Player Matchup

Merlin
Merlin
 
Merlin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
FastMercurio
Ares
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 19L
1,500 Elo+
Party 3
Anhur
Anhur
GonzaPodes
Anhur
Level 18
God Stats
1W - 4L
1,362 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Zeus
Zeus
iiPandaSage
Zeus
Level 147
God Stats
1W - 2L
1,694 SR
Queue Stats
85W - 96L
1,500 Elo+
Party 2
Neith
Neith
jhonjhon666
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 70
1,511 SR
1,500 Elo+

VS

Team Averages
Level 59
1,543 SR
1,477 Elo+
Medusa
Medusa
AlphaaaxD
Medusa
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 22L
1,450 Elo+
Party 1
Pele
Pele
Hitsugayaaa
Pele
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 22L
1,313 Elo+
Party 1
Guan Yu
Guan Yu
RobissonKraus
Guan Yu
Level 44
God Stats
2W - 0L
1,715 SR
Queue Stats
37W - 35L
1,726 Elo+
Solo
Sol
Sol
maathsx
Sol
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 28L
1,450 Elo+
Party 1
Raijin
Raijin
n0zi
Raijin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 5 / 1
7,122
445
5,020
8,114
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 8 / 1
7,333
458
4,337
14,156
9,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
9
0 / 3 / 0
5,680
355
597
5,570
1,681
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 5 / 0
6,473
405
4,500
6,577
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 1
7,397
462
5,331
9,797
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlphaaaxD
Medusa
17
6 / 1 / 6
10,846
678
8,856
8,810
3,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 2 / 2
10,011
626
2,570
11,916
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
15
2 / 0 / 8
9,541
596
4,564
8,543
6,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
18
10 / 1 / 3
11,267
704
10,803
10,413
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
n0zi
Raijin
18
6 / 0 / 2
11,454
716
8,463
9,617
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
4
Kills
28
28
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
1
0.3
W
Medusa
AlphaaaxD
Medusa
6
1
6
9
L
1
8
1
0.19
L
Anhur
0
3
0
0
W
4
2
2
2.5
W
Guan Yu
2
0
8
6
L
1
5
0
0.2
L
1
7
1
0.21
W
Sol
10
1
3
11.5
W
Raijin
n0zi
Raijin
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,785
Damage
35,256
44,214
Taken
49,299
18,229
Mitigated
22,199
5,122
Healing
21,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,020
164
0
1,586
8,114
2,295
0
1,532
6,526
42,774
0
W
Medusa
AlphaaaxD
Medusa
8,856
4,041
0
1,048
8,810
3,271
3,485
3,072
5,686
0
77,305
L
4,337
383
20
1,299
14,156
9,704
0
7,148
6,930
25,298
0
L
Anhur
597
272
0
596
5,570
1,681
0
3,935
1,331
0
16,183
W
2,570
434
0
7,192
11,916
4,215
0
1,789
10,093
0
68,534
W
Guan Yu
4,564
76
804
3,016
8,543
6,996
531
2,150
6,393
7,269
23,920
L
4,500
777
0
484
6,577
1,576
0
1,481
5,008
26,096
0
L
5,331
2,465
0
1,137
9,797
2,973
0
4,873
4,924
0
30,899
W
Sol
10,803
3,117
0
5,893
10,413
4,153
932
2,253
8,120
77,534
11,647
W
Raijin
n0zi
Raijin
8,463
591
0
3,950
9,617
3,564
2,991
4,325
5,150
75,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,005
Gold Earned
53,119
289
Minions Killed
634
0
Camps Cleared
0
1,227,914
Distance Traveled
1,587,742
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,122
445
76
5
0
257,355
4
W
Medusa
10,846
678
134
8
0
321,086
2
L
Ares
7,333
458
39
2
0
243,822
14
L
Anhur
5,680
355
38
2
0
250,478
0
W
Pele
10,011
626
120
8
0
312,283
4
W
Guan Yu
9,541
596
57
4
0
350,499
1
L
Zeus
6,473
405
60
4
0
219,893
3
L
Neith
7,397
462
76
5
0
256,366
0
W
Sol
11,267
704
157
10
0
329,633
6
W
Raijin
11,454
716
166
10
0
274,241
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role