Player Matchup

Thoth
Thoth
 
Thoth
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Celestiane
Nike
Level 75
God Stats
1W - 1L
1,721 SR
Queue Stats
4W - 8L
1,342 Elo+
Solo
Arachne
Arachne
Tylereousboi
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,500 Elo+
Party 2
Ymir
Ymir
contritechalk
Ymir
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
44W - 56L
1,500 Elo+
Party 2
Izanami
Izanami
lavteeming
Izanami
Level 17
God Stats
4W - 7L
1,418 SR
Queue Stats
35W - 46L
1,500 Elo+
Party 2
Team Averages
Level 40
1,528 SR
1,468 Elo+

VS

Team Averages
Level 80
1,327 SR
1,473 Elo+
Neith
Neith
Gelify
Neith
Level 84
God Stats
2W - 3L
1,323 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
King Arthur
King Arthur
Hellig
King Arthur
Level 119
God Stats
10W - 2L
1,500 SR
Queue Stats
80W - 78L
1,367 Elo+
Solo
Tsukuyomi
Tsukuyomi
TehSlendyMan
Tsukuyomi
Level 96
God Stats
2W - 1L
1,230 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 1
Ymir
Ymir
WhosRewind
Ymir
Level 7
God Stats
1W - 0L
1,482 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
jaxkeleton1
Scylla
Level 94
God Stats
1W - 1L
1,101 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
3 / 7 / 1
8,895
494
7,413
12,433
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 1
8,036
446
7,022
16,574
9,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Tylereousboi
Arachne
12
1 / 3 / 1
7,710
428
3,680
12,731
4,384
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
2 / 7 / 4
8,134
452
5,133
18,713
15,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
lavteeming
Izanami
14
6 / 7 / 3
9,181
510
14,861
15,906
4,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gelify
Neith
13
3 / 4 / 9
9,497
528
9,054
10,479
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Hellig
King Arthur
16
4 / 2 / 7
10,335
574
11,648
15,621
15,920
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
TehSlendyMan
Tsukuyomi
18
19 / 2 / 5
11,867
659
16,911
14,424
6,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 5 / 8
8,615
479
3,020
15,806
11,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
14
4 / 2 / 12
9,909
551
14,388
7,630
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
13
Kills
30
30
Deaths
15
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
7
1
0.5
L
1
6
1
0.25
W
Neith
Gelify
Neith
3
4
9
1.88
W
King Arthur
Hellig
King Arthur
4
2
7
3.75
W
Tsukuyomi
TehSlendyMan
Tsukuyomi
19
2
5
10.75
L
Arachne
Tylereousboi
Arachne
1
3
1
0.5
W
0
5
8
0.8
L
2
7
4
0.57
W
Scylla
4
2
12
5
L
Izanami
lavteeming
Izanami
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,109
Damage
55,021
76,357
Taken
63,960
37,521
Mitigated
39,514
14,872
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,413
524
0
1,123
12,433
2,815
0
3,007
9,246
43,252
1,543
L
7,022
1,197
0
2,362
16,574
9,984
166
1,189
15,365
3,459
42,973
W
Neith
Gelify
Neith
9,054
3,811
0
1,825
10,479
3,078
3,443
1,899
8,580
0
40,243
W
King Arthur
Hellig
King Arthur
11,648
1,995
53
1,810
15,621
15,920
480
1,573
13,303
0
61,243
W
Tsukuyomi
TehSlendyMan
Tsukuyomi
16,911
5,888
0
6,140
14,424
6,094
2,407
3,330
10,933
0
69,830
L
Arachne
Tylereousboi
Arachne
3,680
2,594
0
5,305
12,731
4,384
168
2,035
10,605
0
29,921
W
3,020
545
0
874
15,806
11,750
580
4,137
11,626
24,856
0
L
5,133
389
1,416
1,899
18,713
15,636
48
6,600
11,885
19,810
0
W
Scylla
14,388
1,288
0
983
7,630
2,672
3,046
2,367
5,263
48,241
0
L
Izanami
lavteeming
Izanami
14,861
9,771
0
2,767
15,906
4,702
43
3,930
11,848
0
65,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,956
Gold Earned
50,223
351
Minions Killed
394
0
Camps Cleared
0
1,647,922
Distance Traveled
1,736,047
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,895
494
79
4
0
278,076
1
L
Nike
8,036
446
91
5
0
344,008
3
W
Neith
9,497
528
63
4
0
313,740
0
W
King Arthur
10,335
574
112
6
0
367,022
0
W
Tsukuyomi
11,867
659
96
5
0
409,581
0
L
Arachne
7,710
428
60
3
0
386,186
1
W
Ymir
8,615
479
38
2
0
325,652
0
L
Ymir
8,134
452
26
1
0
335,018
1
W
Scylla
9,909
551
85
5
0
320,052
0
L
Izanami
9,181
510
95
5
0
304,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role