Player Matchup

Apollo
Apollo
 
Apollo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Boneswald
Thanatos
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 11L
1,734 Elo+
Party 1
Cthulhu
Cthulhu
NotEvenAPerson
Cthulhu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
SkydiverXking
Vulcan
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 27L
1,582 Elo+
Solo
Sol
Sol
nufnuf
Sol
Level 123
God Stats
3W - 3L
1,506 SR
Queue Stats
4W - 5L
1,493 Elo+
Party 1
Team Averages
Level 123
1,501 SR
1,562 Elo+

VS

Team Averages
Level 90
1,515 SR
1,448 Elo+
Hel
Hel
DergeilsteBaum
Hel
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 47L
1,420 Elo+
Party 2
Sun Wukong
Sun Wukong
JDChris100
Sun Wukong
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,272 Elo+
Solo
Anubis
Anubis
JonnyET
Anubis
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,420 Elo+
Party 2
Ao Kuang
Ao Kuang
JottDerBoss
Ao Kuang
Level 83
God Stats
8W - 5L
1,549 SR
Queue Stats
332W - 343L
1,417 Elo+
Solo
Izanami
Izanami
sasokmamanta
Izanami
Level 59
God Stats
4W - 3L
1,525 SR
Queue Stats
8W - 6L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
0 / 2 / 0
3,808
544
2,531
4,585
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
Boneswald
Thanatos
6
0 / 2 / 3
3,982
569
1,731
5,096
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

4
0 / 2 / 0
3,341
477
995
2,429
813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
2 / 0 / 0
4,352
622
2,555
1,683
466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
nufnuf
Sol
8
1 / 1 / 1
4,706
672
2,476
4,613
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,488
641
2,783
3,145
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
JDChris100
Sun Wukong
8
1 / 2 / 2
4,628
661
3,333
6,105
2,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
JonnyET
Anubis
7
0 / 1 / 0
4,131
590
532
2,595
984
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
JottDerBoss
Ao Kuang
7
1 / 0 / 1
4,246
607
2,027
4,328
1,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
sasokmamanta
Izanami
9
2 / 0 / 2
5,069
724
2,389
4,110
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
7
7
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
2
0
0
L
Thanatos
Boneswald
Thanatos
0
2
3
0.75
W
3
0
1
3.5
W
Sun Wukong
JDChris100
Sun Wukong
1
2
2
1
W
Anubis
JonnyET
Anubis
0
1
0
0
W
Ao Kuang
JottDerBoss
Ao Kuang
1
0
1
1.5
L
0
2
0
0
L
2
0
0
2
L
Sol
nufnuf
Sol
1
1
1
1.5
W
Izanami
sasokmamanta
Izanami
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,288
Damage
11,064
18,406
Taken
20,283
4,604
Mitigated
6,628
7,962
Healing
10,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,531
1,542
0
1,626
4,585
983
0
1,145
3,440
0
21,460
L
Thanatos
Boneswald
Thanatos
1,731
389
0
3,104
5,096
1,351
0
1,611
3,390
0
14,775
W
2,783
315
810
2,088
3,145
766
0
1,237
1,878
9,293
0
W
Sun Wukong
JDChris100
Sun Wukong
3,333
345
0
3,138
6,105
2,931
0
2,412
3,653
0
19,655
W
Anubis
JonnyET
Anubis
532
0
0
1,106
2,595
984
590
1,229
1,212
22,808
0
W
Ao Kuang
JottDerBoss
Ao Kuang
2,027
883
0
1,157
4,328
1,005
0
464
3,826
21,698
0
L
995
61
0
243
2,429
813
0
957
1,472
4,416
0
L
2,555
512
0
482
1,683
466
0
1,112
571
16,493
0
L
Sol
nufnuf
Sol
2,476
1,139
0
2,507
4,613
991
328
517
3,696
20,820
0
W
Izanami
sasokmamanta
Izanami
2,389
1,598
0
1,808
4,110
942
323
422
3,688
0
33,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,189
Gold Earned
22,562
179
Minions Killed
226
0
Camps Cleared
0
607,200
Distance Traveled
662,116
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,808
544
52
7
0
119,959
2
L
Thanatos
3,982
569
42
6
0
136,078
2
W
Hel
4,488
641
16
2
0
149,164
3
W
Sun Wukong
4,628
661
37
5
0
126,333
2
W
Anubis
4,131
590
45
6
0
114,727
2
W
Ao Kuang
4,246
607
42
6
0
148,623
0
L
Cthulhu
3,341
477
2
0
0
88,529
0
L
Vulcan
4,352
622
29
4
0
151,581
2
L
Sol
4,706
672
54
8
0
111,053
4
W
Izanami
5,069
724
86
12
0
123,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role