Player Matchup

Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
BigE_720
Izanami
Gold V
Level 126
God Stats
28W - 17L
1,883 SR
Queue Stats
86W - 89L
1,574 MMR
Party 4
Bacchus
Bacchus
Silver I
Dr_jacx-z-ADC
Bacchus
Silver I
Level 160
God Stats
10W - 7L
1,806 SR
Queue Stats
282W - 275L
1,509 MMR
Party 2
Janus
Janus
Gold IV
Thehollywood22
Janus
Gold IV
Level 147
God Stats
34W - 39L
1,728 SR
Queue Stats
745W - 756L
1,590 MMR
Party 2
Pele
Pele
Silver II
xXJL-100Xx
Pele
Silver II
Level 143
God Stats
7W - 5L
1,500 SR
Queue Stats
87W - 82L
1,546 MMR
Party 4
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,683 SR
1,544 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,421 SR
1,555 MMR
Thanatos
Thanatos
Silver I
CharpN
Thanatos
Silver I
Level 160
God Stats
8W - 10L
1,267 SR
Queue Stats
468W - 396L
1,544 MMR
Party 3
Khepri
Khepri
Bronze III
FrozenPenguin4
Khepri
Bronze III
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 47L
1,548 MMR
Party 1
Nemesis
Nemesis
Silver I
Jahzio
Nemesis
Silver I
Level 143
God Stats
5W - 4L
1,500 SR
Queue Stats
337W - 303L
1,570 MMR
Party 3
Poseidon
Poseidon
Silver I
Riruhanto
Poseidon
Silver I
Level 148
God Stats
1W - 1L
1,272 SR
Queue Stats
55W - 55L
1,548 MMR
Party 1
Charybdis
Charybdis
Silver II
bearsaurus112
Charybdis
Silver II
Level 94
God Stats
2W - 2L
1,567 SR
Queue Stats
9W - 10L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 8 / 1
5,748
442
5,420
12,115
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
BigE_720
Izanami
13
1 / 3 / 0
7,171
552
3,631
6,046
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
10
2 / 7 / 1
6,753
519
4,416
15,285
10,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 5 / 3
6,530
502
3,539
7,593
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 1
6,129
471
3,791
11,810
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
GebScyllaSkadiCliodhna

VS

Bans
KaliOdinBastetArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CharpN
Thanatos
14
11 / 1 / 4
9,223
709
13,044
10,562
5,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 0 / 15
7,721
594
4,557
8,909
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
Jahzio
Nemesis
15
4 / 4 / 6
8,542
657
7,820
9,537
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Riruhanto
Poseidon
14
12 / 1 / 3
9,071
698
14,166
7,460
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
bearsaurus112
Charybdis
15
1 / 0 / 3
8,376
644
2,327
7,897
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
6
Kills
28
28
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
8
1
0.19
L
Izanami
BigE_720
Izanami
1
3
0
0.33
W
Thanatos
CharpN
Thanatos
11
1
4
13
L
Bacchus
2
7
1
0.36
W
0
0
15
7.5
W
Nemesis
Jahzio
Nemesis
4
4
6
1.75
W
Poseidon
Riruhanto
Poseidon
12
1
3
13.5
L
1
5
3
0.5
W
Charybdis
bearsaurus112
Charybdis
1
0
3
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,797
Damage
41,914
52,849
Taken
44,365
18,718
Mitigated
20,968
12,070
Healing
25,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,420
535
332
3,029
12,115
2,090
0
2,119
9,507
21,695
0
L
Izanami
BigE_720
Izanami
3,631
2,231
0
1,833
6,046
1,499
0
1,788
4,258
0
50,382
W
Thanatos
CharpN
Thanatos
13,044
3,671
0
11,280
10,562
5,100
186
4,033
6,217
0
49,840
L
Bacchus
4,416
778
236
3,224
15,285
10,686
0
8,486
6,799
12,971
0
W
4,557
510
733
4,062
8,909
7,391
7
2,450
5,977
15,322
0
W
Nemesis
Jahzio
Nemesis
7,820
3,481
0
398
9,537
3,395
0
1,772
7,679
0
55,424
W
Poseidon
Riruhanto
Poseidon
14,166
4,663
0
2,741
7,460
2,546
524
3,001
3,944
57,060
6,510
L
3,539
148
0
873
7,593
1,606
0
2,168
5,333
38,002
0
W
Charybdis
bearsaurus112
Charybdis
2,327
1,357
0
5,836
7,897
2,536
3,431
1,341
6,516
0
59,677
L
3,791
1,005
0
2,543
11,810
2,837
0
3,204
8,180
0
31,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,331
Gold Earned
42,933
314
Minions Killed
438
0
Camps Cleared
0
1,242,230
Distance Traveled
1,340,986
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,748
442
43
3
0
216,286
4
L
Izanami
7,171
552
103
8
0
236,138
0
W
Thanatos
9,223
709
87
7
0
296,764
2
L
Bacchus
6,753
519
16
1
0
251,315
6
W
Khepri
7,721
594
28
2
0
259,454
4
W
Nemesis
8,542
657
97
7
0
299,925
1
W
Poseidon
9,071
698
94
7
0
265,540
0
L
Janus
6,530
502
74
6
0
257,925
2
W
Charybdis
8,376
644
132
10
0
219,303
4
L
Pele
6,129
471
78
6
0
280,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role