Player Matchup

Sol
Sol
 
Sol
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
JosuJLE17
Bastet
Level 105
God Stats
58W - 70L
1,441 SR
Queue Stats
850W - 917L
1,429 Elo+
Solo
Medusa
Medusa
Nic3NToasty
Medusa
Level 68
God Stats
19W - 14L
1,538 SR
Queue Stats
91W - 83L
1,467 Elo+
Party 1
Chaac
Chaac
WhispyDeath
Chaac
Level 86
God Stats
2W - 7L
1,068 SR
Queue Stats
105W - 91L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
ddeth
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,378 Elo+
Party 1
Team Averages
Level 66
1,410 SR
1,451 Elo+

VS

Team Averages
Level 65
1,460 SR
1,388 Elo+
Anhur
Anhur
Doraj123
Anhur
Level 35
God Stats
1W - 3L
1,300 SR
Queue Stats
24W - 39L
1,244 Elo+
Solo
Fenrir
Fenrir
GimmeUrUwUDaddy
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,102 Elo+
Solo
Tsukuyomi
Tsukuyomi
TTVRealisticKC
Tsukuyomi
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 235L
1,541 Elo+
Party 2
Tiamat
Tiamat
ThrowingBleuboy
Tiamat
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,335 Elo+
Solo
Jormungandr
Jormungandr
koolguy1121
Jormungandr
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 82L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 2 / 2
5,671
630
1,923
5,250
1,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
JosuJLE17
Bastet
9
2 / 0 / 1
5,421
602
2,085
4,320
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
8
2 / 1 / 0
4,938
549
3,158
3,423
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
5,938
660
4,961
5,208
2,142
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
ddeth
Cthulhu
8
1 / 2 / 2
5,185
576
806
5,247
1,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Doraj123
Anhur
8
2 / 2 / 1
4,782
531
2,670
3,181
699
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 1 / 0
3,422
380
320
970
371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
TTVRealisticKC
Tsukuyomi
9
1 / 3 / 2
5,146
572
2,268
5,856
1,825
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 0
5,262
585
3,054
5,332
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
koolguy1121
Jormungandr
7
2 / 0 / 0
4,955
551
1,384
5,201
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
6
6
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
2
1.5
L
Anhur
Doraj123
Anhur
2
2
1
1.25
L
0
1
0
0
W
Bastet
JosuJLE17
Bastet
2
0
1
2.5
W
Medusa
2
1
0
2
L
Tsukuyomi
TTVRealisticKC
Tsukuyomi
1
3
2
0.67
L
1
3
0
0.33
W
2
1
3
3.5
W
Cthulhu
ddeth
Cthulhu
1
2
2
1
L
Jormungandr
koolguy1121
Jormungandr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,933
Damage
9,696
23,448
Taken
20,540
7,402
Mitigated
7,351
7,762
Healing
4,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,923
617
0
2,055
5,250
1,445
49
2,129
2,990
19,022
2,975
L
Anhur
Doraj123
Anhur
2,670
1,962
0
354
3,181
699
0
547
2,634
0
15,874
L
320
0
0
259
970
371
0
0
970
0
2,834
W
Bastet
JosuJLE17
Bastet
2,085
441
0
2,442
4,320
1,081
0
183
4,093
0
22,751
W
Medusa
3,158
1,873
0
560
3,423
815
732
888
2,505
0
24,204
L
Tsukuyomi
TTVRealisticKC
Tsukuyomi
2,268
334
0
150
5,856
1,825
0
559
5,297
0
23,703
L
3,054
596
0
1,583
5,332
2,466
0
1,305
4,027
24,893
0
W
4,961
728
0
1,671
5,208
2,142
760
794
4,352
0
30,065
W
Cthulhu
ddeth
Cthulhu
806
136
436
598
5,247
1,919
0
233
5,014
8,507
2,258
L
Jormungandr
koolguy1121
Jormungandr
1,384
354
0
1,798
5,201
1,990
0
151
5,050
15,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,153
Gold Earned
23,567
237
Minions Killed
197
0
Camps Cleared
0
862,251
Distance Traveled
694,200
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,671
630
54
6
0
164,786
2
L
Anhur
4,782
531
36
4
0
158,204
3
L
Fenrir
3,422
380
8
1
0
35,839
2
W
Bastet
5,421
602
49
5
0
207,007
1
W
Medusa
4,938
549
41
5
0
171,517
0
L
Tsukuyomi
5,146
572
49
5
0
187,805
0
L
Tiamat
5,262
585
69
8
0
167,587
2
W
Chaac
5,938
660
61
7
0
174,944
0
W
Cthulhu
5,185
576
32
4
0
143,997
3
L
Jormungandr
4,955
551
35
4
0
144,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role