Player Matchup

Fafnir
Fafnir
Gold V
 
Fafnir
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold IV
 
Tyr
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
BuuscandoANemo
Sol
Gold V
Level 160
God Stats
1W - 6L
1,332 SR
Queue Stats
116W - 109L
1,540 MMR
Party 1
Xbalanque
Xbalanque
Gold I
FalliNNNg
Xbalanque
Gold I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,766 MMR
Solo
Pele
Pele
Platinum IV
zJhoon
Pele
Platinum IV
Level 159
God Stats
5W - 3L
1,859 SR
Queue Stats
123W - 84L
2,049 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,538 SR
1,671 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,587 SR
1,617 MMR
Cernunnos
Cernunnos
Platinum I
 
Cernunnos
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
Beigonn
Morgan Le Fay
Platinum II
Level 160
God Stats
10W - 16L
1,488 SR
Queue Stats
102W - 114L
1,971 MMR
Solo
Susano
Susano
Silver I
GamesSeriuos
Susano
Silver I
Level 127
God Stats
2W - 1L
1,702 SR
Queue Stats
80W - 56L
1,592 MMR
Party 2
Ne Zha
Ne Zha
Silver II
peppersz
Ne Zha
Silver II
Level 160
God Stats
4W - 5L
1,746 SR
Queue Stats
293W - 230L
1,523 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 4 / 2
5,541
554
2,208
10,483
7,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
 
Tyr
10
0 / 1 / 0
5,353
535
3,141
5,261
4,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 2 / 2
5,324
532
2,600
3,790
1,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
FalliNNNg
Xbalanque
9
0 / 3 / 1
5,271
527
4,505
6,673
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
zJhoon
Pele
10
2 / 5 / 2
5,628
563
3,930
8,454
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
NemesisCliodhnaOdinGeb

VS

Bans
BastetAtlasLokiApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
7 / 0 / 3
7,270
727
7,893
5,012
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Achilles
 
Achilles
11
1 / 0 / 1
6,041
604
3,498
5,728
4,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Beigonn
Morgan Le Fay
11
2 / 1 / 7
6,406
641
4,401
4,369
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
11
5 / 2 / 7
6,540
654
5,697
6,912
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
peppersz
Ne Zha
9
0 / 1 / 9
5,734
573
4,343
6,295
4,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
15
15
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
4
2
0.5
L
Tyr
 
Tyr
0
1
0
0
W
Cernunnos
 
Cernunnos
7
0
3
8.5
W
Achilles
 
Achilles
1
0
1
1.5
W
Morgan Le Fay
Beigonn
Morgan Le Fay
2
1
7
5.5
L
1
2
2
1
L
Xbalanque
FalliNNNg
Xbalanque
0
3
1
0.17
W
Susano
5
2
7
4.25
W
Ne Zha
peppersz
Ne Zha
0
1
9
4.5
L
Pele
zJhoon
Pele
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,384
Damage
25,832
34,661
Taken
28,316
16,344
Mitigated
13,863
10,453
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,208
435
201
2,496
10,483
7,591
0
1,493
8,990
10,513
0
L
Tyr
 
Tyr
3,141
607
0
3,503
5,261
4,023
0
0
4,636
0
28,142
W
Cernunnos
 
Cernunnos
7,893
3,148
0
3,735
5,012
1,668
0
1,340
3,672
0
43,945
W
Achilles
 
Achilles
3,498
761
0
3,484
5,728
4,373
0
0
5,728
0
29,638
W
Morgan Le Fay
Beigonn
Morgan Le Fay
4,401
342
0
923
4,369
1,492
0
907
3,462
35,105
0
L
2,600
320
0
1,048
3,790
1,164
0
1,138
2,652
26,313
2,770
L
Xbalanque
FalliNNNg
Xbalanque
4,505
1,281
0
2,248
6,673
1,473
0
19
6,654
0
31,882
W
Susano
5,697
1,802
0
2,571
6,912
2,309
0
938
5,974
0
37,168
W
Ne Zha
peppersz
Ne Zha
4,343
1,113
334
2,403
6,295
4,021
0
1,519
4,776
0
18,892
L
Pele
zJhoon
Pele
3,930
717
0
957
8,454
2,093
0
1,751
6,666
0
32,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,117
Gold Earned
31,991
284
Minions Killed
328
0
Camps Cleared
0
949,158
Distance Traveled
995,102
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,541
554
21
2
0
173,713
3
L
Tyr
5,353
535
57
6
0
212,554
4
W
Cernunnos
7,270
727
91
9
0
183,256
3
W
Achilles
6,041
604
61
6
0
178,714
2
W
Morgan Le Fay
6,406
641
79
8
0
192,746
2
L
Sol
5,324
532
75
8
0
193,903
4
L
Xbalanque
5,271
527
72
7
0
166,037
4
W
Susano
6,540
654
79
8
0
228,471
1
W
Ne Zha
5,734
573
18
2
0
211,915
2
L
Pele
5,628
563
59
6
0
202,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role