,546
5,621
0
28,356
W
6,235
1,915
0
1,630
5,348
1,838
1,566
2,005
3,343
25,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,909
Gold Earned
25,818
80
Minions Killed
115
2
Camps Cleared
7
513,671
Distance Traveled
593,957
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,047
641
8
1
0
158,716
0
L
Zeus
7,341
667
51
5
2
167,872
0
L
Odin
6,521
593
21
2
0
187,083
1
W
Hades
8,629
784
50
5
3
197,136
4
W
Gilgamesh
8,493
772
30
3
3
208,830
3
W
Sol
8,696
791
35
3
1
187,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role