Player Matchup

Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
ItzHoneyLemon
Nox
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 114L
1,500 Elo+
Party 2
Izanami
Izanami
WarGhxst
Izanami
Level 29
God Stats
21W - 24L
1,300 SR
Queue Stats
49W - 68L
1,500 Elo+
Party 2
Team Averages
Level 61
1,433 SR
1,500 Elo+

VS

Team Averages
Level 73
1,572 SR
1,569 Elo+
Cthulhu
Cthulhu
Da_Rican_JokerJr
Cthulhu
Level 45
God Stats
19W - 24L
1,715 SR
Queue Stats
135W - 215L
1,715 Elo+
Solo
Jing Wei
Jing Wei
Jetset_AGIIITOOO
Jing Wei
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 25L
1,495 Elo+
Party 1
Ra
Ra
josh-Rep
Ra
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
123W - 111L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
5 / 3 / 0
6,998
700
8,881
9,059
5,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 5
6,296
630
1,809
5,574
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
WarGhxst
Izanami
10
0 / 5 / 3
6,097
610
7,558
7,588
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
7,704
770
5,314
10,519
6,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 7
6,911
691
3,607
5,982
1,076
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
8 / 3 / 3
8,950
895
9,687
7,523
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
11
11
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
3
0
1.67
W
2
0
9
6.5
L
0
3
5
0.83
W
1
2
7
2.25
L
Izanami
WarGhxst
Izanami
0
5
3
0.3
W
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,248
Damage
18,608
22,221
Taken
24,024
10,618
Mitigated
10,068
2,255
Healing
9,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,881
3,773
253
1,459
9,059
5,796
0
5,586
3,113
0
18,013
W
5,314
376
15
3,356
10,519
6,656
226
901
9,618
13,422
0
L
1,809
54
0
117
5,574
2,121
0
3,955
1,480
9,029
0
W
3,607
2,638
268
2,644
5,982
1,076
676
124
5,788
0
10,724
L
Izanami
WarGhxst
Izanami
7,558
5,093
0
426
7,588
2,701
0
5,216
2,167
0
23,403
W
9,687
1,097
1,074
2,186
7,523
2,336
1,121
1,179
6,344
37,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,391
Gold Earned
23,565
76
Minions Killed
113
3
Camps Cleared
6
416,733
Distance Traveled
584,590
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,998
700
17
2
1
153,670
0
W
Cthulhu
7,704
770
25
3
1
202,876
4
L
Nox
6,296
630
18
2
0
136,226
0
W
Jing Wei
6,911
691
16
2
3
198,513
1
L
Izanami
6,097
610
41
4
2
126,837
0
W
Ra
8,950
895
72
7
2
183,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role