Player Matchup

Medusa
Medusa
Bettmis
Medusa
Level 160
God Stats
7W - 4L
1,500 SR
Queue Stats
156W - 164L
1,547 Elo+
Party 2
Bacchus
Bacchus
Elerissa
Bacchus
Level 128
God Stats
2W - 1L
1,710 SR
Queue Stats
105W - 104L
1,516 Elo+
Party 2
Poseidon
Poseidon
Sp0rNy
Poseidon
Level 123
God Stats
62W - 56L
1,393 SR
Queue Stats
141W - 152L
1,471 Elo+
Solo
Achilles
Achilles
blabermouth
Achilles
Level 137
God Stats
5W - 7L
1,500 SR
Queue Stats
477W - 466L
1,324 Elo+
Solo
Sun Wukong
Sun Wukong
diegoelrudo
Sun Wukong
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 127
1,520 SR
1,471 Elo+

VS

Team Averages
Level 113
1,477 SR
1,480 Elo+
Cliodhna
Cliodhna
ArrenHUN
Cliodhna
Level 101
God Stats
7W - 9L
1,500 SR
Queue Stats
53W - 44L
1,500 Elo+
Solo
Neith
Neith
IngoLenßen01
Neith
Level 63
God Stats
46W - 47L
1,594 SR
Queue Stats
60W - 70L
1,463 Elo+
Party 1
Janus
Janus
ReCane
Janus
Level 160
God Stats
1W - 7L
1,500 SR
Queue Stats
214W - 209L
1,431 Elo+
Solo
King Arthur
King Arthur
SilverWolf317
King Arthur
Level 132
God Stats
14W - 16L
1,511 SR
Queue Stats
228W - 228L
1,525 Elo+
Solo
Sobek
Sobek
WingedieSchlinge
Sobek
Level 107
God Stats
0W - 2L
1,279 SR
Queue Stats
99W - 102L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bettmis
Medusa
15
10 / 3 / 6
10,101
594
11,626
10,127
3,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Elerissa
Bacchus
13
6 / 2 / 9
9,691
570
7,463
12,347
15,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Sp0rNy
Poseidon
16
3 / 1 / 3
10,114
595
8,188
5,148
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
blabermouth
Achilles
16
4 / 3 / 7
9,788
576
8,502
12,705
6,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
diegoelrudo
Sun Wukong
16
1 / 5 / 2
9,184
540
9,136
17,804
13,310
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ArrenHUN
Cliodhna
16
4 / 4 / 4
9,713
571
8,361
13,772
5,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 10 / 1
7,733
455
8,102
13,936
4,085
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
ReCane
Janus
15
2 / 4 / 4
8,935
526
4,504
7,947
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
SilverWolf317
King Arthur
15
4 / 1 / 2
9,490
558
9,316
13,424
13,762
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 5 / 4
7,923
466
7,373
15,087
11,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
24
Kills
14
14
Deaths
24
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
ArrenHUN
Cliodhna
4
4
4
1.5
W
Medusa
Bettmis
Medusa
10
3
6
4.33
W
Bacchus
Elerissa
Bacchus
6
2
9
5.25
L
3
10
1
0.35
L
Janus
ReCane
Janus
2
4
4
1
L
King Arthur
SilverWolf317
King Arthur
4
1
2
5
W
Poseidon
Sp0rNy
Poseidon
3
1
3
4.5
L
1
5
4
0.6
W
Achilles
blabermouth
Achilles
4
3
7
2.5
W
Sun Wukong
diegoelrudo
Sun Wukong
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,915
Damage
37,656
58,131
Taken
64,166
39,949
Mitigated
36,418
11,763
Healing
16,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
ArrenHUN
Cliodhna
8,361
1,795
0
4,874
13,772
5,045
0
3,603
10,047
0
69,877
W
Medusa
Bettmis
Medusa
11,626
5,760
0
2,365
10,127
3,571
1,313
2,820
7,307
0
68,688
W
Bacchus
Elerissa
Bacchus
7,463
1,250
0
3,399
12,347
15,178
217
4,068
8,279
24,662
3,425
L
8,102
4,360
0
3,412
13,936
4,085
0
3,030
10,906
0
39,790
L
Janus
ReCane
Janus
4,504
471
0
62
7,947
2,234
380
1,895
5,962
52,780
0
L
King Arthur
SilverWolf317
King Arthur
9,316
1,401
99
4,197
13,424
13,762
0
1,691
11,659
0
57,910
W
Poseidon
Sp0rNy
Poseidon
8,188
1,471
18
1,344
5,148
1,512
504
910
4,238
73,056
0
L
7,373
997
77
3,886
15,087
11,292
0
4,739
10,238
26,044
0
W
Achilles
blabermouth
Achilles
8,502
2,946
0
1,165
12,705
6,378
966
2,604
10,101
0
49,198
W
Sun Wukong
diegoelrudo
Sun Wukong
9,136
1,263
0
3,472
17,804
13,310
0
1,475
16,329
148
57,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,878
Gold Earned
43,794
452
Minions Killed
445
0
Camps Cleared
0
1,672,039
Distance Traveled
1,599,882
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,713
571
121
7
0
344,904
2
W
Medusa
10,101
594
93
5
0
332,185
6
W
Bacchus
9,691
570
27
2
0
303,942
6
L
Neith
7,733
455
65
4
0
256,572
1
L
Janus
8,935
526
100
6
0
340,789
0
L
King Arthur
9,490
558
129
8
0
325,425
3
W
Poseidon
10,114
595
149
9
0
333,564
7
L
Sobek
7,923
466
30
2
0
332,192
3
W
Achilles
9,788
576
74
4
0
366,145
1
W
Sun Wukong
9,184
540
109
6
0
336,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role