Player Matchup

Sun Wukong
Sun Wukong
IckyGoonlaut
Sun Wukong
Level 18
God Stats
6W - 7L
1,476 SR
Queue Stats
19W - 33L
1,518 Elo+
Party 2
Baba Yaga
Baba Yaga
LordYoloFast
Baba Yaga
Level 117
God Stats
3W - 5L
1,631 SR
Queue Stats
50W - 70L
1,404 Elo+
Party 2
Neith
Neith
Surslo Splee
Neith
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 52L
1,404 Elo+
Party 2
Artio
Artio
TastyLOWEDAWG
Artio
Level 39
God Stats
1W - 0L
1,247 SR
Queue Stats
28W - 38L
1,596 Elo+
Party 2
Da Ji
Da Ji
kadensucks69
Da Ji
Level 67
God Stats
6W - 7L
1,500 SR
Queue Stats
31W - 49L
1,321 Elo+
Party 2
Team Averages
Level 65
1,471 SR
1,448 Elo+

VS

Team Averages
Level 84
1,615 SR
1,471 Elo+
Erlang Shen
Erlang Shen
Arcan3Tricks
Erlang Shen
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 32L
1,370 Elo+
Solo
Da Ji
Da Ji
TRUE_Entity04
Da Ji
Level 94
God Stats
6W - 5L
1,527 SR
Queue Stats
149W - 142L
1,409 Elo+
Party 1
Artemis
Artemis
TRUE_OneShot22
Artemis
Level 87
God Stats
13W - 10L
1,500 SR
Queue Stats
437W - 414L
1,524 Elo+
Party 1
Ra
Ra
TRUE_Rxmbo03
Ra
Level 27
God Stats
9W - 4L
1,846 SR
Queue Stats
239W - 264L
1,414 Elo+
Party 1
Atlas
Atlas
TheHomieZer0
Atlas
Level 127
God Stats
16W - 16L
1,702 SR
Queue Stats
76W - 97L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IckyGoonlaut
Sun Wukong
13
3 / 3 / 2
8,866
467
7,911
14,050
10,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
LordYoloFast
Baba Yaga
16
4 / 2 / 4
9,966
525
10,130
10,059
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 5 / 2
7,436
391
7,578
11,922
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 1 / 6
8,913
469
4,015
14,760
12,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
7 / 6 / 1
10,102
532
15,184
19,761
7,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Arcan3Tricks
Erlang Shen
14
2 / 2 / 5
9,424
496
11,763
16,113
13,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 5 / 3
10,469
551
10,684
14,101
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 3
8,385
441
14,067
11,690
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 6 / 2
8,324
438
4,682
10,520
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 2 / 6
8,877
467
6,786
13,983
11,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
16
Kills
17
17
Deaths
16
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Arcan3Tricks
Erlang Shen
2
2
5
2.25
W
Sun Wukong
IckyGoonlaut
Sun Wukong
3
3
2
1.33
W
Baba Yaga
LordYoloFast
Baba Yaga
4
2
4
3
W
1
5
2
0.4
L
8
5
3
1.9
L
3
1
3
4.5
L
3
6
2
0.67
W
1
1
6
4
L
1
2
6
2
W
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,818
Damage
47,982
70,552
Taken
66,407
38,982
Mitigated
36,609
25,213
Healing
16,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Arcan3Tricks
Erlang Shen
11,763
6,532
0
3,216
16,113
13,766
532
3,106
12,278
0
61,513
W
Sun Wukong
IckyGoonlaut
Sun Wukong
7,911
2,069
28
3,652
14,050
10,779
811
43
14,007
2,653
29,608
W
Baba Yaga
LordYoloFast
Baba Yaga
10,130
549
162
3,977
10,059
3,533
1,875
2,643
7,244
62,348
0
W
7,578
3,080
147
2,639
11,922
4,565
695
3,495
8,427
0
42,551
L
10,684
2,539
0
3,084
14,101
5,048
0
3,006
10,832
0
54,852
L
14,067
5,986
207
5,248
11,690
3,484
546
2,988
8,591
0
54,826
L
4,682
677
669
1,056
10,520
3,199
0
3,557
6,663
39,564
0
W
4,015
285
1,509
5,974
14,760
12,985
420
3,218
11,542
18,812
0
L
6,786
1,492
557
2,316
13,983
11,112
280
2,034
11,939
37,970
0
W
15,184
4,012
205
6,920
19,761
7,120
0
2,069
17,350
0
72,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,283
Gold Earned
45,479
372
Minions Killed
396
0
Camps Cleared
0
1,676,742
Distance Traveled
1,731,488
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,424
496
111
6
0
390,163
3
W
Sun Wukong
8,866
467
54
3
0
311,442
0
W
Baba Yaga
9,966
525
118
6
0
310,187
4
W
Neith
7,436
391
69
4
0
316,082
3
L
Da Ji
10,469
551
95
5
0
356,704
4
L
Artemis
8,385
441
77
4
0
321,577
4
L
Ra
8,324
438
53
3
0
345,103
5
W
Artio
8,913
469
26
1
0
397,417
5
L
Atlas
8,877
467
60
3
0
317,941
7
W
Da Ji
10,102
532
105
6
0
341,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role