Player Matchup

Hachiman
Hachiman
Silver I
CEOofCoronavirus
Hachiman
Silver I
Level 160
God Stats
4W - 4L
1,706 SR
Queue Stats
188W - 181L
1,569 MMR
Solo
Bastet
Bastet
Silver I
Nicointer17
Bastet
Silver I
Level 153
God Stats
1W - 0L
1,715 SR
Queue Stats
15W - 11L
1,569 MMR
Solo
Ganesha
Ganesha
Gold V
TcticalSenpai
Ganesha
Gold V
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 41L
1,567 MMR
Solo
Merlin
Merlin
Bronze III
Warnerwarhero
Merlin
Bronze III
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,561 MMR
Solo
Bakasura
Bakasura
Gold IV
f69009
Bakasura
Gold IV
Level 96
God Stats
10W - 8L
1,289 SR
Queue Stats
52W - 47L
1,565 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,542 SR
1,566 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,610 SR
1,554 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
Ferpolk
Discordia
Bronze III
Level 107
God Stats
2W - 1L
1,814 SR
Queue Stats
3W - 4L
1,545 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Mikkel055d
Sun Wukong
Bronze III
Level 113
God Stats
3W - 3L
1,736 SR
Queue Stats
250W - 259L
1,545 MMR
Party 2
Chronos
Chronos
Bronze III
TrEksi
Chronos
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 159L
1,591 MMR
Party 2
Susano
Susano
Silver II
arexi360
Susano
Silver II
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 117L
1,591 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 5
14,668
611
16,705
14,760
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
20
6 / 4 / 8
14,020
584
16,602
18,050
8,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
19
0 / 1 / 16
13,289
554
9,397
18,599
22,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 3 / 7
13,484
562
11,876
12,168
6,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
f69009
Bakasura
20
10 / 5 / 1
18,009
750
23,815
24,190
11,515
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SolCamazotzAthenaKali

VS

Bans
Morgan Le FayCliodhnaArtioTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
1 / 5 / 4
13,088
545
10,384
26,241
22,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Ferpolk
Discordia
17
1 / 7 / 5
11,348
473
10,056
15,673
4,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Mikkel055d
Sun Wukong
14
0 / 4 / 1
9,367
390
4,848
21,403
13,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
TrEksi
Chronos
20
2 / 5 / 0
12,923
538
9,345
20,041
6,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
arexi360
Susano
20
10 / 4 / 1
13,402
558
15,422
18,699
6,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
25
Kills
14
15
Deaths
25
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
4
0.6
W
4
2
5
3.25
L
Discordia
Ferpolk
Discordia
1
7
5
0.5
L
Sun Wukong
Mikkel055d
Sun Wukong
0
4
1
0.13
W
Bastet
6
4
8
2.5
W
Ganesha
0
1
16
8
L
Chronos
TrEksi
Chronos
2
5
0
0.4
W
5
3
7
2.83
L
Susano
arexi360
Susano
10
4
1
2.63
W
Bakasura
f69009
Bakasura
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,395
Damage
50,055
87,767
Taken
102,057
53,839
Mitigated
53,553
33,664
Healing
31,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,384
2,288
96
12,943
26,241
22,354
0
604
22,702
0
100,062
W
16,705
8,340
0
7,995
14,760
6,081
2,983
5,010
9,750
0
132,144
L
Discordia
Ferpolk
Discordia
10,056
476
0
1,763
15,673
4,431
0
6,191
9,297
74,177
0
L
Sun Wukong
Mikkel055d
Sun Wukong
4,848
786
2,080
3,527
21,403
13,660
0
6,748
14,545
0
37,465
W
Bastet
16,602
4,550
0
8,739
18,050
8,062
1,134
3,141
14,909
0
103,785
W
Ganesha
9,397
1,060
476
5,384
18,599
22,138
299
6,165
10,144
43,791
0
L
Chronos
TrEksi
Chronos
9,345
4,423
0
7,624
20,041
6,669
2,671
2,410
17,631
90,406
12,444
W
11,876
297
464
3,703
12,168
6,043
960
2,082
10,086
80,138
0
L
Susano
arexi360
Susano
15,422
1,979
0
3,538
18,699
6,439
0
5,211
13,129
0
88,032
W
Bakasura
f69009
Bakasura
23,815
18,001
0
6,903
24,190
11,515
4,858
2,017
21,413
0
132,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,470
Gold Earned
60,128
792
Minions Killed
715
0
Camps Cleared
0
2,493,871
Distance Traveled
2,300,512
38
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,088
545
205
9
0
465,675
6
W
Hachiman
14,668
611
216
9
0
465,025
8
L
Discordia
11,348
473
132
6
0
422,854
11
L
Sun Wukong
9,367
390
57
2
0
492,174
3
W
Bastet
14,020
584
142
6
0
535,769
1
W
Ganesha
13,289
554
2
0
0
515,421
14
L
Chronos
12,923
538
204
9
0
424,015
6
W
Merlin
13,484
562
172
7
0
477,182
13
L
Susano
13,402
558
117
5
0
495,794
10
W
Bakasura
18,009
750
260
11
0
500,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role