Player Matchup

Tiamat
Tiamat
Atrocity_Prody
Tiamat
Level 157
God Stats
1W - 3L
1,285 SR
Queue Stats
87W - 66L
1,468 Elo+
Party 2
Chaac
Chaac
Drakier759
Chaac
Level 137
God Stats
24W - 18L
1,782 SR
Queue Stats
263W - 274L
1,417 Elo+
Party 2
Danzaburou
Danzaburou
TheCrimsonDuck97
Danzaburou
Level 80
God Stats
3W - 4L
1,166 SR
Queue Stats
231W - 241L
1,446 Elo+
Party 2
Team Averages
Level 125
1,411 SR
1,444 Elo+

VS

Team Averages
Level 88
1,550 SR
1,439 Elo+
Loki
Loki
Slimy310
Loki
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,521 Elo+
Party 1
Erlang Shen
Erlang Shen
ZurdoLFC
Erlang Shen
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,521 Elo+
Party 1
Hades
Hades
twojustrich
Hades
Level 20
God Stats
3W - 2L
1,650 SR
Queue Stats
3W - 7L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 5
10,119
843
11,609
9,142
12,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
14
3 / 1 / 11
10,044
837
11,052
15,958
19,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TheCrimsonDuck97
Danzaburou
14
4 / 1 / 8
9,616
801
7,343
5,051
1,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
1 / 6 / 2
7,811
651
4,757
12,141
4,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
ZurdoLFC
Erlang Shen
12
2 / 5 / 1
7,963
664
6,870
14,041
11,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 3
7,125
594
4,809
9,156
5,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
3
3
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
W
Chaac
3
1
11
8.5
L
Loki
1
6
2
0.33
W
Danzaburou
TheCrimsonDuck97
Danzaburou
4
1
8
8
L
Erlang Shen
ZurdoLFC
Erlang Shen
2
5
1
0.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,004
Damage
16,436
30,151
Taken
35,338
34,402
Mitigated
21,223
16,023
Healing
6,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,609
1,642
553
5,864
9,142
12,605
320
1,347
7,683
38,389
0
W
Chaac
11,052
1,201
132
6,808
15,958
19,905
312
2,924
12,703
0
29,657
L
Loki
4,757
735
0
694
12,141
4,328
0
4,644
7,497
0
20,700
W
Danzaburou
TheCrimsonDuck97
Danzaburou
7,343
2,373
442
2,224
5,051
1,892
1,576
529
4,486
0
39,536
L
Erlang Shen
ZurdoLFC
Erlang Shen
6,870
2,508
0
3,770
14,041
11,279
0
3,936
10,105
0
25,597
L
4,809
487
325
1,817
9,156
5,616
0
3,344
5,812
13,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
22,899
160
Minions Killed
103
8
Camps Cleared
3
697,552
Distance Traveled
584,052
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,119
843
58
5
4
221,797
5
W
Chaac
10,044
837
29
2
2
248,147
0
L
Loki
7,811
651
39
3
1
207,285
2
W
Danzaburou
9,616
801
73
6
2
227,608
1
L
Erlang Shen
7,963
664
38
3
2
207,093
3
L
Hades
7,125
594
26
2
0
169,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role