Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver III
Deathmauler
Poseidon
Silver III
Level 147
God Stats
6W - 2L
1,726 SR
Queue Stats
50W - 53L
1,452 MMR
Solo
Loki
Loki
Silver I
PocomaxaBCY
Loki
Silver I
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 84L
1,450 MMR
Solo
Sobek
Sobek
Bronze III
VoodieGor
Sobek
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,454 MMR
Solo
Chronos
Chronos
Silver II
soulles23
Chronos
Silver II
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 95L
1,460 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,545 SR
1,463 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,481 SR
1,463 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Bushz
King Arthur
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,462 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Ferrcetio
Nu Wa
Bronze III
Level 128
God Stats
0W - 5L
1,223 SR
Queue Stats
10W - 7L
1,454 MMR
Solo
Fenrir
Fenrir
Silver III
MehdiDefender
Fenrir
Silver III
Level 120
God Stats
10W - 11L
1,681 SR
Queue Stats
81W - 74L
1,450 MMR
Solo
Terra
Terra
Silver II
Sever1n
Terra
Silver II
Level 84
God Stats
0W - 5L
1,500 SR
Queue Stats
38W - 52L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
6 / 3 / 6
11,617
528
15,130
21,240
25,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
Deathmauler
Poseidon
20
9 / 5 / 4
13,627
619
23,472
17,365
5,884
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
10 / 3 / 6
13,656
621
10,740
18,565
7,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
VoodieGor
Sobek
17
2 / 2 / 12
11,380
517
10,187
18,682
23,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
soulles23
Chronos
20
7 / 5 / 7
13,156
598
13,380
23,120
8,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
CamazotzGebTiamat

VS

Bans
TsukuyomiThanatosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
4 / 8 / 1
11,262
512
9,467
14,352
4,945
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Bushz
King Arthur
13
1 / 7 / 3
9,089
413
7,909
20,523
17,629
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
Ferrcetio
Nu Wa
13
2 / 12 / 4
8,936
406
16,825
16,753
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
8 / 7 / 3
10,874
494
14,506
21,350
11,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Sever1n
Terra
15
2 / 0 / 5
10,044
457
6,902
17,179
17,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
34
Kills
17
18
Deaths
34
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
3
6
3
L
Medusa
 
Medusa
4
8
1
0.56
L
King Arthur
Bushz
King Arthur
1
7
3
0.36
W
Poseidon
Deathmauler
Poseidon
9
5
4
2.2
L
Nu Wa
Ferrcetio
Nu Wa
2
12
4
0.33
L
8
7
3
1.36
W
10
3
6
4.33
L
Terra
Sever1n
Terra
2
0
5
4.5
W
Sobek
VoodieGor
Sobek
2
2
12
4
W
Chronos
soulles23
Chronos
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,909
Damage
55,609
98,972
Taken
90,157
69,397
Mitigated
56,341
32,476
Healing
10,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,130
2,752
0
4,487
21,240
25,067
0
3,559
17,342
16,378
47,555
L
Medusa
 
Medusa
9,467
3,846
0
1,151
14,352
4,945
0
7,718
6,589
0
80,735
L
King Arthur
Bushz
King Arthur
7,909
1,285
0
420
20,523
17,629
0
8,061
11,319
0
45,421
W
Poseidon
Deathmauler
Poseidon
23,472
3,679
352
7,367
17,365
5,884
190
5,800
11,227
118,827
0
L
Nu Wa
Ferrcetio
Nu Wa
16,825
1,531
0
777
16,753
4,980
0
10,871
5,705
52,690
0
L
14,506
6,554
0
3,709
21,350
11,381
0
10,783
10,338
0
72,248
W
10,740
3,344
0
7,438
18,565
7,109
855
2,730
15,578
0
114,119
L
Terra
Sever1n
Terra
6,902
361
1,024
3,322
17,179
17,406
0
13,317
3,721
33,969
0
W
Sobek
VoodieGor
Sobek
10,187
966
1,455
4,986
18,682
23,027
357
4,690
13,501
41,933
3,503
W
Chronos
soulles23
Chronos
13,380
5,998
0
6,391
23,120
8,310
2,640
5,214
17,597
90,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,436
Gold Earned
50,205
670
Minions Killed
486
0
Camps Cleared
0
2,081,811
Distance Traveled
1,886,463
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,617
528
112
5
0
392,570
1
L
Medusa
11,262
512
135
6
0
361,497
4
L
King Arthur
9,089
413
90
4
0
388,435
1
W
Poseidon
13,627
619
187
9
0
439,648
6
L
Nu Wa
8,936
406
87
4
0
334,689
5
L
Fenrir
10,874
494
111
5
0
379,096
0
W
Loki
13,656
621
149
7
0
425,798
4
L
Terra
10,044
457
63
3
0
422,746
0
W
Sobek
11,380
517
63
3
0
439,736
2
W
Chronos
13,156
598
159
7
0
384,059
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role