Player Matchup

Da Ji
Da Ji
LightAj
Da Ji
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
300W - 331L
1,563 Elo+
Party 1
Ares
Ares
NightFire11
Ares
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 126L
1,563 Elo+
Party 1
Izanami
Izanami
Umbralcryo
Izanami
Level 11
God Stats
18W - 23L
1,746 SR
Queue Stats
163W - 192L
1,744 Elo+
Party 1
Serqet
Serqet
fairbully
Serqet
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
227W - 255L
1,744 Elo+
Party 1
Baba Yaga
Baba Yaga
pouncer333
Baba Yaga
Level 66
God Stats
3W - 2L
1,744 SR
Queue Stats
57W - 64L
1,835 Elo+
Party 1
Team Averages
Level 82
1,598 SR
1,690 Elo+

VS

Team Averages
Level 49
1,589 SR
1,524 Elo+
Bellona
Bellona
BabyFaby
Bellona
Level 87
God Stats
8W - 6L
1,810 SR
Queue Stats
103W - 90L
1,563 Elo+
Party 3
Yemoja
Yemoja
Belomyy
Yemoja
Level 43
God Stats
5W - 4L
1,505 SR
Queue Stats
44W - 37L
1,407 Elo+
Party 2
Mercury
Mercury
Dilluxe
Mercury
Level 64
God Stats
4W - 5L
1,566 SR
Queue Stats
99W - 64L
1,672 Elo+
Party 3
Hachiman
Hachiman
HungLad
Hachiman
Level 29
God Stats
2W - 0L
1,411 SR
Queue Stats
23W - 31L
1,462 Elo+
Party 2
Zeus
Zeus
Icicicle
Zeus
Level 21
God Stats
6W - 1L
1,652 SR
Queue Stats
22W - 16L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
LightAj
Da Ji
13
0 / 5 / 0
7,161
477
2,795
10,143
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 6 / 0
6,320
421
3,666
14,740
11,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Umbralcryo
Izanami
12
0 / 3 / 0
6,776
452
3,455
5,453
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
fairbully
Serqet
12
2 / 8 / 0
7,079
472
5,377
14,007
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baba Yaga
pouncer333
Baba Yaga
12
0 / 3 / 0
6,830
455
6,086
7,327
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BabyFaby
Bellona
17
7 / 0 / 2
10,657
710
10,798
8,724
6,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
Belomyy
Yemoja
14
3 / 0 / 8
8,863
591
5,397
8,046
7,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
Dilluxe
Mercury
18
8 / 0 / 5
10,515
701
6,369
8,272
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
HungLad
Hachiman
15
3 / 0 / 4
8,911
594
5,040
6,448
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
15
4 / 2 / 5
9,456
630
11,436
10,537
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
49
2
Kills
25
25
Deaths
2
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bellona
BabyFaby
Bellona
7
0
2
8
W
Yemoja
Belomyy
Yemoja
3
0
8
7
W
Mercury
Dilluxe
Mercury
8
0
5
10.5
W
Hachiman
HungLad
Hachiman
3
0
4
5
W
Zeus
4
2
5
3.25
L
Da Ji
LightAj
Da Ji
0
5
0
0
L
0
6
0
0
L
Izanami
Umbralcryo
Izanami
0
3
0
0
L
Serqet
fairbully
Serqet
2
8
0
0.25
L
Baba Yaga
pouncer333
Baba Yaga
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,379
Damage
39,040
51,670
Taken
42,027
26,169
Mitigated
21,299
12,339
Healing
15,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BabyFaby
Bellona
10,798
4,037
91
3,529
8,724
6,259
0
0
8,560
0
66,473
W
Yemoja
Belomyy
Yemoja
5,397
1,328
2,851
2,769
8,046
7,134
0
1,064
6,964
25,863
0
W
Mercury
Dilluxe
Mercury
6,369
1,974
0
742
8,272
2,993
242
901
6,975
0
90,239
W
Hachiman
HungLad
Hachiman
5,040
3,608
2
2,956
6,448
2,022
1,294
1,961
4,487
0
55,147
W
Zeus
11,436
1,885
0
2,438
10,537
2,891
261
5,308
4,399
56,249
0
L
Da Ji
LightAj
Da Ji
2,795
517
0
2,403
10,143
4,654
0
0
10,143
0
41,038
L
3,666
206
482
3,137
14,740
11,555
0
7,141
7,389
12,490
0
L
Izanami
Umbralcryo
Izanami
3,455
2,295
0
780
5,453
2,020
0
1,825
3,628
0
44,904
L
Serqet
fairbully
Serqet
5,377
1,416
0
3,516
14,007
4,919
0
4,361
9,224
0
37,052
L
Baba Yaga
pouncer333
Baba Yaga
6,086
255
0
2,021
7,327
3,021
0
2,885
4,207
42,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,166
Gold Earned
48,402
388
Minions Killed
571
0
Camps Cleared
0
1,467,955
Distance Traveled
1,514,541
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,657
710
147
10
0
289,989
2
W
Yemoja
8,863
591
31
2
0
289,127
8
W
Mercury
10,515
701
143
10
0
374,206
3
W
Hachiman
8,911
594
124
8
0
261,981
1
W
Zeus
9,456
630
126
8
0
299,238
4
L
Da Ji
7,161
477
92
6
0
289,640
4
L
Ares
6,320
421
11
1
0
300,771
8
L
Izanami
6,776
452
110
7
0
257,617
0
L
Serqet
7,079
472
76
5
0
326,592
0
L
Baba Yaga
6,830
455
99
7
0
293,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role