Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ANG AuburnTiger
Vamana
Level 116
God Stats
4W - 2L
1,284 SR
Queue Stats
14W - 10L
1,269 Elo+
Solo
Neith
Neith
COWBOYSxKIDxJT
Neith
Level 109
God Stats
4W - 1L
1,683 SR
Queue Stats
20W - 23L
1,533 Elo+
Solo
Bacchus
Bacchus
KgKommodo
Bacchus
Level 156
God Stats
18W - 7L
1,715 SR
Queue Stats
133W - 119L
1,337 Elo+
Solo
Ra
Ra
Satansulcuir
Ra
Level 102
God Stats
2W - 4L
1,365 SR
Queue Stats
76W - 91L
1,399 Elo+
Solo
Team Averages
Level 128
1,510 SR
1,408 Elo+

VS

Team Averages
Level 42
1,500 SR
1,472 Elo+
Skadi
Skadi
DazorKukki
Skadi
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 103L
1,500 Elo+
Party 1
Artio
Artio
DazoraKukki
Artio
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
77W - 61L
1,500 Elo+
Party 1
Bellona
Bellona
FancyCalf470220
Bellona
Level 30
God Stats
5W - 13L
1,500 SR
Queue Stats
42W - 46L
1,358 Elo+
Solo
Baron Samedi
Baron Samedi
OMGoshJosh
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
RuralKMONEY24
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 2 / 8
8,047
805
5,563
6,579
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 6
8,735
874
8,035
8,767
4,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 3 / 9
8,179
818
7,067
6,404
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
KgKommodo
Bacchus
15
2 / 1 / 9
8,064
806
6,734
8,107
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 0 / 7
9,184
918
7,289
2,641
1,020
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
2 / 3 / 0
7,384
738
5,666
8,079
3,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 3 / 4
7,168
717
3,247
12,507
11,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 4
7,626
763
2,709
9,344
5,002
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
OMGoshJosh
Baron Samedi
13
1 / 2 / 1
7,000
700
2,124
4,293
1,832
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 5 / 3
7,287
729
3,790
7,588
2,861
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
15
Kills
7
7
Deaths
15
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
8
3
W
4
1
6
7
W
3
3
9
2.5
L
Skadi
2
3
0
0.67
L
0
3
4
0.67
L
2
2
4
2
W
Bacchus
KgKommodo
Bacchus
2
1
9
6.5
L
Baron Samedi
OMGoshJosh
Baron Samedi
1
2
1
0.75
L
2
5
3
0.7
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,688
Damage
17,536
32,498
Taken
41,811
18,320
Mitigated
25,019
12,153
Healing
7,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,563
1,146
192
1,587
6,579
2,290
2,320
619
5,917
22,808
0
W
8,035
3,693
1,714
4,140
8,767
4,263
1,441
1,488
7,192
0
19,418
W
7,067
3,703
0
669
6,404
2,961
2,876
1,776
4,586
0
20,911
L
Skadi
5,666
2,967
499
751
8,079
3,581
1,340
4,486
3,300
0
30,146
L
3,247
227
1,229
3,149
12,507
11,743
256
5,024
7,103
13,671
0
L
2,709
375
0
1,008
9,344
5,002
0
4,306
4,884
0
9,421
W
Bacchus
KgKommodo
Bacchus
6,734
673
0
1,584
8,107
7,786
477
1,212
6,895
24,062
0
L
Baron Samedi
OMGoshJosh
Baron Samedi
2,124
99
110
597
4,293
1,832
102
1,876
2,330
15,230
0
L
3,790
614
0
215
7,588
2,861
0
2,757
4,608
0
11,684
W
7,289
1,547
1,014
1,253
2,641
1,020
1,116
276
2,320
42,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,209
Gold Earned
36,465
231
Minions Killed
139
0
Camps Cleared
0
986,260
Distance Traveled
907,466
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,047
805
33
3
0
204,302
4
W
Vamana
8,735
874
24
2
0
205,819
1
W
Neith
8,179
818
33
3
0
180,163
0
L
Skadi
7,384
738
53
5
0
175,188
0
L
Artio
7,168
717
25
3
0
200,359
1
L
Bellona
7,626
763
20
2
0
197,743
0
W
Bacchus
8,064
806
37
4
0
183,671
0
L
Baron Samedi
7,000
700
27
3
0
127,562
0
L
Loki
7,287
729
14
1
0
206,614
0
W
Ra
9,184
918
104
10
0
212,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role