Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
MaccabeesWrath
Arachne
Level 89
God Stats
8W - 17L
1,182 SR
Queue Stats
242W - 247L
1,447 Elo+
Solo
Agni
Agni
Mad-Engineer-80
Agni
Level 106
God Stats
0W - 1L
1,651 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
King Arthur
King Arthur
feyojavierpr
King Arthur
Level 64
God Stats
7W - 11L
1,382 SR
Queue Stats
505W - 513L
1,517 Elo+
Solo
Hachiman
Hachiman
super Sh4d0w
Hachiman
Level 88
God Stats
6W - 8L
1,702 SR
Queue Stats
140W - 163L
1,367 Elo+
Solo
Team Averages
Level 85
1,484 SR
1,466 Elo+

VS

Team Averages
Level 74
1,439 SR
1,521 Elo+
Kali
Kali
Cameronmoss4
Kali
Level 62
God Stats
8W - 9L
1,218 SR
Queue Stats
138W - 164L
1,462 Elo+
Solo
Nemesis
Nemesis
Sans1o1
Nemesis
Level 123
God Stats
3W - 7L
1,296 SR
Queue Stats
125W - 114L
1,580 Elo+
Solo
Danzaburou
Danzaburou
Soysauce6191
Danzaburou
Level 41
God Stats
8W - 7L
1,779 SR
Queue Stats
227W - 239L
1,457 Elo+
Solo
Sylvanus
Sylvanus
UnLuckyCharmZxZ
Sylvanus
Level 83
God Stats
19W - 10L
1,616 SR
Queue Stats
160W - 152L
1,608 Elo+
Solo
Hades
Hades
WF z Hell x
Hades
Level 60
God Stats
4W - 3L
1,285 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 3 / 2
7,344
432
7,441
13,913
10,967
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 2 / 1
8,286
487
5,690
9,672
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 4 / 2
8,162
480
3,999
9,166
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
feyojavierpr
King Arthur
14
2 / 2 / 1
8,641
508
7,907
9,124
8,909
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
super Sh4d0w
Hachiman
10
0 / 4 / 0
6,294
370
4,732
8,021
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
8,224
484
3,060
11,691
9,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Sans1o1
Nemesis
15
5 / 3 / 3
9,226
543
7,728
11,829
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Soysauce6191
Danzaburou
14
5 / 1 / 4
9,279
546
9,138
11,964
5,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
14
2 / 1 / 8
9,611
565
6,498
15,029
16,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
1 / 1 / 1
9,699
571
6,386
7,082
2,983
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
14
15
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
2
0.33
W
1
1
1
1.5
L
3
2
1
1.75
L
1
4
2
0.5
W
Nemesis
Sans1o1
Nemesis
5
3
3
2.17
W
Danzaburou
Soysauce6191
Danzaburou
5
1
4
7
W
Sylvanus
2
1
8
6
W
1
1
1
1.5
L
King Arthur
feyojavierpr
King Arthur
2
2
1
1.25
L
Hachiman
super Sh4d0w
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,769
Damage
32,810
49,896
Taken
57,595
28,076
Mitigated
38,864
11,822
Healing
27,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,441
362
522
1,354
13,913
10,967
0
4,539
9,374
27,577
0
W
3,060
1,816
126
3,161
11,691
9,269
0
799
10,892
0
41,844
L
5,690
3,985
0
5,354
9,672
3,714
0
690
8,982
0
46,505
L
3,999
543
0
1,267
9,166
2,477
0
3,661
5,505
53,418
0
W
Nemesis
Sans1o1
Nemesis
7,728
3,432
0
1,235
11,829
4,476
0
2,599
9,230
0
61,610
W
Danzaburou
Soysauce6191
Danzaburou
9,138
4,672
1,111
5,579
11,964
5,181
1,980
4,489
7,475
0
54,300
W
Sylvanus
6,498
1,959
3,413
8,438
15,029
16,955
526
2,885
12,144
37,623
0
W
6,386
321
839
3,898
7,082
2,983
594
1,741
5,341
65,551
0
L
King Arthur
feyojavierpr
King Arthur
7,907
570
0
1,500
9,124
8,909
18
1,389
7,735
3,394
49,193
L
Hachiman
super Sh4d0w
Hachiman
4,732
2,834
0
1,825
8,021
2,009
0
2,605
5,416
0
30,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,727
Gold Earned
46,039
386
Minions Killed
478
0
Camps Cleared
0
1,512,461
Distance Traveled
1,532,357
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,344
432
47
3
0
313,415
0
W
Kali
8,224
484
83
5
0
302,774
0
L
Arachne
8,286
487
85
5
0
361,139
6
L
Agni
8,162
480
104
6
0
325,007
6
W
Nemesis
9,226
543
108
6
0
341,211
1
W
Danzaburou
9,279
546
100
6
0
306,089
1
W
Sylvanus
9,611
565
45
3
0
261,700
10
W
Hades
9,699
571
142
8
0
320,583
2
L
King Arthur
8,641
508
101
6
0
276,300
4
L
Hachiman
6,294
370
49
3
0
236,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role