Player Matchup

Ymir
Ymir
Atour
Ymir
Level 146
God Stats
8W - 1L
1,632 SR
Queue Stats
122W - 80L
1,846 Elo+
Party 2
Tyr
Tyr
Skycefield
Tyr
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 138L
1,560 Elo+
Party 2
Arachne
Arachne
StoneShine
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
1,826 Elo+
Party 2
Vulcan
Vulcan
ViktorKomodor
Vulcan
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
235W - 173L
1,974 Elo+
Party 2
Scylla
Scylla
metalvador
Scylla
Level 160
God Stats
3W - 0L
1,852 SR
Queue Stats
263W - 217L
1,682 Elo+
Party 2
Team Averages
Level 127
1,597 SR
1,778 Elo+

VS

Team Averages
Level 79
1,547 SR
1,740 Elo+
Izanami
Izanami
BlinkShing
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,840 Elo+
Solo
Vamana
Vamana
Feernando16
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 70L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hyugarex
Tsukuyomi
Level 3
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,248 Elo+
Solo
Nox
Nox
goldie7
Nox
Level 27
God Stats
1W - 1L
1,715 SR
Queue Stats
85W - 61L
2,059 Elo+
Party 1
He Bo
He Bo
walling1398
He Bo
Level 129
God Stats
6W - 9L
1,733 SR
Queue Stats
98W - 73L
2,028 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Atour
Ymir
14
3 / 2 / 9
8,186
819
4,939
11,685
11,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 2 / 9
8,022
802
9,344
10,189
8,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
StoneShine
Arachne
14
1 / 3 / 4
7,305
731
1,091
9,023
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 1 / 6
8,712
871
14,549
5,740
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
metalvador
Scylla
15
6 / 2 / 7
8,323
832
9,517
5,389
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlinkShing
Izanami
14
2 / 1 / 3
7,661
766
6,103
6,429
2,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
14
2 / 3 / 4
7,843
784
8,270
12,057
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
Hyugarex
Tsukuyomi
11
0 / 9 / 2
6,531
653
1,564
10,273
4,433
Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nox
13
2 / 2 / 2
7,249
725
5,293
7,660
2,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 5 / 4
7,875
788
8,304
7,374
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
20
Kills
10
10
Deaths
20
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
Atour
Ymir
3
2
9
3.75
L
Izanami
BlinkShing
Izanami
2
1
3
3.5
L
Vamana
2
3
4
1.33
L
Tsukuyomi
Hyugarex
Tsukuyomi
0
9
2
0.11
W
4
2
9
4.25
W
Arachne
StoneShine
Arachne
1
3
4
1
W
6
1
6
9
L
Nox
2
2
2
1.5
W
Scylla
metalvador
Scylla
6
2
7
4.75
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,440
Damage
29,534
42,026
Taken
43,793
27,992
Mitigated
19,202
8,256
Healing
4,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Atour
Ymir
4,939
1,188
0
2,429
11,685
11,850
124
4,408
6,570
18,664
0
L
Izanami
BlinkShing
Izanami
6,103
3,824
0
412
6,429
2,241
601
3,365
2,772
0
33,404
L
Vamana
8,270
2,359
0
2,864
12,057
7,688
0
7,135
4,550
4,218
15,571
L
Tsukuyomi
Hyugarex
Tsukuyomi
1,564
283
16
713
10,273
4,433
0
8,447
1,512
0
6,564
W
9,344
1,356
0
2,094
10,189
8,329
134
2,882
6,916
0
20,483
W
Arachne
StoneShine
Arachne
1,091
706
0
1,472
9,023
3,351
154
3,280
5,587
0
13,691
W
14,549
7,456
0
1,317
5,740
2,443
1,221
1,960
3,702
47,180
0
L
Nox
5,293
679
0
0
7,660
2,633
0
4,913
2,492
20,389
0
W
Scylla
metalvador
Scylla
9,517
666
0
944
5,389
2,019
383
1,603
3,583
20,318
0
L
8,304
233
0
732
7,374
2,207
0
4,456
2,296
22,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,548
Gold Earned
37,159
204
Minions Killed
181
0
Camps Cleared
0
1,091,964
Distance Traveled
994,435
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,186
819
24
2
0
208,974
0
L
Izanami
7,661
766
71
7
0
219,183
1
L
Vamana
7,843
784
23
2
0
202,412
1
L
Tsukuyomi
6,531
653
9
1
0
177,086
2
W
Tyr
8,022
802
24
2
0
245,456
3
W
Arachne
7,305
731
32
3
0
200,905
2
W
Vulcan
8,712
871
93
9
0
230,704
3
L
Nox
7,249
725
41
4
0
194,503
1
W
Scylla
8,323
832
31
3
0
205,925
1
L
He Bo
7,875
788
37
4
0
201,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role