Player Matchup

King Arthur
King Arthur
Izcy
King Arthur
Level 96
God Stats
8W - 8L
1,525 SR
Queue Stats
22W - 22L
1,624 Elo+
Party 1
Hercules
Hercules
Linedarc
Hercules
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 33L
1,624 Elo+
Party 1
Sol
Sol
Tixnomad
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
eBoyt
Zhong Kui
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
134W - 143L
1,592 Elo+
Party 1
Izanami
Izanami
luciaddream
Izanami
Level 28
God Stats
0W - 1L
1,285 SR
Queue Stats
8W - 3L
1,672 Elo+
Party 1
Team Averages
Level 54
1,462 SR
1,584 Elo+

VS

Team Averages
Level 77
1,572 SR
1,743 Elo+
Poseidon
Poseidon
BlueForcez23
Poseidon
Level 61
God Stats
31W - 21L
1,757 SR
Queue Stats
168W - 126L
1,792 Elo+
Party 2
Xing Tian
Xing Tian
Enochkable
Xing Tian
Level 48
God Stats
16W - 7L
1,500 SR
Queue Stats
95W - 66L
1,761 Elo+
Party 2
Charybdis
Charybdis
KenyeWes
Charybdis
Level 127
God Stats
12W - 10L
1,524 SR
Queue Stats
171W - 136L
1,692 Elo+
Party 2
Odin
Odin
KingFundip
Odin
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
158W - 127L
1,752 Elo+
Party 2
Raijin
Raijin
RenGawd
Raijin
Level 24
God Stats
3W - 3L
1,579 SR
Queue Stats
16W - 10L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Izcy
King Arthur
17
4 / 7 / 7
10,262
684
15,462
24,270
18,333
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Linedarc
Hercules
17
3 / 1 / 6
10,223
682
12,263
14,170
20,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 7 / 2
8,730
582
2,415
10,058
4,024
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
eBoyt
Zhong Kui
17
4 / 7 / 5
10,384
692
15,487
19,833
12,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
luciaddream
Izanami
18
3 / 4 / 3
10,774
718
9,765
13,745
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BlueForcez23
Poseidon
19
9 / 4 / 8
12,233
816
19,685
11,769
5,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xing Tian
Enochkable
Xing Tian
18
3 / 1 / 19
11,804
787
8,271
17,434
21,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
KenyeWes
Charybdis
20
5 / 4 / 13
12,286
819
16,931
18,367
9,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
6 / 1 / 11
11,502
767
11,583
12,062
17,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
RenGawd
Raijin
17
3 / 4 / 12
10,837
722
15,524
13,149
5,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
89
14
Kills
26
26
Deaths
14
23
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Poseidon
BlueForcez23
Poseidon
9
4
8
3.25
W
Xing Tian
Enochkable
Xing Tian
3
1
19
12.5
L
King Arthur
Izcy
King Arthur
4
7
7
1.07
W
Charybdis
KenyeWes
Charybdis
5
4
13
2.88
W
6
1
11
11.5
L
Hercules
Linedarc
Hercules
3
1
6
6
W
Raijin
RenGawd
Raijin
3
4
12
2.25
L
0
7
2
0.14
L
Zhong Kui
eBoyt
Zhong Kui
4
7
5
0.93
L
Izanami
luciaddream
Izanami
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,392
Damage
71,994
82,076
Taken
72,781
61,877
Mitigated
60,853
15,527
Healing
19,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
BlueForcez23
Poseidon
19,685
2,700
494
2,115
11,769
5,642
662
2,555
9,038
58,850
0
W
Xing Tian
Enochkable
Xing Tian
8,271
1,101
2,345
4,061
17,434
21,865
185
5,419
11,767
12,300
0
L
King Arthur
Izcy
King Arthur
15,462
2,301
325
2,434
24,270
18,333
0
16,111
7,595
0
36,466
W
Charybdis
KenyeWes
Charybdis
16,931
10,010
0
6,485
18,367
9,675
5,273
3,586
14,781
0
57,363
W
11,583
1,718
967
1,932
12,062
17,978
877
2,005
9,729
420
29,144
L
Hercules
Linedarc
Hercules
12,263
1,756
0
3,669
14,170
20,483
84
7,248
6,464
0
24,979
W
Raijin
RenGawd
Raijin
15,524
1,595
109
562
13,149
5,693
1,312
4,337
8,812
33,826
0
L
2,415
1,091
0
238
10,058
4,024
0
4,655
5,137
11,455
0
L
Zhong Kui
eBoyt
Zhong Kui
15,487
1,013
61
5,610
19,833
12,933
0
9,849
9,478
36,311
0
L
Izanami
luciaddream
Izanami
9,765
5,758
947
2,243
13,745
6,104
468
4,960
8,364
0
56,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,373
Gold Earned
58,662
250
Minions Killed
278
0
Camps Cleared
0
1,344,258
Distance Traveled
1,555,541
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,233
816
76
5
0
307,634
1
W
Xing Tian
11,804
787
6
0
0
333,375
0
L
King Arthur
10,262
684
40
3
0
280,110
1
W
Charybdis
12,286
819
95
6
0
285,053
1
W
Odin
11,502
767
53
4
0
349,773
1
L
Hercules
10,223
682
30
2
0
335,882
0
W
Raijin
10,837
722
48
3
0
279,706
4
L
Sol
8,730
582
21
1
0
182,435
0
L
Zhong Kui
10,384
692
45
3
0
267,292
2
L
Izanami
10,774
718
114
8
0
278,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role