Player Matchup

Hel
Hel
 
Hel
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Hazard32
Gilgamesh
Level 136
God Stats
5W - 9L
1,361 SR
Queue Stats
1,261W - 1,366L
1,404 Elo+
Party 2
Zeus
Zeus
Mezram
Zeus
Level 123
God Stats
53W - 40L
1,500 SR
Queue Stats
670W - 674L
1,494 Elo+
Party 2
Izanami
Izanami
Stupefacente
Izanami
Level 56
God Stats
7W - 6L
1,109 SR
Queue Stats
411W - 437L
1,527 Elo+
Party 2
Mercury
Mercury
Sàman
Mercury
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 115L
1,494 Elo+
Party 2
Team Averages
Level 111
1,394 SR
1,484 Elo+

VS

Team Averages
Level 71
1,481 SR
1,337 Elo+
Cerberus
Cerberus
Drakarios
Cerberus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,316 Elo+
Party 1
Ao Kuang
Ao Kuang
GeneralGreaves
Ao Kuang
Level 83
God Stats
0W - 2L
1,696 SR
Queue Stats
6W - 9L
1,407 Elo+
Solo
Ares
Ares
LysyMonster
Ares
Level 6
God Stats
0W - 2L
1,210 SR
Queue Stats
4W - 12L
1,221 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
VlAzdaja
Ah Muzen Cab
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 71L
1,386 Elo+
Party 1
Izanami
Izanami
X1xWeSx1X
Izanami
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 3 / 1
5,638
513
3,208
5,452
2,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Hazard32
Gilgamesh
10
2 / 0 / 2
5,670
515
3,831
3,725
1,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
Mezram
Zeus
12
4 / 0 / 4
6,886
626
8,095
4,713
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Stupefacente
Izanami
12
1 / 0 / 2
6,433
585
2,822
5,980
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mercury
Sàman
Mercury
13
6 / 0 / 1
7,406
673
6,016
5,867
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Drakarios
Cerberus
10
1 / 1 / 1
5,880
535
1,685
6,942
4,526
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
11
2 / 4 / 1
6,084
553
3,689
9,132
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 3 / 0
4,843
440
1,536
7,405
3,405
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ah Muzen Cab
VlAzdaja
Ah Muzen Cab
10
0 / 3 / 0
5,538
503
1,273
6,601
2,168
Mace

Mace

+10
Physical Power

Izanami
X1xWeSx1X
Izanami
10
0 / 2 / 0
5,684
517
3,457
5,752
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
13
Kills
3
3
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
3
1
0.17
L
Cerberus
Drakarios
Cerberus
1
1
1
1.5
L
Ao Kuang
2
4
1
0.63
W
Gilgamesh
Hazard32
Gilgamesh
2
0
2
3
L
0
3
0
0
W
Zeus
Mezram
Zeus
4
0
4
6
W
Izanami
Stupefacente
Izanami
1
0
2
2
W
Mercury
Sàman
Mercury
6
0
1
6.5
L
Ah Muzen Cab
VlAzdaja
Ah Muzen Cab
0
3
0
0
L
Izanami
X1xWeSx1X
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,972
Damage
11,640
25,737
Taken
35,832
8,221
Mitigated
14,369
10,044
Healing
6,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,208
348
95
1,804
5,452
2,085
312
3,768
1,684
23,482
0
L
Cerberus
Drakarios
Cerberus
1,685
29
150
2,265
6,942
4,526
741
3,974
2,885
24,500
0
L
Ao Kuang
3,689
1,042
0
556
9,132
2,477
0
2,074
6,983
37,290
0
W
Gilgamesh
Hazard32
Gilgamesh
3,831
1,036
0
1,324
3,725
1,511
0
1,088
2,637
0
20,607
L
1,536
486
0
384
7,405
3,405
0
526
6,743
6,836
0
W
Zeus
Mezram
Zeus
8,095
1,201
0
1,155
4,713
1,259
0
978
3,735
39,612
0
W
Izanami
Stupefacente
Izanami
2,822
1,598
0
4,156
5,980
1,392
0
385
5,595
0
46,256
W
Mercury
Sàman
Mercury
6,016
3,443
0
1,510
5,867
1,974
0
691
5,176
0
55,758
L
Ah Muzen Cab
VlAzdaja
Ah Muzen Cab
1,273
194
0
1,249
6,601
2,168
0
4,729
1,872
0
33,791
L
Izanami
X1xWeSx1X
Izanami
3,457
1,662
0
1,532
5,752
1,793
0
0
5,629
0
40,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,033
Gold Earned
28,029
372
Minions Killed
292
0
Camps Cleared
0
1,129,820
Distance Traveled
1,033,794
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,638
513
52
5
0
223,859
0
L
Cerberus
5,880
535
57
5
0
204,204
0
L
Ao Kuang
6,084
553
78
7
0
225,123
1
W
Gilgamesh
5,670
515
43
4
0
239,691
4
L
Ares
4,843
440
12
1
0
209,934
1
W
Zeus
6,886
626
77
7
0
207,534
5
W
Izanami
6,433
585
103
9
0
188,582
1
W
Mercury
7,406
673
97
9
0
270,154
1
L
Ah Muzen Cab
5,538
503
56
5
0
208,724
2
L
Izanami
5,684
517
89
8
0
185,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role