Player Matchup

Scylla
Scylla
 
Scylla
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ABS0LUTxSH0T
Eset
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 15L
1,487 Elo+
Party 1
Apollo
Apollo
Karbomb187
Apollo
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 133L
1,639 Elo+
Party 1
Pele
Pele
roan_cloche5
Pele
Level 63
God Stats
2W - 6L
1,500 SR
Queue Stats
774W - 825L
1,457 Elo+
Solo
Team Averages
Level 103
1,500 SR
1,517 Elo+

VS

Team Averages
Level 97
1,502 SR
1,399 Elo+
Tiamat
Tiamat
 
Tiamat
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DasGingerBeard
Izanami
Level 129
God Stats
9W - 8L
1,512 SR
Queue Stats
328W - 375L
1,370 Elo+
Party 2
Sun Wukong
Sun Wukong
JoeHoe2424
Sun Wukong
Level 84
God Stats
4W - 1L
1,500 SR
Queue Stats
200W - 212L
1,253 Elo+
Party 2
Mulan
Mulan
McGarnagle1
Mulan
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 65L
1,547 Elo+
Solo
Nu Wa
Nu Wa
Ruthless Frosty
Nu Wa
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
170W - 178L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 6 / 4
9,158
763
9,587
10,845
3,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
 
Izanami
14
1 / 4 / 5
7,961
663
8,475
9,530
3,758
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 7 / 4
8,786
732
10,092
10,534
3,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Karbomb187
Apollo
16
3 / 4 / 2
8,748
729
6,395
10,128
3,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 8 / 4
7,949
662
7,844
13,357
4,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 2 / 17
9,667
806
7,951
10,288
13,016
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 3 / 14
10,540
878
9,194
11,538
5,611
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
JoeHoe2424
Sun Wukong
16
7 / 1 / 12
9,607
801
6,121
12,993
12,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 2 / 15
9,882
824
10,946
16,011
19,928
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 1 / 20
10,199
850
14,618
8,831
3,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
107
9
Kills
29
29
Deaths
9
19
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
6
4
0.83
L
Izanami
 
Izanami
1
4
5
0.88
W
Tiamat
 
Tiamat
3
2
17
5.75
L
2
7
4
0.57
W
7
3
14
4.67
W
Sun Wukong
JoeHoe2424
Sun Wukong
7
1
12
13
L
Apollo
Karbomb187
Apollo
3
4
2
1
W
6
2
15
6.75
W
6
1
20
16
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,393
Damage
48,830
54,394
Taken
59,661
20,124
Mitigated
53,967
11,046
Healing
24,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,587
621
260
576
10,845
3,641
0
4,421
6,340
18,277
0
L
Izanami
 
Izanami
8,475
3,906
1,429
1,541
9,530
3,758
541
3,391
5,948
0
22,324
W
Tiamat
 
Tiamat
7,951
661
1,219
2,582
10,288
13,016
166
3,657
6,631
20,111
0
L
10,092
87
1,337
1,068
10,534
3,877
522
5,483
4,990
25,587
0
W
9,194
6,138
2,414
2,283
11,538
5,611
2,000
5,070
6,468
0
25,623
W
Sun Wukong
JoeHoe2424
Sun Wukong
6,121
849
1,541
3,231
12,993
12,057
825
3,429
9,564
0
11,815
L
Apollo
Karbomb187
Apollo
6,395
2,368
627
1,480
10,128
3,875
860
3,175
6,758
0
21,193
W
10,946
516
2,350
5,010
16,011
19,928
451
4,638
11,373
0
21,089
W
14,618
2,584
2,897
1,131
8,831
3,355
1,571
2,885
5,946
30,138
0
L
7,844
850
1,156
1,572
13,357
4,973
0
6,099
7,163
0
19,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,602
Gold Earned
49,895
134
Minions Killed
115
0
Camps Cleared
0
952,565
Distance Traveled
1,075,230
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,158
763
26
2
0
179,048
0
L
Izanami
7,961
663
17
1
0
192,962
0
W
Tiamat
9,667
806
14
1
0
246,131
0
L
Eset
8,786
732
28
2
0
180,524
0
W
Izanami
10,540
878
41
3
0
167,423
5
W
Sun Wukong
9,607
801
4
0
0
205,448
6
L
Apollo
8,748
729
29
2
0
188,638
0
W
Mulan
9,882
824
29
2
0
235,667
1
W
Nu Wa
10,199
850
27
2
0
220,561
0
L
Pele
7,949
662
34
3
0
211,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role