Player Matchup

Atlas
Atlas
AHime96
Atlas
Level 48
God Stats
5W - 7L
1,388 SR
Queue Stats
13W - 14L
1,335 Elo+
Party 3
Pele
Pele
AsbakBijter
Pele
Level 29
God Stats
9W - 5L
1,500 SR
Queue Stats
16W - 23L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KingPJE96
Danzaburou
Level 54
God Stats
9W - 9L
1,470 SR
Queue Stats
13W - 15L
1,335 Elo+
Party 3
Nike
Nike
SnikkerLikker
Nike
Level 61
God Stats
11W - 7L
1,530 SR
Queue Stats
59W - 62L
1,660 Elo+
Party 2
Freya
Freya
jeroentjjeee
Freya
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 101L
1,800 Elo+
Party 2
Team Averages
Level 51
1,478 SR
1,526 Elo+

VS

Team Averages
Level 35
1,463 SR
1,649 Elo+
Sun Wukong
Sun Wukong
Hnh68
Sun Wukong
Level 57
God Stats
0W - 1L
1,313 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 4
Neith
Neith
Hnh682
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 4
Fenrir
Fenrir
Jiwaei
Fenrir
Level 68
God Stats
1W - 3L
1,285 SR
Queue Stats
73W - 77L
1,525 Elo+
Party 1
Geb
Geb
LaLiLuLeo
Geb
Level 6
God Stats
25W - 15L
1,717 SR
Queue Stats
509W - 431L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
TomBrayy
Baron Samedi
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,811 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AHime96
Atlas
8
0 / 0 / 4
5,387
539
3,821
5,461
2,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 1 / 8
6,444
644
5,405
6,291
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
KingPJE96
Danzaburou
10
5 / 1 / 0
6,201
620
5,476
4,445
1,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 0 / 0
6,441
644
4,929
6,391
4,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

12
9 / 0 / 2
7,127
713
6,871
6,964
2,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hnh68
Sun Wukong
7
0 / 3 / 0
4,291
429
2,417
6,566
3,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Hnh682
Neith
7
0 / 3 / 1
4,335
434
1,868
6,253
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
Jiwaei
Fenrir
8
2 / 6 / 0
5,183
518
5,824
9,883
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 2 / 1
4,829
483
2,446
6,848
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
TomBrayy
Baron Samedi
6
0 / 7 / 0
4,216
422
2,672
6,418
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
21
Kills
2
2
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
AHime96
Atlas
0
0
4
2
W
3
1
8
7
L
Sun Wukong
Hnh68
Sun Wukong
0
3
0
0
L
Neith
Hnh682
Neith
0
3
1
0.17
L
Fenrir
Jiwaei
Fenrir
2
6
0
0.33
W
Danzaburou
KingPJE96
Danzaburou
5
1
0
5
L
0
2
1
0.25
W
4
0
0
4
L
Baron Samedi
TomBrayy
Baron Samedi
0
7
0
0
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,502
Damage
15,227
29,552
Taken
35,968
12,009
Mitigated
13,248
12,581
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
AHime96
Atlas
3,821
1,906
151
1,513
5,461
2,423
0
1,440
3,848
15,427
0
W
5,405
1,563
231
3,102
6,291
1,663
76
99
6,163
0
34,511
L
Sun Wukong
Hnh68
Sun Wukong
2,417
385
0
2,051
6,566
3,311
0
0
6,566
0
15,186
L
Neith
Hnh682
Neith
1,868
779
38
2,876
6,253
1,478
0
1,521
4,732
0
11,486
L
Fenrir
Jiwaei
Fenrir
5,824
1,838
16
1,619
9,883
2,912
0
2,083
7,455
0
26,639
W
Danzaburou
KingPJE96
Danzaburou
5,476
2,377
192
1,838
4,445
1,220
32
695
3,750
0
34,340
L
2,446
229
315
1,511
6,848
3,618
0
3,180
3,668
17,746
0
W
4,929
1,105
0
2,428
6,391
4,037
108
0
5,927
0
34,482
L
Baron Samedi
TomBrayy
Baron Samedi
2,672
583
0
395
6,418
1,929
160
3,244
3,174
13,263
0
W
6,871
2,501
0
3,126
6,964
2,666
898
2,660
4,080
31,711
3,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,600
Gold Earned
22,854
296
Minions Killed
168
0
Camps Cleared
0
982,599
Distance Traveled
875,740
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,387
539
12
1
0
190,077
5
W
Pele
6,444
644
77
8
0
222,661
0
L
Sun Wukong
4,291
429
27
3
0
167,473
0
L
Neith
4,335
434
37
4
0
179,697
2
L
Fenrir
5,183
518
49
5
0
192,432
0
W
Danzaburou
6,201
620
68
7
0
179,761
2
L
Geb
4,829
483
26
3
0
194,039
2
W
Nike
6,441
644
79
8
0
211,261
2
L
Baron Samedi
4,216
422
29
3
0
142,099
0
W
Freya
7,127
713
60
6
0
178,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role