Player Matchup

Mulan
Mulan
Silver I
Bricksquad2X
Mulan
Silver I
Level 106
God Stats
25W - 27L
1,536 SR
Queue Stats
315W - 308L
1,614 MMR
Solo
Cupid
Cupid
Silver II
GoodGuyDelgado
Cupid
Silver II
Level 123
God Stats
1W - 3L
1,706 SR
Queue Stats
6W - 6L
1,634 MMR
Solo
Discordia
Discordia
Gold V
JimmyOOOHHH
Discordia
Gold V
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
128W - 135L
1,616 MMR
Party 1
Cerberus
Cerberus
Gold V
PackmanGaming12
Cerberus
Gold V
Level 147
God Stats
28W - 23L
1,500 SR
Queue Stats
788W - 793L
1,616 MMR
Party 1
The Morrigan
The Morrigan
Gold IV
The111one1216
The Morrigan
Gold IV
Level 160
God Stats
73W - 75L
1,602 SR
Queue Stats
551W - 553L
1,631 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,569 SR
1,622 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,601 SR
1,622 MMR
Anhur
Anhur
Gold V
IVXetro
Anhur
Gold V
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
79W - 38L
1,661 MMR
Solo
Persephone
Persephone
Silver I
Lexxcar02
Persephone
Silver I
Level 129
God Stats
7W - 8L
1,500 SR
Queue Stats
273W - 262L
1,638 MMR
Solo
Ganesha
Ganesha
Silver II
hibear04
Ganesha
Silver II
Level 130
God Stats
3W - 2L
1,719 SR
Queue Stats
16W - 19L
1,590 MMR
Solo
Artio
Artio
Silver I
oh-its-justJay
Artio
Silver I
Level 158
God Stats
7W - 7L
1,770 SR
Queue Stats
315W - 305L
1,639 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
themexicant123
Gilgamesh
Silver I
Level 127
God Stats
6W - 7L
1,514 SR
Queue Stats
397W - 386L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 5
10,420
453
8,698
17,536
5,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 8 / 1
10,042
437
7,500
15,222
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
JimmyOOOHHH
Discordia
18
8 / 3 / 5
11,519
501
15,724
10,462
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
19
3 / 3 / 0
11,648
506
8,723
27,401
27,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Morrigan
The111one1216
The Morrigan
15
1 / 6 / 9
9,921
431
10,013
15,766
7,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebBastetAthenaCliodhna

VS

Bans
HeimdallrLokiFenrirTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IVXetro
Anhur
20
18 / 0 / 6
16,965
738
30,696
18,794
6,911
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Lexxcar02
Persephone
17
0 / 6 / 6
11,802
513
6,836
12,814
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
hibear04
Ganesha
17
0 / 4 / 15
12,168
529
7,369
22,388
23,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 0 / 8
13,848
602
15,225
20,765
30,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
themexicant123
Gilgamesh
19
4 / 5 / 9
13,091
569
8,341
19,621
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
15
Kills
26
26
Deaths
15
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
0
8
1
0.06
W
Anhur
IVXetro
Anhur
18
0
6
21
L
Discordia
JimmyOOOHHH
Discordia
8
3
5
3.5
W
Persephone
Lexxcar02
Persephone
0
6
6
0.5
L
Cerberus
3
3
0
1
L
The Morrigan
The111one1216
The Morrigan
1
6
9
0.92
W
Ganesha
hibear04
Ganesha
0
4
15
1.88
W
4
0
8
8
W
Gilgamesh
themexicant123
Gilgamesh
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,658
Damage
68,467
86,387
Taken
94,382
47,193
Mitigated
71,123
21,061
Healing
39,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,698
885
0
5,598
17,536
5,530
0
4,287
12,972
0
79,272
L
7,500
2,497
0
2,775
15,222
3,196
0
3,362
11,689
0
78,584
W
Anhur
IVXetro
Anhur
30,696
21,845
0
9,693
18,794
6,911
5,995
7,106
11,610
0
164,150
L
Discordia
JimmyOOOHHH
Discordia
15,724
592
0
510
10,462
2,873
110
3,717
6,495
81,538
0
W
Persephone
Lexxcar02
Persephone
6,836
288
0
2,578
12,814
3,272
1,517
7,777
4,599
72,353
0
L
Cerberus
8,723
28
0
7,976
27,401
27,785
0
10,137
15,786
81,064
0
L
The Morrigan
The111one1216
The Morrigan
10,013
937
54
4,148
15,766
7,809
0
4,555
10,856
54,204
1,060
W
Ganesha
hibear04
Ganesha
7,369
209
0
4,692
22,388
23,807
384
8,415
13,363
33,151
5,048
W
15,225
1,406
2,647
12,425
20,765
30,439
303
6,832
13,847
85,496
0
W
Gilgamesh
themexicant123
Gilgamesh
8,341
2,225
0
7,677
19,621
6,694
921
7,317
12,160
0
97,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,550
Gold Earned
67,874
702
Minions Killed
728
0
Camps Cleared
0
2,008,832
Distance Traveled
2,320,115
15
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,420
453
140
6
0
448,649
2
L
Cupid
10,042
437
157
7
0
392,048
7
W
Anhur
16,965
738
264
11
0
456,874
7
L
Discordia
11,519
501
154
7
0
420,626
2
W
Persephone
11,802
513
145
6
0
425,878
7
L
Cerberus
11,648
506
179
8
0
387,000
2
L
The Morrigan
9,921
431
72
3
0
360,509
2
W
Ganesha
12,168
529
9
0
0
474,201
9
W
Artio
13,848
602
172
7
0
486,616
8
W
Gilgamesh
13,091
569
138
6
0
476,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role