Player Matchup

Sol
Sol
 
Sol
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Autismical
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,428 Elo+
Party 3
Fafnir
Fafnir
SiRxGreen
Fafnir
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
63W - 49L
1,512 Elo+
Party 1
Cerberus
Cerberus
TheDeathHurts
Cerberus
Level 103
God Stats
80W - 88L
1,500 SR
Queue Stats
339W - 358L
1,446 Elo+
Party 3
Tyr
Tyr
xDHGSOLARFLAREx
Tyr
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
278W - 257L
1,492 Elo+
Party 1
Team Averages
Level 69
1,500 SR
1,476 Elo+

VS

Team Averages
Level 45
1,439 SR
1,592 Elo+
Cthulhu
Cthulhu
Banshee6351
Cthulhu
Level 44
God Stats
5W - 8L
1,197 SR
Queue Stats
39W - 48L
1,500 Elo+
Party 2
Chaac
Chaac
McQuick
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,657 Elo+
Party 4
Ullr
Ullr
QuinnusGsus
Ullr
Level 79
God Stats
6W - 7L
1,500 SR
Queue Stats
141W - 146L
1,476 Elo+
Party 2
Thanatos
Thanatos
SpaceJam00
Thanatos
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,829 Elo+
Party 4
Hades
Hades
Xurda
Hades
Level 40
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 3 / 0
5,200
473
3,380
4,096
900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Autismical
Nemesis
10
2 / 3 / 2
6,163
560
4,331
7,225
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fafnir
SiRxGreen
Fafnir
8
0 / 2 / 0
5,565
506
1,809
7,097
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
TheDeathHurts
Cerberus
12
3 / 1 / 3
6,891
626
8,673
10,985
8,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 2 / 0
6,111
556
5,061
4,109
1,619
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Banshee6351
Cthulhu
9
2 / 0 / 3
5,648
513
3,028
5,652
3,250
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
McQuick
Chaac
12
3 / 2 / 1
6,799
618
6,094
9,256
4,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 0 / 1
6,222
566
3,845
5,151
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
SpaceJam00
Thanatos
11
3 / 3 / 2
6,458
587
6,141
8,711
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
Xurda
Hades
9
0 / 3 / 5
5,547
504
4,287
8,173
3,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
8
Kills
11
11
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
L
Nemesis
Autismical
Nemesis
2
3
2
1
W
Cthulhu
Banshee6351
Cthulhu
2
0
3
3.5
W
Chaac
McQuick
Chaac
3
2
1
1.75
W
3
0
1
3.5
L
Fafnir
SiRxGreen
Fafnir
0
2
0
0
W
Thanatos
SpaceJam00
Thanatos
3
3
2
1.33
L
Cerberus
TheDeathHurts
Cerberus
3
1
3
4.5
W
Hades
Xurda
Hades
0
3
5
0.83
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,254
Damage
23,395
33,512
Taken
36,943
18,062
Mitigated
15,825
10,297
Healing
19,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,380
1,563
0
645
4,096
900
1,174
1,803
2,293
31,356
0
L
Nemesis
Autismical
Nemesis
4,331
2,202
0
2,015
7,225
1,979
0
1,200
6,025
0
27,172
W
Cthulhu
Banshee6351
Cthulhu
3,028
198
409
1,450
5,652
3,250
0
1,398
4,254
19,963
0
W
Chaac
McQuick
Chaac
6,094
1,854
0
4,588
9,256
4,959
0
6,827
2,429
0
36,686
W
3,845
1,904
0
1,945
5,151
1,768
682
3,500
1,651
0
36,381
L
Fafnir
SiRxGreen
Fafnir
1,809
403
0
1,577
7,097
5,388
150
2,138
4,959
6,047
0
W
Thanatos
SpaceJam00
Thanatos
6,141
2,442
0
7,689
8,711
2,350
0
1,196
7,515
0
36,469
L
Cerberus
TheDeathHurts
Cerberus
8,673
1,178
0
5,285
10,985
8,176
0
1,552
9,433
35,099
0
W
Hades
Xurda
Hades
4,287
699
160
3,521
8,173
3,498
0
941
7,232
25,596
0
L
5,061
661
0
775
4,109
1,619
0
622
3,487
0
25,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,930
Gold Earned
30,674
272
Minions Killed
327
0
Camps Cleared
0
1,007,122
Distance Traveled
1,050,917
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,200
473
73
7
0
181,408
1
L
Nemesis
6,163
560
61
6
0
223,453
0
W
Cthulhu
5,648
513
46
4
0
223,386
3
W
Chaac
6,799
618
81
7
0
200,582
0
W
Ullr
6,222
566
66
6
0
207,966
6
L
Fafnir
5,565
506
18
2
0
214,386
3
W
Thanatos
6,458
587
80
7
0
224,396
3
L
Cerberus
6,891
626
74
7
0
205,698
1
W
Hades
5,547
504
54
5
0
194,587
1
L
Tyr
6,111
556
46
4
0
182,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role