Player Matchup

Olorun
Olorun
Silver I
 
Olorun
Silver I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
CAPSGUY
He Bo
Silver I
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 19L
1,592 MMR
Party 2
Jing Wei
Jing Wei
Gold IV
RomeDoesIt
Jing Wei
Gold IV
Level 158
God Stats
5W - 1L
1,743 SR
Queue Stats
24W - 16L
1,683 MMR
Party 3
Gilgamesh
Gilgamesh
Bronze III
WallyNxtDoor
Gilgamesh
Bronze III
Level 159
God Stats
2W - 1L
1,727 SR
Queue Stats
217W - 212L
1,501 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,594 SR
1,555 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,546 SR
1,519 MMR
Zhong Kui
Zhong Kui
Bronze III
 
Zhong Kui
Bronze III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
 
Sol
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver I
DominantTop
Cabrakan
Silver I
Level 159
God Stats
1W - 1L
1,729 SR
Queue Stats
13W - 12L
1,593 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
5 / 5 / 7
8,620
663
13,989
12,115
5,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
 
Sylvanus
10
1 / 2 / 7
6,540
503
3,713
6,820
4,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
CAPSGUY
He Bo
14
10 / 5 / 2
8,828
679
7,845
9,242
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RomeDoesIt
Jing Wei
14
4 / 0 / 2
8,142
626
4,024
5,078
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
WallyNxtDoor
Gilgamesh
13
2 / 0 / 1
7,817
601
6,829
9,157
5,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CliodhnaBastetKhepri

VS

Bans
FreyaGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 1 / 2
7,593
584
6,046
7,460
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
 
Mercury
12
3 / 5 / 3
7,397
569
1,939
9,243
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
 
Sol
11
5 / 6 / 5
7,146
550
12,070
10,462
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
 
Charybdis
11
1 / 4 / 3
6,809
524
3,248
7,764
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
DominantTop
Cabrakan
8
0 / 6 / 7
5,820
448
4,589
13,029
10,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
22
Kills
12
12
Deaths
22
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
5
7
1.7
W
Sylvanus
 
Sylvanus
1
2
7
2.25
L
Zhong Kui
 
Zhong Kui
3
1
2
4
L
Mercury
 
Mercury
3
5
3
0.9
L
Sol
 
Sol
5
6
5
1.25
L
Charybdis
 
Charybdis
1
4
3
0.63
W
He Bo
CAPSGUY
He Bo
10
5
2
2.2
L
Cabrakan
DominantTop
Cabrakan
0
6
7
0.58
W
Jing Wei
RomeDoesIt
Jing Wei
4
0
2
5
W
Gilgamesh
WallyNxtDoor
Gilgamesh
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,400
Damage
27,892
42,412
Taken
47,958
18,899
Mitigated
25,258
16,838
Healing
11,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
13,989
7,480
102
4,376
12,115
5,100
390
8,144
3,971
60,111
0
W
Sylvanus
 
Sylvanus
3,713
1,402
816
1,958
6,820
4,224
300
3,084
3,693
17,270
5,998
L
Zhong Kui
 
Zhong Kui
6,046
987
0
3,635
7,460
5,362
0
104
7,356
42,876
0
L
Mercury
 
Mercury
1,939
784
0
422
9,243
3,183
0
5,107
4,136
0
33,354
L
Sol
 
Sol
12,070
4,660
0
3,403
10,462
3,998
0
8,771
1,691
31,684
4,023
L
Charybdis
 
Charybdis
3,248
1,241
0
2,189
7,764
1,856
0
1,914
5,850
0
36,922
W
He Bo
CAPSGUY
He Bo
7,845
770
0
2,776
9,242
3,008
0
3,641
5,570
54,474
0
L
Cabrakan
DominantTop
Cabrakan
4,589
705
354
1,489
13,029
10,859
0
9,140
3,889
11,600
0
W
Jing Wei
RomeDoesIt
Jing Wei
4,024
3,503
0
3,214
5,078
1,478
350
765
4,069
0
59,370
W
Gilgamesh
WallyNxtDoor
Gilgamesh
6,829
2,074
0
3,596
9,157
5,089
0
4,983
3,464
0
47,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,947
Gold Earned
34,765
450
Minions Killed
309
0
Camps Cleared
0
1,208,379
Distance Traveled
1,214,671
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,620
663
96
7
0
216,955
2
W
Sylvanus
6,540
503
50
4
0
191,630
2
L
Zhong Kui
7,593
584
102
8
0
232,083
6
L
Mercury
7,397
569
62
5
0
278,961
2
L
Sol
7,146
550
54
4
0
242,025
2
L
Charybdis
6,809
524
77
6
0
234,702
1
W
He Bo
8,828
679
105
8
0
266,661
1
L
Cabrakan
5,820
448
14
1
0
226,900
1
W
Jing Wei
8,142
626
99
8
0
250,419
4
W
Gilgamesh
7,817
601
100
8
0
282,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role