Player Matchup

Discordia
Discordia
Dhraco
Discordia
Level 122
God Stats
2W - 1L
1,675 SR
Queue Stats
29W - 33L
1,462 Elo+
Solo
Jing Wei
Jing Wei
Jimor
Jing Wei
Level 65
God Stats
5W - 1L
1,657 SR
Queue Stats
77W - 88L
1,449 Elo+
Solo
Vamana
Vamana
McBeardFeck
Vamana
Level 85
God Stats
5W - 2L
1,644 SR
Queue Stats
162W - 160L
1,455 Elo+
Party 2
Thanatos
Thanatos
YoshiNoir
Thanatos
Level 159
God Stats
17W - 17L
1,497 SR
Queue Stats
138W - 138L
1,425 Elo+
Solo
Geb
Geb
soulkito
Geb
Level 84
God Stats
6W - 5L
1,536 SR
Queue Stats
142W - 142L
1,447 Elo+
Party 2
Team Averages
Level 103
1,602 SR
1,448 Elo+

VS

Team Averages
Level 84
1,494 SR
1,470 Elo+
Thanatos
Thanatos
 
Thanatos
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CoitadinhoPT
Cthulhu
Level 104
God Stats
14W - 11L
1,628 SR
Queue Stats
45W - 43L
1,521 Elo+
Solo
Apollo
Apollo
REDOMANIA
Apollo
Level 65
God Stats
1W - 1L
1,408 SR
Queue Stats
22W - 27L
1,429 Elo+
Party 1
Chang'e
Chang'e
SuicuneX
Chang'e
Level 64
God Stats
5W - 7L
1,427 SR
Queue Stats
17W - 21L
1,432 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Thornguard
Morgan Le Fay
Level 108
God Stats
2W - 4L
1,507 SR
Queue Stats
107W - 106L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dhraco
Discordia
14
6 / 3 / 4
8,623
616
9,254
8,828
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Jimor
Jing Wei
14
7 / 3 / 5
8,324
595
14,847
10,532
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
13
1 / 1 / 4
7,788
556
6,742
12,101
9,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
YoshiNoir
Thanatos
13
5 / 1 / 3
8,139
581
4,422
6,523
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 1 / 7
7,762
554
6,205
13,166
11,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 5 / 0
8,258
590
6,975
12,139
4,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
CoitadinhoPT
Cthulhu
11
1 / 1 / 4
7,687
549
6,142
14,787
6,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
REDOMANIA
Apollo
10
0 / 7 / 3
6,331
452
9,220
12,640
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
SuicuneX
Chang'e
14
0 / 2 / 1
7,611
544
4,905
8,359
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
Thornguard
Morgan Le Fay
12
2 / 6 / 1
7,525
538
6,810
9,497
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
21
Kills
9
9
Deaths
21
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
6
5
0
1.2
L
Cthulhu
CoitadinhoPT
Cthulhu
1
1
4
3
W
Discordia
Dhraco
Discordia
6
3
4
2.67
W
Jing Wei
Jimor
Jing Wei
7
3
5
3.17
W
Vamana
1
1
4
3
L
Apollo
REDOMANIA
Apollo
0
7
3
0.21
L
Chang'e
SuicuneX
Chang'e
0
2
1
0.25
L
Morgan Le Fay
Thornguard
Morgan Le Fay
2
6
1
0.42
W
Thanatos
YoshiNoir
Thanatos
5
1
3
6.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,470
Damage
34,052
51,150
Taken
57,422
28,353
Mitigated
20,546
20,641
Healing
24,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,975
1,489
0
7,836
12,139
4,342
73
1,985
10,056
0
39,470
L
Cthulhu
CoitadinhoPT
Cthulhu
6,142
596
2,001
6,804
14,787
6,162
122
5,721
8,931
24,361
0
W
Discordia
Dhraco
Discordia
9,254
1,179
95
2,084
8,828
2,587
1,215
3,981
4,544
49,164
0
W
Jing Wei
Jimor
Jing Wei
14,847
11,810
0
2,752
10,532
2,443
2,497
2,216
8,124
0
56,921
W
Vamana
6,742
2,380
166
5,131
12,101
9,491
439
5,338
6,719
0
46,740
L
Apollo
REDOMANIA
Apollo
9,220
5,105
0
2,434
12,640
3,643
0
2,720
9,860
0
35,477
L
Chang'e
SuicuneX
Chang'e
4,905
712
447
4,050
8,359
2,957
472
124
8,195
48,384
0
L
Morgan Le Fay
Thornguard
Morgan Le Fay
6,810
254
0
1,101
9,497
3,442
0
4,189
4,921
42,759
0
W
Thanatos
YoshiNoir
Thanatos
4,422
497
0
6,868
6,523
2,386
230
1,605
4,856
0
37,526
W
6,205
559
0
3,545
13,166
11,446
317
4,168
8,912
19,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,636
Gold Earned
37,412
376
Minions Killed
390
0
Camps Cleared
0
1,392,496
Distance Traveled
1,343,356
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,258
590
68
5
0
297,529
1
L
Cthulhu
7,687
549
29
2
0
283,251
8
W
Discordia
8,623
616
94
7
0
265,274
2
W
Jing Wei
8,324
595
116
8
0
275,489
3
W
Vamana
7,788
556
82
6
0
284,767
2
L
Apollo
6,331
452
79
6
0
250,431
2
L
Chang'e
7,611
544
109
8
0
269,320
0
L
Morgan Le Fay
7,525
538
105
8
0
242,825
5
W
Thanatos
8,139
581
67
5
0
294,027
3
W
Geb
7,762
554
17
1
0
272,939
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role