Player Matchup

Loki
Loki
 
Loki
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
 
Ares
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Cferg11390
Izanami
Level 19
God Stats
4W - 4L
1,813 SR
Queue Stats
8W - 8L
1,909 Elo+
Party 2
Janus
Janus
Flopples
Janus
Level 124
God Stats
9W - 11L
1,723 SR
Queue Stats
165W - 170L
1,909 Elo+
Party 2
Team Averages
Level 111
1,607 SR
1,663 Elo+

VS

Team Averages
Level 86
1,516 SR
1,721 Elo+
Horus
Horus
Maddiel
Horus
Level 46
God Stats
4W - 2L
1,500 SR
Queue Stats
196W - 168L
1,736 Elo+
Party 1
Bastet
Bastet
Punkysmurf
Bastet
Level 160
God Stats
26W - 26L
1,778 SR
Queue Stats
255W - 240L
1,766 Elo+
Party 1
Hel
Hel
Snowiemen
Hel
Level 38
God Stats
12W - 9L
1,562 SR
Queue Stats
616W - 601L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
Vanquishlol
Ao Kuang
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 226L
1,793 Elo+
Party 1
Skadi
Skadi
bromaine013
Skadi
Level 36
God Stats
1W - 0L
1,238 SR
Queue Stats
31W - 28L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
3 / 5 / 3
8,369
523
6,588
10,574
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
 
Achilles
12
1 / 5 / 1
7,996
500
6,601
14,452
9,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
 
Ares
12
1 / 8 / 8
7,631
477
4,875
13,679
13,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Cferg11390
Izanami
14
2 / 7 / 3
8,255
516
3,935
10,335
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Flopples
Janus
14
4 / 4 / 2
8,895
556
10,035
9,249
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Maddiel
Horus
10
0 / 4 / 7
7,232
452
1,909
11,144
9,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Punkysmurf
Bastet
15
3 / 0 / 6
9,441
590
9,298
9,711
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 3 / 0
8,523
533
2,306
8,079
2,141
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Vanquishlol
Ao Kuang
16
14 / 2 / 7
10,567
660
17,230
17,360
6,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
10 / 2 / 1
11,367
710
11,108
9,602
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
11
Kills
29
29
Deaths
11
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
5
3
0.9
L
Achilles
 
Achilles
1
5
1
0.3
L
Ares
 
Ares
1
8
8
0.63
L
Izanami
Cferg11390
Izanami
2
7
3
0.5
L
Janus
Flopples
Janus
4
4
2
1.25
W
Horus
Maddiel
Horus
0
4
7
0.88
W
Bastet
Punkysmurf
Bastet
3
0
6
6
W
2
3
0
0.67
W
Ao Kuang
Vanquishlol
Ao Kuang
14
2
7
8.75
W
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,034
Damage
41,851
58,289
Taken
55,896
33,000
Mitigated
25,537
10,417
Healing
23,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,588
1,115
0
2,589
10,574
3,590
0
3,253
7,207
0
48,408
L
Achilles
 
Achilles
6,601
1,188
0
3,832
14,452
9,519
378
4,527
9,264
4,911
34,016
L
Ares
 
Ares
4,875
487
125
998
13,679
13,589
174
5,164
8,430
19,307
0
L
Izanami
Cferg11390
Izanami
3,935
2,885
0
2,623
10,335
2,952
0
1,570
8,765
0
63,303
L
Janus
Flopples
Janus
10,035
1,294
0
250
9,249
3,350
0
3,758
5,491
57,827
0
W
Horus
Maddiel
Horus
1,909
934
392
1,276
11,144
9,501
132
4,452
6,692
0
7,362
W
Bastet
Punkysmurf
Bastet
9,298
1,478
0
3,420
9,711
4,211
658
776
8,635
0
46,501
W
2,306
99
2,020
3,071
8,079
2,141
366
3,183
4,860
44,048
0
W
Ao Kuang
Vanquishlol
Ao Kuang
17,230
5,019
0
7,945
17,360
6,523
793
6,125
10,904
52,951
9,996
W
11,108
7,010
0
5,448
9,602
3,161
5,334
1,654
7,874
0
99,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,146
Gold Earned
47,130
443
Minions Killed
452
0
Camps Cleared
0
1,547,703
Distance Traveled
1,617,106
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,369
523
91
6
0
339,952
0
L
Achilles
7,996
500
92
6
0
302,070
3
L
Ares
7,631
477
28
2
0
294,378
1
L
Izanami
8,255
516
126
8
0
306,561
0
L
Janus
8,895
556
106
7
0
304,742
2
W
Horus
7,232
452
10
1
0
328,970
8
W
Bastet
9,441
590
102
6
0
375,468
3
W
Hel
8,523
533
90
6
0
300,935
1
W
Ao Kuang
10,567
660
83
5
0
316,448
0
W
Skadi
11,367
710
167
10
0
295,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role