Player Matchup

Ullr
Ullr
ChefAegis
Ullr
Level 84
God Stats
4W - 9L
1,261 SR
Queue Stats
21W - 26L
1,324 Elo+
Party 1
Bakasura
Bakasura
ShadowLinkX
Bakasura
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,202 Elo+
Party 1
Atlas
Atlas
jbeast1236
Atlas
Level 82
God Stats
35W - 31L
1,287 SR
Queue Stats
404W - 408L
1,322 Elo+
Party 3
Cthulhu
Cthulhu
l3ane
Cthulhu
Level 82
God Stats
3W - 5L
1,499 SR
Queue Stats
20W - 23L
1,367 Elo+
Party 1
Sol
Sol
zBackspace
Sol
Level 49
God Stats
50W - 55L
1,122 SR
Queue Stats
128W - 126L
1,431 Elo+
Party 3
Team Averages
Level 63
1,334 SR
1,329 Elo+

VS

Team Averages
Level 69
1,425 SR
1,367 Elo+
Tyr
Tyr
ClutchPLZ
Tyr
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,133 Elo+
Party 2
Cabrakan
Cabrakan
FuzzyDice2425
Cabrakan
Level 144
God Stats
4W - 10L
1,290 SR
Queue Stats
13W - 16L
1,468 Elo+
Party 2
Kukulkan
Kukulkan
KeagMeister
Kukulkan
Level 60
God Stats
4W - 2L
1,500 SR
Queue Stats
112W - 114L
1,392 Elo+
Solo
Danzaburou
Danzaburou
Papalloryo
Danzaburou
Level 88
God Stats
300W - 277L
1,655 SR
Queue Stats
655W - 664L
1,577 Elo+
Solo
Gilgamesh
Gilgamesh
Put2Sleep
Gilgamesh
Level 47
God Stats
10W - 13L
1,179 SR
Queue Stats
69W - 78L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
0 / 3 / 0
6,256
521
1,996
6,155
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
ShadowLinkX
Bakasura
9
0 / 4 / 1
5,839
487
1,912
10,474
3,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
7
0 / 5 / 3
5,493
458
3,380
11,707
7,563
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
l3ane
Cthulhu
11
1 / 3 / 2
6,559
547
4,528
7,752
6,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 6 / 0
7,012
584
6,277
9,482
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,087
507
1,465
4,765
1,994
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cabrakan
FuzzyDice2425
Cabrakan
11
4 / 0 / 8
6,991
583
5,359
4,964
4,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
KeagMeister
Kukulkan
13
6 / 2 / 6
7,430
619
7,847
6,041
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
Papalloryo
Danzaburou
12
5 / 0 / 6
7,421
618
7,858
7,885
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Put2Sleep
Gilgamesh
11
6 / 2 / 4
7,190
599
10,597
8,465
4,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
5
Kills
21
21
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
3
0
0
W
0
1
1
0.5
W
Cabrakan
FuzzyDice2425
Cabrakan
4
0
8
8
W
Kukulkan
KeagMeister
Kukulkan
6
2
6
4.5
W
Danzaburou
Papalloryo
Danzaburou
5
0
6
8
W
Gilgamesh
Put2Sleep
Gilgamesh
6
2
4
4
L
Bakasura
ShadowLinkX
Bakasura
0
4
1
0.13
L
Atlas
0
5
3
0.3
L
Cthulhu
l3ane
Cthulhu
1
3
2
0.67
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,093
Damage
33,126
45,570
Taken
32,120
21,520
Mitigated
16,238
9,158
Healing
8,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
1,996
675
0
1,423
6,155
1,374
1,004
405
5,750
0
38,737
W
1,465
107
0
675
4,765
1,994
0
2,132
2,204
0
21,920
W
Cabrakan
FuzzyDice2425
Cabrakan
5,359
557
243
1,565
4,964
4,826
0
1,811
3,075
24,618
0
W
Kukulkan
KeagMeister
Kukulkan
7,847
1,161
0
1,028
6,041
2,188
0
3,352
2,647
38,866
0
W
Danzaburou
Papalloryo
Danzaburou
7,858
2,963
0
2,527
7,885
2,557
120
2,268
5,218
0
42,703
W
Gilgamesh
Put2Sleep
Gilgamesh
10,597
2,575
0
2,467
8,465
4,673
0
3,241
5,130
0
36,368
L
Bakasura
ShadowLinkX
Bakasura
1,912
1,394
0
1,755
10,474
3,253
0
1,890
8,584
0
22,038
L
Atlas
3,380
1,414
401
1,373
11,707
7,563
0
3,757
7,950
10,373
0
L
Cthulhu
l3ane
Cthulhu
4,528
366
143
1,102
7,752
6,005
28
3,461
4,291
27,356
0
L
6,277
2,758
0
2,961
9,482
3,325
95
3,693
5,789
24,413
3,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,159
Gold Earned
35,119
288
Minions Killed
293
0
Camps Cleared
0
1,140,303
Distance Traveled
1,224,386
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,256
521
91
8
0
231,350
1
W
Tyr
6,087
507
54
5
0
237,546
3
W
Cabrakan
6,991
583
37
3
0
229,946
7
W
Kukulkan
7,430
619
64
5
0
246,467
3
W
Danzaburou
7,421
618
78
7
0
257,892
1
W
Gilgamesh
7,190
599
60
5
0
252,535
4
L
Bakasura
5,839
487
67
6
0
263,161
3
L
Atlas
5,493
458
12
1
0
218,597
2
L
Cthulhu
6,559
547
61
5
0
217,869
3
L
Sol
7,012
584
57
5
0
209,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role