Player Matchup

Ah Puch
Ah Puch
Bronze III
I-Am-IVIclovin
Ah Puch
Bronze III
Level 120
God Stats
6W - 9L
1,429 SR
Queue Stats
230W - 241L
1,503 MMR
Solo
Ymir
Ymir
Bronze III
ItsYahBoiGav
Ymir
Bronze III
Level 160
God Stats
5W - 6L
1,574 SR
Queue Stats
112W - 122L
899 MMR
Solo
Skadi
Skadi
Bronze III
TheToastySage
Skadi
Bronze III
Level 146
God Stats
59W - 45L
1,669 SR
Queue Stats
842W - 834L
1,502 MMR
Solo
Mercury
Mercury
Bronze III
dimesniffer
Mercury
Bronze III
Level 85
God Stats
2W - 3L
1,338 SR
Queue Stats
13W - 24L
1,503 MMR
Solo
Bellona
Bellona
Bronze III
llPHILAGODll
Bellona
Bronze III
Level 96
God Stats
2W - 4L
1,358 SR
Queue Stats
93W - 95L
1,502 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 121
1,474 SR
1,382 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 142
1,576 SR
1,689 MMR
Artio
Artio
Silver I
 
Artio
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze III
CrazyGlitch
Ah Muzen Cab
Bronze III
Level 158
God Stats
1W - 0L
1,393 SR
Queue Stats
229W - 201L
2,276 MMR
Solo
Fenrir
Fenrir
Bronze III
DammPride
Fenrir
Bronze III
Level 107
God Stats
5W - 1L
1,899 SR
Queue Stats
14W - 5L
1,721 MMR
Party 1
Agni
Agni
Bronze III
ICanExcel
Agni
Bronze III
Level 124
God Stats
6W - 4L
1,547 SR
Queue Stats
32W - 34L
1,489 MMR
Party 1
Atlas
Atlas
Bronze III
Sev7nthSword
Atlas
Bronze III
Level 160
God Stats
1W - 1L
1,540 SR
Queue Stats
919W - 906L
1,456 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
9,574
479
12,056
12,066
3,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 2
8,071
404
3,851
19,892
15,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 4 / 0
11,261
563
9,887
13,550
4,311
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
dimesniffer
Mercury
14
1 / 5 / 3
8,455
423
4,396
13,159
4,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
llPHILAGODll
Bellona
16
2 / 8 / 0
9,921
496
10,814
18,218
19,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ApolloSerqetBastet

VS

Bans
PersephoneLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
9 / 2 / 9
12,151
608
13,980
23,574
20,005
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
CrazyGlitch
Ah Muzen Cab
18
4 / 4 / 7
11,720
586
12,112
14,506
4,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
DammPride
Fenrir
19
11 / 2 / 8
12,868
643
14,504
17,966
8,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
17
2 / 1 / 7
10,830
542
9,611
7,726
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 1 / 11
10,309
515
7,207
19,800
22,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
10
Kills
27
27
Deaths
10
6
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
9
2
9
6.75
W
Ah Muzen Cab
CrazyGlitch
Ah Muzen Cab
4
4
7
1.88
W
Fenrir
DammPride
Fenrir
11
2
8
7.5
L
2
4
1
0.63
W
Agni
2
1
7
5.5
L
0
6
2
0.17
W
1
1
11
6.5
L
5
4
0
1.25
L
Mercury
dimesniffer
Mercury
1
5
3
0.5
L
Bellona
llPHILAGODll
Bellona
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,004
Damage
57,414
76,885
Taken
83,572
47,830
Mitigated
57,367
9,722
Healing
34,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
13,980
585
2,032
12,371
23,574
20,005
578
2,759
20,699
55,499
0
W
Ah Muzen Cab
CrazyGlitch
Ah Muzen Cab
12,112
3,978
0
6,224
14,506
4,244
5,542
1,324
13,126
0
97,046
W
Fenrir
DammPride
Fenrir
14,504
4,741
0
7,344
17,966
8,208
1,328
2,748
14,666
0
92,126
L
12,056
195
0
2,245
12,066
3,986
0
6,725
5,098
65,665
0
W
Agni
9,611
416
0
968
7,726
2,852
1,260
2,582
4,938
71,507
0
L
3,851
679
0
1,081
19,892
15,381
0
6,138
13,628
37,688
0
W
7,207
1,745
716
4,356
19,800
22,058
82
6,001
13,475
34,303
0
L
9,887
4,125
0
2,731
13,550
4,311
4,169
4,840
8,676
0
77,810
L
Mercury
dimesniffer
Mercury
4,396
1,648
0
800
13,159
4,292
0
4,835
8,218
0
47,529
L
Bellona
llPHILAGODll
Bellona
10,814
3,608
462
2,403
18,218
19,860
0
7,633
10,467
0
55,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,282
Gold Earned
57,878
527
Minions Killed
557
0
Camps Cleared
0
1,789,250
Distance Traveled
1,931,870
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,151
608
90
5
0
374,203
5
W
Ah Muzen Cab
11,720
586
146
7
0
341,129
8
W
Fenrir
12,868
643
132
7
0
446,776
2
L
Ah Puch
9,574
479
118
6
0
377,074
8
W
Agni
10,830
542
146
7
0
364,517
5
L
Ymir
8,071
404
63
3
0
317,280
8
W
Atlas
10,309
515
43
2
0
405,245
5
L
Skadi
11,261
563
163
8
0
351,327
3
L
Mercury
8,455
423
76
4
0
412,319
4
L
Bellona
9,921
496
107
5
0
331,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role