Player Matchup

Danzaburou
Danzaburou
F w G Cali
Danzaburou
Level 55
God Stats
21W - 10L
1,311 SR
Queue Stats
146W - 92L
1,534 Elo+
Party 1
Erlang Shen
Erlang Shen
F w G Flow
Erlang Shen
Level 107
God Stats
7W - 3L
1,551 SR
Queue Stats
260W - 200L
1,428 Elo+
Party 1
Sol
Sol
F w G Phil
Sol
Level 86
God Stats
58W - 41L
1,382 SR
Queue Stats
238W - 177L
1,470 Elo+
Party 1
Arachne
Arachne
F w G Rome
Arachne
Level 73
God Stats
19W - 16L
1,523 SR
Queue Stats
66W - 66L
1,427 Elo+
Party 1
Terra
Terra
nazmoney103
Terra
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 222L
1,428 Elo+
Party 1
Team Averages
Level 88
1,453 SR
1,457 Elo+

VS

Team Averages
Level 58
1,499 SR
1,406 Elo+
Chang'e
Chang'e
BEARDGANGMOOK
Chang'e
Level 120
God Stats
1W - 4L
1,449 SR
Queue Stats
52W - 47L
1,488 Elo+
Party 3
Yemoja
Yemoja
Oradaga4829
Yemoja
Level 96
God Stats
20W - 28L
1,500 SR
Queue Stats
587W - 623L
1,422 Elo+
Solo
Neith
Neith
ST-KingofKings
Neith
Level 31
God Stats
9W - 4L
1,593 SR
Queue Stats
197W - 226L
1,263 Elo+
Party 2
Bastet
Bastet
TenseBike581917
Bastet
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 22L
1,488 Elo+
Party 3
Sun Wukong
Sun Wukong
grim-reaper-c
Sun Wukong
Level 22
God Stats
4W - 6L
1,451 SR
Queue Stats
211W - 251L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
F w G Cali
Danzaburou
13
1 / 0 / 3
7,842
560
9,021
7,737
2,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Erlang Shen
F w G Flow
Erlang Shen
16
3 / 0 / 2
9,520
680
6,915
8,608
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 0 / 1
9,939
710
11,494
7,480
2,612
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
F w G Rome
Arachne
14
6 / 2 / 2
8,651
618
6,075
10,937
4,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 3
7,206
515
2,412
8,877
7,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 6 / 0
6,539
467
3,652
12,387
3,824
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
9
0 / 2 / 0
6,458
461
3,997
6,585
4,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 3 / 0
6,750
482
5,947
9,417
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 0
6,489
464
5,899
11,262
4,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
grim-reaper-c
Sun Wukong
9
0 / 2 / 1
5,897
421
2,022
13,049
7,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
17
Kills
2
2
Deaths
17
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
6
0
0
W
Danzaburou
F w G Cali
Danzaburou
1
0
3
2.5
W
Erlang Shen
F w G Flow
Erlang Shen
3
0
2
4
W
6
0
1
6.5
W
Arachne
F w G Rome
Arachne
6
2
2
3.5
L
Yemoja
0
2
0
0
L
1
3
0
0.33
L
1
4
0
0.25
L
Sun Wukong
grim-reaper-c
Sun Wukong
0
2
1
0.25
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,917
Damage
21,517
43,639
Taken
52,700
22,875
Mitigated
22,328
20,696
Healing
16,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
3,652
805
529
3,525
12,387
3,824
0
5,108
7,279
38,154
0
W
Danzaburou
F w G Cali
Danzaburou
9,021
2,912
0
3,431
7,737
2,495
960
1,659
6,041
0
58,133
W
Erlang Shen
F w G Flow
Erlang Shen
6,915
2,954
0
5,864
8,608
5,732
0
79
7,825
0
60,962
W
11,494
5,711
0
5,264
7,480
2,612
4,229
2,907
4,007
66,859
0
W
Arachne
F w G Rome
Arachne
6,075
4,697
0
2,333
10,937
4,238
302
922
9,846
0
52,265
L
Yemoja
3,997
494
2,282
1,382
6,585
4,217
0
1,616
4,873
19,485
0
L
5,947
3,060
289
2,787
9,417
2,640
0
1,738
7,502
0
48,138
L
5,899
1,413
0
1,768
11,262
4,279
759
876
10,386
0
33,682
L
Sun Wukong
grim-reaper-c
Sun Wukong
2,022
0
0
3,515
13,049
7,368
0
3,555
9,494
178
22,891
W
2,412
376
1,306
2,498
8,877
7,798
66
2,130
6,711
21,388
5,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,158
Gold Earned
32,133
504
Minions Killed
305
0
Camps Cleared
0
1,370,536
Distance Traveled
1,215,353
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,539
467
62
4
0
223,025
1
W
Danzaburou
7,842
560
85
6
0
279,065
1
W
Erlang Shen
9,520
680
140
10
0
225,187
1
W
Sol
9,939
710
134
10
0
287,318
2
W
Arachne
8,651
618
89
6
0
308,010
0
L
Yemoja
6,458
461
44
3
0
216,464
1
L
Neith
6,750
482
98
7
0
233,827
2
L
Bastet
6,489
464
54
4
0
269,781
0
L
Sun Wukong
5,897
421
47
3
0
272,256
0
W
Terra
7,206
515
56
4
0
270,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role