Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
De5troy3r0f All
He Bo
Level 15
God Stats
2W - 2L
1,521 SR
Queue Stats
7W - 17L
1,227 Elo+
Party 1
Jing Wei
Jing Wei
RagingKaosNeon
Jing Wei
Level 29
God Stats
0W - 2L
1,213 SR
Queue Stats
5W - 16L
1,156 Elo+
Party 1
Team Averages
Level 33
1,411 SR
1,294 Elo+

VS

Team Averages
Level 72
1,467 SR
1,348 Elo+
Nike
Nike
MrFlabbyNipps
Nike
Level 57
God Stats
27W - 34L
1,449 SR
Queue Stats
121W - 181L
1,321 Elo+
Party 2
Anubis
Anubis
st1nkyw1nky666
Anubis
Level 31
God Stats
5W - 2L
1,719 SR
Queue Stats
29W - 25L
1,428 Elo+
Party 2
Chiron
Chiron
tokenkeff
Chiron
Level 127
God Stats
2W - 2L
1,233 SR
Queue Stats
235W - 317L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 7 / 8
8,816
735
5,354
14,924
10,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 8 / 2
7,983
665
7,493
11,465
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
14
7 / 4 / 4
9,415
785
12,459
13,180
3,647
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 9
8,899
742
6,392
13,901
11,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
9 / 3 / 7
10,712
893
18,578
14,359
7,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
tokenkeff
Chiron
15
7 / 4 / 7
10,437
870
8,604
10,547
3,851
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
11
Kills
19
19
Deaths
12
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
7
8
0.86
L
2
8
2
0.38
W
3
5
9
1.5
L
Jing Wei
7
4
4
2.25
W
9
3
7
4.17
W
Chiron
tokenkeff
Chiron
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,306
Damage
33,574
39,569
Taken
38,807
16,504
Mitigated
23,563
4,380
Healing
13,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,354
2,097
698
3,581
14,924
10,344
0
8,225
6,280
13,759
0
L
7,493
394
0
101
11,465
2,513
0
5,382
5,925
22,767
0
W
6,392
1,039
0
1,885
13,901
11,978
49
4,022
9,879
0
13,875
L
Jing Wei
12,459
10,760
0
0
13,180
3,647
0
5,458
7,560
0
31,903
W
18,578
1,236
218
7,096
14,359
7,734
291
5,538
8,821
41,491
0
W
Chiron
tokenkeff
Chiron
8,604
4,392
699
3,312
10,547
3,851
1,797
3,792
6,755
0
34,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,214
Gold Earned
30,048
92
Minions Killed
132
3
Camps Cleared
5
566,029
Distance Traveled
593,398
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,816
735
18
2
1
165,122
1
L
He Bo
7,983
665
38
3
0
170,542
1
W
Nike
8,899
742
14
1
0
214,721
1
L
Jing Wei
9,415
785
36
3
2
230,365
0
W
Anubis
10,712
893
51
4
3
178,840
0
W
Chiron
10,437
870
67
6
2
199,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role