Player Matchup

Bacchus
Bacchus
Chickneater
Bacchus
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo
Izanami
Izanami
EstrangedAngel
Izanami
Level 117
God Stats
18W - 14L
1,669 SR
Queue Stats
218W - 202L
1,545 Elo+
Solo
Hercules
Hercules
KidKidaoBoladao
Hercules
Level 83
God Stats
2W - 6L
1,417 SR
Queue Stats
179W - 191L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
RustyCubensis
Zhong Kui
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 118L
1,743 Elo+
Solo
Thanatos
Thanatos
Tortue2000
Thanatos
Level 88
God Stats
1W - 3L
1,367 SR
Queue Stats
73W - 76L
1,488 Elo+
Solo
Team Averages
Level 109
1,491 SR
1,559 Elo+

VS

Team Averages
Level 95
1,480 SR
1,426 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
CharlieBailey
Apollo
Level 122
God Stats
9W - 7L
1,368 SR
Queue Stats
176W - 172L
1,516 Elo+
Party 1
Bastet
Bastet
FineokaysPecs
Bastet
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
331W - 309L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
snaiderxz
Cthulhu
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 58L
1,455 Elo+
Solo
Zhong Kui
Zhong Kui
zaack2010
Zhong Kui
Level 88
God Stats
2W - 3L
1,532 SR
Queue Stats
26W - 36L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chickneater
Bacchus
9
1 / 3 / 2
6,901
460
5,816
11,403
11,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
2 / 5 / 0
8,200
547
10,034
11,081
3,149
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
14
1 / 5 / 0
7,735
516
3,244
17,946
10,146
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
RustyCubensis
Zhong Kui
10
1 / 6 / 1
6,797
453
7,665
10,405
6,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Tortue2000
Thanatos
11
1 / 4 / 0
6,936
462
5,180
12,468
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
2 / 2 / 4
9,377
625
9,088
8,979
7,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
3 / 1 / 2
8,923
595
5,660
10,305
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
15 / 1 / 2
10,086
672
15,357
14,885
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
snaiderxz
Cthulhu
13
0 / 1 / 8
8,175
545
4,753
10,136
9,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
zaack2010
Zhong Kui
13
3 / 1 / 6
8,045
536
7,284
9,342
6,523
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
23
23
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
2
4
2
W
3
1
2
4
L
Bacchus
Chickneater
Bacchus
1
3
2
0.67
L
2
5
0
0.4
W
15
1
2
16
L
Hercules
1
5
0
0.2
L
Zhong Kui
RustyCubensis
Zhong Kui
1
6
1
0.25
L
Thanatos
Tortue2000
Thanatos
1
4
0
0.25
W
Cthulhu
snaiderxz
Cthulhu
0
1
8
4
W
Zhong Kui
zaack2010
Zhong Kui
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,939
Damage
42,142
63,303
Taken
53,647
34,569
Mitigated
32,134
27,883
Healing
23,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,088
2,584
0
2,794
8,979
7,459
198
141
8,838
59,000
0
W
5,660
4,131
0
5,834
10,305
3,766
0
2,468
7,837
0
62,785
L
Bacchus
Chickneater
Bacchus
5,816
1,187
451
3,282
11,403
11,129
0
3,825
7,555
18,338
0
L
10,034
7,496
0
3,896
11,081
3,149
1,322
785
10,296
0
61,765
W
15,357
3,079
0
6,452
14,885
5,210
31
4,396
10,489
0
58,271
L
Hercules
3,244
1,072
0
8,457
17,946
10,146
283
7,614
9,758
0
50,351
L
Zhong Kui
RustyCubensis
Zhong Kui
7,665
918
0
2,371
10,405
6,162
0
3,700
6,705
33,981
4,001
L
Thanatos
Tortue2000
Thanatos
5,180
776
0
9,426
12,468
3,983
0
4,418
7,864
0
38,281
W
Cthulhu
snaiderxz
Cthulhu
4,753
306
2,286
2,274
10,136
9,176
174
2,155
7,981
36,111
0
W
Zhong Kui
zaack2010
Zhong Kui
7,284
1,304
0
3,860
9,342
6,523
0
3,905
5,437
44,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,569
Gold Earned
44,606
379
Minions Killed
474
0
Camps Cleared
0
1,340,909
Distance Traveled
1,537,636
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,377
625
134
9
0
256,576
1
W
Apollo
8,923
595
122
8
0
295,577
2
L
Bacchus
6,901
460
26
2
0
274,594
1
L
Izanami
8,200
547
112
7
0
255,083
5
W
Bastet
10,086
672
83
6
0
349,431
3
L
Hercules
7,735
516
92
6
0
281,032
5
L
Zhong Kui
6,797
453
70
5
0
246,222
1
L
Thanatos
6,936
462
79
5
0
283,978
6
W
Cthulhu
8,175
545
64
4
0
337,061
6
W
Zhong Kui
8,045
536
71
5
0
298,991
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role