Player Matchup

Geb
Geb
BoxyCrab
Geb
Level 140
God Stats
4W - 1L
1,531 SR
Queue Stats
19W - 9L
1,500 Elo+
Party 2
Rama
Rama
TheDampLamp
Rama
Level 9
God Stats
2W - 0L
1,958 SR
Queue Stats
109W - 18L
1,500 Elo+
Party 2
Ra
Ra
ZedSmurf99
Ra
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Party 2
Team Averages
Level 63
1,663 SR
1,500 Elo+

VS

Team Averages
Level 92
1,572 SR
1,416 Elo+
Hades
Hades
DarkYuukina
Hades
Level 48
God Stats
5W - 4L
1,500 SR
Queue Stats
294W - 273L
1,720 Elo+
Party 1
Thanatos
Thanatos
ShoyoKagyama
Thanatos
Level 68
God Stats
36W - 34L
1,500 SR
Queue Stats
475W - 435L
1,284 Elo+
Party 1
Fenrir
Fenrir
TruPops4Life
Fenrir
Level 160
God Stats
0W - 4L
1,715 SR
Queue Stats
15W - 26L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 15
10,692
822
8,479
13,309
13,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
15 / 2 / 3
11,852
912
16,211
11,056
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 15
9,292
715
9,278
9,890
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 4
8,874
683
11,855
12,257
7,141
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
ShoyoKagyama
Thanatos
13
3 / 5 / 5
9,116
701
10,998
11,624
4,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
13
2 / 6 / 6
8,775
675
4,097
17,886
12,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
18
Kills
8
8
Deaths
18
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
15
5.25
L
3
7
4
0.71
L
Thanatos
ShoyoKagyama
Thanatos
3
5
5
1.1
W
15
2
3
8.25
L
Fenrir
2
6
6
0.83
W
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,968
Damage
26,950
34,255
Taken
41,767
19,904
Mitigated
23,433
15,028
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,479
1,092
655
3,987
13,309
13,243
51
4,301
8,899
19,923
0
L
11,855
743
649
1,419
12,257
7,141
0
5,616
6,641
26,144
0
L
Thanatos
ShoyoKagyama
Thanatos
10,998
1,404
0
6,598
11,624
4,136
0
4,463
7,161
0
27,415
W
16,211
12,144
164
3,948
11,056
3,802
1,440
3,470
7,389
0
43,635
L
Fenrir
4,097
716
0
5,167
17,886
12,156
0
8,167
9,719
0
21,708
W
9,278
1,234
2,757
3,517
9,890
2,859
597
4,107
5,503
43,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,836
Gold Earned
26,765
142
Minions Killed
110
8
Camps Cleared
4
726,261
Distance Traveled
606,597
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,692
822
14
1
2
269,408
1
L
Hades
8,874
683
36
3
0
186,298
1
L
Thanatos
9,116
701
43
3
3
213,609
0
W
Rama
11,852
912
52
4
1
233,709
0
L
Fenrir
8,775
675
31
2
1
206,690
2
W
Ra
9,292
715
76
6
5
223,144
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role