Player Matchup

Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AldoFlowW
Thor
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 161L
1,666 Elo+
Solo
Sobek
Sobek
Harmaceutica1
Sobek
Level 123
God Stats
4W - 3L
1,701 SR
Queue Stats
278W - 280L
1,451 Elo+
Solo
Tiamat
Tiamat
MrJufasa
Tiamat
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,677 Elo+
Solo
Set
Set
Prommeth3us
Set
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,304 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,520 Elo+

VS

Team Averages
Level 100
1,417 SR
1,408 Elo+
Sobek
Sobek
Cerebral_Palsy_Z
Sobek
Level 109
God Stats
8W - 2L
1,500 SR
Queue Stats
259W - 271L
1,258 Elo+
Solo
Chaac
Chaac
FdeFontes
Chaac
Level 99
God Stats
7W - 1L
1,279 SR
Queue Stats
108W - 121L
1,268 Elo+
Solo
Anubis
Anubis
Niljari
Anubis
Level 147
God Stats
1W - 0L
1,307 SR
Queue Stats
11W - 8L
1,508 Elo+
Solo
Kukulkan
Kukulkan
Ousha
Kukulkan
Level 65
God Stats
5W - 1L
1,500 SR
Queue Stats
148W - 129L
1,559 Elo+
Solo
Jing Wei
Jing Wei
Schwencke10
Jing Wei
Level 82
God Stats
6W - 0L
1,500 SR
Queue Stats
370W - 418L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
0 / 5 / 7
10,051
628
6,900
15,922
19,606
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
19
10 / 2 / 3
11,519
720
14,401
11,953
5,027
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 3 / 9
10,418
651
9,556
26,458
19,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
MrJufasa
Tiamat
17
1 / 6 / 6
9,857
616
7,122
11,761
5,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 3 / 8
10,113
632
9,711
11,247
10,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 14
11,153
697
11,071
17,732
22,064
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
FdeFontes
Chaac
18
2 / 2 / 13
11,477
717
10,924
16,116
16,623
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
Niljari
Anubis
20
8 / 2 / 9
12,365
773
15,459
10,320
5,782
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Ousha
Kukulkan
17
3 / 2 / 10
10,981
686
17,635
6,759
3,127
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Schwencke10
Jing Wei
18
3 / 3 / 10
11,100
694
11,921
12,041
5,636
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
75
13
Kills
19
19
Deaths
13
33
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
5
7
0.7
L
Thor
10
2
3
5.75
W
3
4
14
2.5
W
Chaac
FdeFontes
Chaac
2
2
13
4.25
L
0
3
9
1.5
L
Tiamat
MrJufasa
Tiamat
1
6
6
0.67
W
Anubis
Niljari
Anubis
8
2
9
6.25
W
Kukulkan
Ousha
Kukulkan
3
2
10
4
L
2
3
8
2
W
Jing Wei
Schwencke10
Jing Wei
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,690
Damage
67,010
77,341
Taken
62,968
60,102
Mitigated
53,232
30,024
Healing
29,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,900
600
773
2,089
15,922
19,606
0
10,273
5,258
18,179
0
L
Thor
14,401
676
2,213
2,358
11,953
5,027
0
7,508
4,238
0
22,548
W
11,071
287
1,238
4,050
17,732
22,064
180
4,858
12,482
12,820
0
W
Chaac
FdeFontes
Chaac
10,924
895
1,670
6,967
16,116
16,623
111
5,644
9,829
1,619
27,008
L
9,556
500
2,007
12,628
26,458
19,939
0
12,861
12,856
19,705
0
L
Tiamat
MrJufasa
Tiamat
7,122
652
1,446
1,502
11,761
5,388
0
7,170
4,441
31,526
0
W
Anubis
Niljari
Anubis
15,459
400
2,989
3,957
10,320
5,782
1,384
4,296
5,988
39,028
0
W
Kukulkan
Ousha
Kukulkan
17,635
514
3,338
1,163
6,759
3,127
376
2,933
3,826
33,037
0
L
9,711
3,927
2,326
2,682
11,247
10,142
0
6,071
4,516
0
24,573
W
Jing Wei
Schwencke10
Jing Wei
11,921
7,584
1,929
2,115
12,041
5,636
3,559
5,847
6,152
0
33,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,958
Gold Earned
57,076
135
Minions Killed
165
0
Camps Cleared
0
1,528,020
Distance Traveled
1,455,965
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,051
628
18
1
0
286,222
5
L
Thor
11,519
720
11
1
0
330,596
7
W
Sobek
11,153
697
7
0
0
334,697
0
W
Chaac
11,477
717
28
2
0
224,762
5
L
Sobek
10,418
651
9
1
0
327,786
3
L
Tiamat
9,857
616
64
4
0
260,717
1
W
Anubis
12,365
773
44
3
0
284,208
0
W
Kukulkan
10,981
686
41
3
0
325,642
0
L
Set
10,113
632
33
2
0
322,699
0
W
Jing Wei
11,100
694
45
3
0
286,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role