Player Matchup

Khepri
Khepri
Gold III
Acorn101
Khepri
Gold III
Level 145
God Stats
79W - 66L
1,537 SR
Queue Stats
496W - 491L
1,681 MMR
Solo
Persephone
Persephone
Gold II
AidosShalom
Persephone
Gold II
Level 127
God Stats
55W - 48L
1,435 SR
Queue Stats
346W - 362L
1,652 MMR
Solo
Apollo
Apollo
Gold V
Mexxwentz
Apollo
Gold V
Level 98
God Stats
31W - 29L
1,545 SR
Queue Stats
119W - 123L
1,634 MMR
Solo
Fenrir
Fenrir
Gold II
Tankersly
Fenrir
Gold II
Level 160
God Stats
25W - 28L
1,555 SR
Queue Stats
299W - 297L
1,627 MMR
Solo
Sol
Sol
Gold III
Tsulls
Sol
Gold III
Level 160
God Stats
175W - 120L
1,853 SR
Queue Stats
210W - 175L
1,651 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,585 SR
1,649 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,598 SR
1,649 MMR
Mercury
Mercury
Gold I
BigGGucciSosa
Mercury
Gold I
Level 113
God Stats
24W - 20L
1,645 SR
Queue Stats
60W - 54L
1,664 MMR
Solo
Odin
Odin
Silver I
RenzitoTuTerror
Odin
Silver I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 59L
1,690 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
Txgs
Kumbhakarna
Gold IV
Level 147
God Stats
1W - 2L
1,712 SR
Queue Stats
514W - 518L
1,601 MMR
Solo
Medusa
Medusa
Gold II
WEEDCANSAVEWORLD
Medusa
Gold II
Level 85
God Stats
122W - 114L
1,634 SR
Queue Stats
408W - 410L
1,664 MMR
Solo
Chronos
Chronos
Gold IV
ghostofheros
Chronos
Gold IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 173L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Acorn101
Khepri
13
3 / 3 / 14
9,262
579
4,688
11,797
10,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Persephone
AidosShalom
Persephone
15
7 / 1 / 6
10,560
660
9,739
5,583
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Mexxwentz
Apollo
16
8 / 3 / 6
10,590
662
10,776
12,372
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Tankersly
Fenrir
16
5 / 2 / 11
10,003
625
12,137
13,916
6,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
Tsulls
Sol
18
7 / 1 / 5
11,788
737
17,260
14,736
6,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaMulanCamazotzThoth

VS

Bans
GilgameshAtlasNemesisBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
5 / 7 / 1
9,046
565
8,062
11,533
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
1 / 5 / 0
8,271
517
4,622
15,876
12,219
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Txgs
Kumbhakarna
10
1 / 5 / 4
7,234
452
2,388
16,438
10,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 7 / 2
8,614
538
7,683
11,653
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
ghostofheros
Chronos
12
0 / 6 / 1
7,668
479
7,848
16,717
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
30
Kills
10
10
Deaths
30
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Khepri
Acorn101
Khepri
3
3
14
3.33
W
Persephone
AidosShalom
Persephone
7
1
6
10
L
Mercury
5
7
1
0.79
W
Apollo
Mexxwentz
Apollo
8
3
6
3.67
L
1
5
0
0.2
W
Fenrir
Tankersly
Fenrir
5
2
11
5.25
W
Sol
Tsulls
Sol
7
1
5
9.5
L
Kumbhakarna
Txgs
Kumbhakarna
1
5
4
0.6
L
3
7
2
0.57
L
Chronos
ghostofheros
Chronos
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,600
Damage
30,603
58,404
Taken
72,217
28,785
Mitigated
34,105
23,543
Healing
14,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Acorn101
Khepri
4,688
900
600
1,684
11,797
10,233
0
2,428
9,369
17,594
0
W
Persephone
AidosShalom
Persephone
9,739
438
0
2,756
5,583
1,945
363
1,748
3,834
63,735
0
L
Mercury
8,062
4,777
0
250
11,533
3,912
0
4,732
6,801
0
58,134
W
Apollo
Mexxwentz
Apollo
10,776
6,572
0
5,126
12,372
4,029
1,406
1,837
10,535
0
74,357
L
4,622
898
222
3,917
15,876
12,219
0
9,149
6,727
3,095
48,648
W
Fenrir
Tankersly
Fenrir
12,137
3,026
0
2,242
13,916
6,267
692
4,629
8,780
0
59,723
W
Sol
Tsulls
Sol
17,260
7,765
0
11,135
14,736
6,311
4,632
2,943
11,793
86,915
9,136
L
Kumbhakarna
Txgs
Kumbhakarna
2,388
510
622
2,607
16,438
10,130
0
6,649
9,789
20,299
0
L
7,683
4,116
0
2,350
11,653
2,775
2,886
2,262
9,175
0
51,860
L
Chronos
ghostofheros
Chronos
7,848
1,977
0
4,104
16,717
5,069
0
6,899
9,818
54,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,203
Gold Earned
40,833
486
Minions Killed
422
0
Camps Cleared
0
1,686,240
Distance Traveled
1,451,705
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,262
579
12
1
0
342,553
10
W
Persephone
10,560
660
111
7
0
341,492
7
L
Mercury
9,046
565
94
6
0
348,484
1
W
Apollo
10,590
662
127
8
0
320,755
2
L
Odin
8,271
517
111
7
0
295,935
4
W
Fenrir
10,003
625
82
5
0
357,107
7
W
Sol
11,788
737
154
10
0
324,333
4
L
Kumbhakarna
7,234
452
32
2
0
281,280
1
L
Medusa
8,614
538
89
6
0
271,050
5
L
Chronos
7,668
479
96
6
0
254,956
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role