Player Matchup

Bacchus
Bacchus
BearR45
Bacchus
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Apollo
Apollo
El-Idolo-_-
Apollo
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
xHuggyTimeBeaRx
Ah Puch
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,211 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,404 Elo+

VS

Team Averages
Level 102
1,494 SR
1,403 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Lm Just JoeKing
Chronos
Level 29
God Stats
2W - 1L
1,482 SR
Queue Stats
7W - 5L
1,559 Elo+
Party 1
Nemesis
Nemesis
RoyaltyRayne
Nemesis
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 39L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BearR45
Bacchus
8
0 / 3 / 1
5,390
674
1,597
7,082
4,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
9
0 / 7 / 1
5,165
646
2,732
7,307
2,259
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
1 / 5 / 0
5,371
671
5,163
8,563
2,454
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
8 / 0 / 7
8,882
1,110
6,925
7,581
7,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 10
7,149
894
6,341
5,962
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
RoyaltyRayne
Nemesis
11
4 / 1 / 8
6,919
865
5,272
5,540
3,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
15
15
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
7
11.5
L
Bacchus
BearR45
Bacchus
0
3
1
0.17
L
Apollo
0
7
1
0.07
W
3
0
10
8
W
Nemesis
RoyaltyRayne
Nemesis
4
1
8
8
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,492
Damage
18,538
22,952
Taken
19,083
8,745
Mitigated
13,550
2,879
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,925
1,684
440
3,881
7,581
7,291
535
2,660
4,921
0
17,525
L
Bacchus
BearR45
Bacchus
1,597
208
0
656
7,082
4,032
0
2,306
4,575
2,941
0
L
Apollo
2,732
1,021
0
313
7,307
2,259
0
1,701
5,468
0
15,482
W
6,341
2,751
0
1,902
5,962
2,649
1,564
2,490
3,472
30,325
3,568
W
Nemesis
RoyaltyRayne
Nemesis
5,272
1,515
0
834
5,540
3,610
347
2,106
3,434
0
13,268
L
5,163
100
320
1,590
8,563
2,454
0
2,201
6,149
17,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,926
Gold Earned
22,950
44
Minions Killed
102
2
Camps Cleared
7
390,661
Distance Traveled
467,065
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,882
1,110
14
2
0
144,770
1
L
Bacchus
5,390
674
4
1
1
143,910
1
L
Apollo
5,165
646
22
3
1
121,127
0
W
Chronos
7,149
894
70
9
5
151,780
4
W
Nemesis
6,919
865
18
2
2
170,515
3
L
Ah Puch
5,371
671
18
2
0
125,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role