Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze III
NateTheEdgelord
Poseidon
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,557 MMR
Party 2
Ullr
Ullr
Bronze III
OmgRonnie
Ullr
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,557 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,500 SR
1,538 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,603 SR
1,531 MMR
Osiris
Osiris
Silver I
KutThroat12
Osiris
Silver I
Level 69
God Stats
3W - 4L
1,553 SR
Queue Stats
77W - 106L
1,584 MMR
Party 1
Ares
Ares
Gold IV
NotThunderStrike
Ares
Gold IV
Level 68
God Stats
10W - 3L
1,710 SR
Queue Stats
50W - 50L
1,369 MMR
Solo
Sol
Sol
Silver I
Sailum
Sol
Silver I
Level 160
God Stats
27W - 11L
1,547 SR
Queue Stats
119W - 87L
1,641 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 5 / 5
9,173
655
6,334
23,507
18,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
14
3 / 9 / 3
9,675
691
10,469
13,794
4,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
12
3 / 4 / 3
8,930
638
8,221
16,487
6,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Chang'eAh Muzen CabAphroditeOdinArtio

VS

Bans
BastetApolloGebFenrirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
10 / 3 / 7
11,778
841
17,567
18,374
19,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
6 / 1 / 10
11,584
827
14,420
16,109
21,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
Sailum
Sol
15
2 / 3 / 13
9,999
714
18,664
10,837
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
7
Kills
18
18
Deaths
7
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
5
0.7
W
Osiris
10
3
7
4.5
L
Poseidon
3
9
3
0.5
W
6
1
10
11
L
Ullr
3
4
3
1.13
W
Sol
Sailum
Sol
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,024
Damage
50,651
53,788
Taken
45,320
29,457
Mitigated
45,974
9,602
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,334
1,460
775
7,603
23,507
18,474
0
13,244
9,522
3,777
11,802
W
Osiris
17,567
5,029
0
3,542
18,374
19,795
297
5,201
12,841
0
48,415
L
Poseidon
10,469
1,576
0
897
13,794
4,819
0
8,632
4,801
41,019
0
W
14,420
536
0
3,323
16,109
21,565
150
3,623
12,486
29,192
0
L
Ullr
8,221
3,743
0
327
16,487
6,164
0
9,803
6,359
0
13,883
W
Sol
Sailum
Sol
18,664
7,199
0
3,768
10,837
4,614
2,754
4,354
6,483
64,372
6,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,778
Gold Earned
33,361
116
Minions Killed
166
0
Camps Cleared
12
760,737
Distance Traveled
803,032
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,173
655
19
1
0
272,140
2
W
Osiris
11,778
841
49
4
5
281,797
2
L
Poseidon
9,675
691
74
5
0
218,916
1
W
Ares
11,584
827
25
2
2
283,652
8
L
Ullr
8,930
638
23
2
0
269,681
2
W
Sol
9,999
714
92
7
5
237,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role